• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Devlog 85: Change is for the Best

Hideliho!

It’s been a little while since I’ve written a devlog but that’s because I wanted to have something worthwhile to say.

New Upcoming Features:
1. The most attentive ones will most likely notice the new sound effects but the actual core of the game has changed significantly.

2. The first major add-on is the ability to assign cards to each one of your attacks. This has a strong impact on gameplay for various reasons.

For one thing, players can decide which card they would like to practice that way and review. Since your attacks become more potent the more cards you guess correctly, the more cards you assign to an ability, the more potential for greater damage exists. There is a drawback to this however; the more cards assigned to an ability, the greater the chance you’ll be randomly handed a card you do not know! In other words, the greater the risk, the greater the reward.

3. The other new feature is the exploration phase. It is now possible to wander in a randomly generated dungeon. This is one aspect of the game which had been sort of left further down the priority stack but since Jeff has been doing a lot progress lately, we have now reached that point.

4. A new hazmat defense, a new whip attack have been added as well.

5. New card design (thank you for the feedback, you know who you are guys).

6. Some reworked tracks from Tony.

7. A changed title screen.

8. 46 battle cards (as opposed to 6 in the previous version).

9. A new font to replace the old one.

So as you can imagine, a lot of time and effort went into working on this build. I hope you guys will download it when it’s made available which shouldn’t be too long!

Battle System:

The battle system will be redone to be made more dynamic. Battles will now involve reflexes in the sense that you, the player, will need to trigger to right attack/defense at the right time to survive. You will still have time to type up the answers to cards however once the attack/defense has been triggered so the change will be for the best overall.

Thanks for reading.