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Devlog 56



@Crabb: I didn't think you were imposing anything at all. I appreciate your input and participation. I should do the same with your game actually!




Checkout this brand new video on the current state of the demo!

https://youtu.be/NY9xMXtl0vI

It has a few bugs to sort out and improvements to be made but so far it’s looking good!
-Greg







Checked out an online service for mastering this week, and was fairly happy with the results for our Trailer Track. I also included a click track with my bounce to make editing video to exact beats a bit easier. I’m excited to launch soon, and to hear what you guys are thinking!!
This weeks new thing to put on toast: Trader Joe’s Cookie Butter!
-Trevor






Hello good folks of toaster-land,

Before you grab your pitchforks and set the team afire for the lack of the devlog last Sunday, I have an announcement to make!
I wanted to postpone the devlog until the title screen was finished because that’s all I do at the moment. I felt like delaying the devlog a bit would be worth it in that sense. Alas, I didn’t manage to get it done and this is a major hurdle at the moment. I mean, “hurdle” sounds pretty negative but I don’t mean it that way. It’s just a very big challenge for me. I’m already at v.7 of the title screen and there’s still a while to go by all accounts.

This is what I have so far:


And it's still not good enough for me.

I was going to wait until next Sunday but then Greg did a video so I figured it would be a good idea to share it as soon as possible with you guys as everybody like videos and nobody likes text.

See you next Sunday for a more important update!



You know the drill! Making on progress on that demo.







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I think that "bullets" could travel a little faster, and there was an instance where the electric cord didn't reach but the enemy still took damage (bounding box, maybe?).

But I love the jumps, animation and how fluid movement seems. Thumbs up! (?) :^D
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