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Latest Patch: 1.69. If you have an earlier version, please download the latest patch as soon as possible.

The download has been updated to version 1.69. It includes all fixes up to this point. There is no need to re-download if you have patched in the fixes separately.

You know that game many aspiring devs create? The one starring their friends, often times based on a chat room, or some forums, or a MMO... or perhaps a fangame that barely resembles its source material. The one that gets maybe a half hour of gameplay finished and is completely unintelligible to anyone except that group of friends. Yeah, that one. Now, what if someone actually saw that project all the way through, and attempted to actually make it a fun, accessible, and playable game that was faithful to its source material?

Enter Legend of Balance. This game originally started out as a fun little project for friends, starring characters from Final Fantasy XIV. Over time, and with a ton of effort, it changed into a complete game of its own. It still stars our characters, and there are still a few injokes, but the plot has been set up as such that any Final Fantasy fan can get into the game and enjoy it as a light hearted Final Fantasy romp. Players of FFXIV will find quite a bit to enjoy as well. The story of the game takes place inbetween the end of FFXIV 1.0 and the start of A Realm Reborn(if you haven't played FFXIV, this part probably doesn't matter, and the game can be standalone).

The game revolves around a group of heroes, champions of the realm of Eorzea. In the midst of an intense battle to decide the fate of Eorzea, the heroes are transported away before facing certain death at the hands of Bahamut. Finding themselves separated in a brand new world, the heroes begin a journey to reunite and find a way home. However what starts off as a simple quest quickly unfolds into a classic journey of crystals, great evil, and steadfast allies. Before this adventure ends, they will discover the truth behind this strange new world, and uncover the binds that tie it to their own home and beyond.

-30 to 40 hours of gameplay, including a multitude of sidequests.

-Enjoy a faithfully recreated Final Fantasy battle system. Everything is as you remember it from the classics!

-Utilize classic abilities, including commands such as Jump, Runic, Blitz, Mime, Throw, Mix, Blue Magic, Dualcast, and much more, along with new commands and abilities based on other games in the series, such as Draw Out from Tactics.

-Equip Magicites to gain access to powerful summons and customize your stat growth.

-A huge cast of unique playable characters, including several hidden ones.

-Find and use faithfully recreated equipment. Favorites like the Ultima Weapon, Illumina, Brave Blade/Chicken Knife, Offering, and much, much more is all here to find and use to become unstoppable!

-Dozens of sidequests ensure there's plenty to do, with no need for excess grinding.

-Face off against familiar foes and brand new ones, including a nostalgia filled bonus dungeon for those who complete the main story.

-Facing a foe that your current party can't handle? Switch party members anytime, even in the middle of a fight!

-Buy rare and unique items at the Auction House, and battle in the Colosseum!

-Take part in minigames, including fishing and an arcade-style airship shooter.

-Customizable Battle Speed, Battle Mode, and Difficulty will get you the experience you want, be it tough as nails or a more relaxed game.

Latest Blog

Misaos and Fun Times in RPG Makers Animation Editor!

First off I want to say thank you so much to everyone who voted for our fangame in the Misaos! We won in a few categories and got pretty close to winning in a few others. I was very humbled by all of your support and am very grateful as well. I know Rydiamist feels the same way, So again thank you everyone! Your support is huge motivation booster to get stuff done on our next fan game!

Rydia has been working on making a small little bonus to the game to celebrate getting 5000 downloads! I personally have moved away from working on Legend of Balance other than looking into bug reports we get here and there… but I that doesn’t mean I don’t have something new to contribute to it as well!

I have been spending a lot of time working on our next Final Fantasy fangame, making sprites, looping music, making maps and tilesets, all sorts of fun stuff… but in addition to that, I have been trying to recreate some cool Final Fantasy animations in RPG maker. Let me tell you guys something… I HATE RPG makers animation editor so much, it is so hard to work with… but you have to do what you have to do.

One of the animations that I have been working on has been Fenrir. Now, I always thought it was strange that Legend of Balance didn’t have a Fenrir Magicite since (spoilers) you fight Fenrir in the game. However! For the 5000 download patch, I would like to present to you, Fenrir's Animation~!

Now i’m off to slave away on our next fan game!



Goog morning my friends!

It is really cool part of the game where I am now:

My friends in the game menu has only one thing that existed, would make my life easier:

Time to check the status of players, it would be possible for him to show the status of all players, not just the four participating in the battles?

It would help me because as I am always changing the characters by others with better skills, would not have to form a new group to check their status.

Big hug.
I'm glad you're still having fun and making progress!

The status menu is because of something else I had to do in order to prevent people using healers to just heal the entire party with multitarget healing spells. :/
I just downloaded the game first time and I am getting a runtime error;

Script 'InputEx' line 703: RuntimeError occurred.
LoadLibrary: xinput1_3
Totally unrelated to any gameplay issues question: I asked about it before but I don't remember it was answered: where on Earth did you get that track for the boss battle for Aeth's character quest (the one where we need to fight a boss in an abandoned temple)? It's a real eargasm listening to that track! ;)
I'm glad you're still having fun and making progress!

The status menu is because of something else I had to do in order to prevent people using healers to just heal the entire party with multitarget healing spells. :/

Good night my friends!

It has its logical explanation, but that's a detail that I quoted and that takes nothing away from the quality of play. Grateful to explain!

Renovated hugs!
@meezs: It sounds like you need to update your DirectX. You can do so here:


@Noel: The song is an instrumental version of a song called "Love Phantom", by the Japanese group B'z.

@JoeFatherBr: Sorry for the trouble! Thanks for understanding. =)

I'm trying to play the game however, at the very beginning when you can first open up the menu, I tried saving, and I am getting

Script " line 212: NoMethodError occured.

undefined method '' for nil:NilClass


Have you patched the game? That's the only thing I could think of what might be causing your problem.
@Vixbacious As Xemeth asked, are you running the latest version? If so I will have a look, as this is an issue I thought was fixed. Sorry for the trouble!
Exciting, but ultimately pointless.
You've helped me out so much with my own project that I'm really interested in checking out yours! Definitely going to play this when I have a chance to.
Awesome! Very much looking forward to hearing what you think about it. =)
Good morning all!

RydiaMist, my friend, you have an idea of how many players approximately already completed the FF-LoB?

Big hug!
I have completed the game twice already (first completion was with the old version and the second is with this current one). I am yet to complete the EX dungeon, although I did a few battles there.
@JoeFatherBr: Not sure, I think people will need to chime in themselves! At least 10 by now, I imagine.

@Noel: Nice! Go do that bonus dungeon! =D
RydiaMist: I am asking this because I realize that in recent days that decreased the game upgrades, thus demonstrating that it is entering a phase of full gameplay and the more people finish it, the more I understand that there are no possible bugs, am I correct?
In other words, the game moves to perfection, within a vision of gameplay.
1) During the test I found what Meteor spell and Pray command are REFLECTABLE.
Meteor (and Ultima) spells are traditionable un-reflectable. Pray is a command ability and must affect target regardless of status (except Zombie).

2) If character silenced when casts and spell "fizzles" sprite stays in casting animation until next turn or forced animation changing.

Game Version 1.5+

@JoeFatherBr: No, nothing like that. I have a small list of bugs to fix, I just warned a couple pages back that with the FFXIV expansion launching it might be slow around here for a few days. I'll be getting that patch out soon though. =)

@ElZero: hmm, that's no good! I'll have to have a look. Was it against a specific enemy? There are a few versions of Meteor. I'll fix the Pray issue also. I will also look into the Silence problem.
@JoeFatherBr: No, nothing like that. I have a small list of bugs to fix, I just warned a couple pages back that with the FFXIV expansion launching it might be slow around here for a few days. I'll be getting that patch out soon though. =)

Understood, thank you for the information.