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Devlog 81: Progress Tree

@supermega_peter:

Thanks for the suggestion! You're well on your way from reaching the dojo!



You'll notice the devlog this week is very concise and to the point. I want the devlogs to stay way. For one thing, well written concise devlogs are more likely to be read because they're short. Also, they are more "exportable". I've increased the font to make sure the writing would be appealing to as opposed to be being too small like last week. I love mistakes, you learn so much from them.

Now the graphics I talked about (you won't see some of them well because of the white background):

New blocking animation:


Reworking the HUD (this goes at the bottom of the screen):


The store complete with animations:


New shooting animation for the Hell Drier:


ANNND... this is where some input would be much appreciated. I'm working on the progress tree.

The green dots that you see need to be purchased in order to go from grey to green. This allows further progress in the tree. Reaching an icon means acquiring this power-up or ability. Green points, BNA, are acquired by getting levels and must therefore be spent wisely to progress further and acquire useful and meaningful improvements.

What I'd like to know: Which progress path do you think looks the best?


Your support and feedback really helps me and I am grateful for it and I'm not taking it for granted.