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Devlog 100: Build 0.57

We've got build 0.057 uploaded to the Latest branch for testing. It'll be making its way to the default branch in a couple of days.

Here's the changelog so far:

Major fixes and new features:
Added a new foe. He can be found randomly throughout exploration mode.
Added Katakana cards, as well as the 7 Hiragana we were missing. They can be found in the move menu, the Katakana should be at the bottom of the list, while the Hiragana are at the top.
Added a chance to find an unowned card in each chest you loot.
Redid the character sprites of the currently existing Hiragana cards.
Reworked the power of Kanji cards.
Reworked the guessing GUI. The options are simplified and now appear in a cross.
Minor Fixes:
Replaced the "Sensei Hint" on the main menu with a padlock icon.
Replaced the Sensei Mode and Exploration Mode button text with icons.
Reworked loot system. Loot in partially looted chests will no longer respawn on loading a dungeon or re-entering a room.
Added new power number sprites.
Added using the cancel action to return to the main menu from the Sensei Mode menu.
Added text to Sensei Mode menu indicate how many rounds are in Sensei Mode
Increased text appearance speed during dialogue.
Stopped the key press animation after half a cycle.
Changed font for cards, the readings and translations should be more legible and require less scrolling text.
Fixed Sprite positioning in dialogue.
Fixed 'a' character size.
Lastly, here are a few more in-depth notes for anyone still reading this-

We have changed the static "Sensei Hint" on the main menu to a padlock. This only appears if the player has not visited Sensei. If you select Exploration Mode anyways, it will display a dialogue about visiting Sensei first, then disappear. Once this has occured, the Eexploration Mode button will be useable.

Also, we're redesigning the guess GUI. We've ditched the card background while the player is guessing, to simplify the GUI and hopefully make things easier. Once a guess is entered, the rest of the card will reappear while the mastery bar animates and the pronunciation is played. This is a work in progress, and we're hoping to get some feedback on it.

Finally, as this update includes the chance to loot Kanji cards from chests, we've put in an automatic save revert. It will reset which moves are assigned where, and which cards are assigned to each move. It will also reset the card pool.

We're trying not to do this kind of thing too often, but we're intending to start replacing Exploration Mode with Story Mode soon, which will reset things a lot more. Overall, we thought that since such a major reset is coming up, we would sneak this one in as well. We did this because we want some feedback on the mechanic, and we suspect that not everyone would revert their saves- even if we asked nicely...