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Latest Patch: 1.69. If you have an earlier version, please download the latest patch as soon as possible.

The download has been updated to version 1.69. It includes all fixes up to this point. There is no need to re-download if you have patched in the fixes separately.

You know that game many aspiring devs create? The one starring their friends, often times based on a chat room, or some forums, or a MMO... or perhaps a fangame that barely resembles its source material. The one that gets maybe a half hour of gameplay finished and is completely unintelligible to anyone except that group of friends. Yeah, that one. Now, what if someone actually saw that project all the way through, and attempted to actually make it a fun, accessible, and playable game that was faithful to its source material?

Enter Legend of Balance. This game originally started out as a fun little project for friends, starring characters from Final Fantasy XIV. Over time, and with a ton of effort, it changed into a complete game of its own. It still stars our characters, and there are still a few injokes, but the plot has been set up as such that any Final Fantasy fan can get into the game and enjoy it as a light hearted Final Fantasy romp. Players of FFXIV will find quite a bit to enjoy as well. The story of the game takes place inbetween the end of FFXIV 1.0 and the start of A Realm Reborn(if you haven't played FFXIV, this part probably doesn't matter, and the game can be standalone).

The game revolves around a group of heroes, champions of the realm of Eorzea. In the midst of an intense battle to decide the fate of Eorzea, the heroes are transported away before facing certain death at the hands of Bahamut. Finding themselves separated in a brand new world, the heroes begin a journey to reunite and find a way home. However what starts off as a simple quest quickly unfolds into a classic journey of crystals, great evil, and steadfast allies. Before this adventure ends, they will discover the truth behind this strange new world, and uncover the binds that tie it to their own home and beyond.

-30 to 40 hours of gameplay, including a multitude of sidequests.

-Enjoy a faithfully recreated Final Fantasy battle system. Everything is as you remember it from the classics!

-Utilize classic abilities, including commands such as Jump, Runic, Blitz, Mime, Throw, Mix, Blue Magic, Dualcast, and much more, along with new commands and abilities based on other games in the series, such as Draw Out from Tactics.

-Equip Magicites to gain access to powerful summons and customize your stat growth.

-A huge cast of unique playable characters, including several hidden ones.

-Find and use faithfully recreated equipment. Favorites like the Ultima Weapon, Illumina, Brave Blade/Chicken Knife, Offering, and much, much more is all here to find and use to become unstoppable!

-Dozens of sidequests ensure there's plenty to do, with no need for excess grinding.

-Face off against familiar foes and brand new ones, including a nostalgia filled bonus dungeon for those who complete the main story.

-Facing a foe that your current party can't handle? Switch party members anytime, even in the middle of a fight!

-Buy rare and unique items at the Auction House, and battle in the Colosseum!

-Take part in minigames, including fishing and an arcade-style airship shooter.

-Customizable Battle Speed, Battle Mode, and Difficulty will get you the experience you want, be it tough as nails or a more relaxed game.

Latest Blog

Misaos and Fun Times in RPG Makers Animation Editor!

First off I want to say thank you so much to everyone who voted for our fangame in the Misaos! We won in a few categories and got pretty close to winning in a few others. I was very humbled by all of your support and am very grateful as well. I know Rydiamist feels the same way, So again thank you everyone! Your support is huge motivation booster to get stuff done on our next fan game!

Rydia has been working on making a small little bonus to the game to celebrate getting 5000 downloads! I personally have moved away from working on Legend of Balance other than looking into bug reports we get here and there… but I that doesn’t mean I don’t have something new to contribute to it as well!

I have been spending a lot of time working on our next Final Fantasy fangame, making sprites, looping music, making maps and tilesets, all sorts of fun stuff… but in addition to that, I have been trying to recreate some cool Final Fantasy animations in RPG maker. Let me tell you guys something… I HATE RPG makers animation editor so much, it is so hard to work with… but you have to do what you have to do.

One of the animations that I have been working on has been Fenrir. Now, I always thought it was strange that Legend of Balance didn’t have a Fenrir Magicite since (spoilers) you fight Fenrir in the game. However! For the 5000 download patch, I would like to present to you, Fenrir's Animation~!



Now i’m off to slave away on our next fan game!

Tags

Posts

author=SkyDiviner
can you give exact location where recipient moggle sidequest...I'm stuck at it


In the city of Cecille. Ask the owner in the restaurant in the INN.
Hope that's the right city. Buy the food and go back to Moogle-Town.
Anyone knows where "Bobe's Rest" is, because I somehow cannot find where that is tho...

Thanks in advance!
It is the small island towards the upper left of the world map, north of the ruined castle.
Does anyone know where Goldbug went? Ive been searching for them in an isolated places for a while le.

Thanks in Advance.
author=brianwee2012
Does anyone know where Goldbug went? Ive been searching for them in an isolated places for a while le.

Thanks in Advance.

Try the forgotten temple in the middle of the sea near Cecille. The island is surrounded by the continent and the temple by woods. You will meet her at the top.
Ironbug can be found there, yep. You will need to use the black chocobo to get there. Goldbug can be found at Jipang if you are on the quest where he ran from Port Enaya.
This is a pretty awesome game so far. But I am in a bit of trouble here. I am a very forgetful person and I forgot what I am supposed to do after completing the Cecille arc, and the only thing I remember was Chocobo forest and Rosalia, but I have no idea how to get to those places xD
author=minaly22
This is a pretty awesome game so far. But I am in a bit of trouble here. I am a very forgetful person and I forgot what I am supposed to do after completing the Cecille arc, and the only thing I remember was Chocobo forest and Rosalia, but I have no idea how to get to those places xD


Thank you!~

The Chocobo Forest is to the west and a bit north of Cecille. From there you can ride the chocobo east back through the mountain pass and then south to Rosalia, which was the town you started in.
Hi again, I am having trouble finding the Jeweled Ring in the Undead Castle. The quest said it should be in the abandoned castle but I don't see it anywhere.

EDIT: Oh wait, false alarm. Found it just now.
I think I found a minor bug. I used Libra on a few enemies in the Ancient Library, and they don't say they are weak to HOLY but still take extra damage from it as if they are weak to it.
I think I see what the problem is, I use an enemy class script to give certain enemy types the same weaknesses and such, and I don't think Libra is pulling from that data to display the weakness. Only a few enemies in the game use this, but I'll see what I can do to fix that display.
Erm, guys?

How much damage does a game-breaking Abelia do anyway?
Because I found my own way to break the game with Level 99. >_>
Offering + Genji Gloves, and Vajra + whatever on the offhand
8 hits, and then I throw Bravery and Valor on him.
Placed all my Power plus on him as well, so one hit is about 15k and just watch him mow through the extra dungeon (except Goddess, that stinky physical reflect ._.)
8 times 15k = 120k
If Level 99 hits a critical, the highest damage I saw was 70k.

I tried this combo with Kari as well, but I was disappointed. She only does about 10k WITH Illumina and burns MP just as fast as a Double Cast Ultima.

My roster is Level 99, Flame, Divinus and Kaayu. Kaayu also has Offering + Genji gloves. Flame has Bardsong, Magic and Blue magic for her commands. Flame will buff with bardsongs and occasionally use Valor to boost Level 99 or Kaayu or heal. Divinus mainly just spams Valor and the other two just attack like crazy.
Sounds like I need to make an extreme mode bonus dungeon or something, haha. A lot more people are taking the time to break the game than I thought! Of course, that's something you can do in every FF so it's allowed by design.

A lot of the damage a character will deal is based on their stats, so if you had strength boosting magicite on 99 and gave him all of your power pluses, he will do a lot more damage than anyone else.

Pretty much any character can break the game wide open if you really focus on them throughout the game. I did a lot of testing with various characters at max stats with their best equipment and they're mostly evenly broken in various ways. If you max Abelia's intellect, then Bluff 3x and doublecast Ultima she can do nearly 200k a round, but this of course requires setup time.

Interesting group setup, that's a unique one!
Suggestions for your future projects:

1. All the skill animations are simplistic and well done. Although it is not necessary to make them fancier/flashier, there are rooms of improvement for them. Southern Cross and Grand Cross in particular were really fine but underwhelming.

2. Crucial information should be highlighted or emphasized. I often didn't realize something important simply because the words weren't written in red. But that might simply due to the fact that I am spoiled by RPGs that give you info in red, while white texts are skipped.

3. A few intricate things, like fishing and blue magic, were a bit annoying. I can appreciate the effort you placed into the fishing system since it was a wonderful piece of work, but its simply too annoying because not always can you reel them up, and the rod and baits were a bit frustrating. Blue magic in particular made me give up playing Doiden completely; and that really hit a sore spot in my heart because I loved playing blue mages in the original FF games (especially Quina.... Frog drops ftw).

4. Some characters are permanent bench warmers since the others are so extremely superior. It is sad that they could not have their chance to shine on the battlefield. I can count on one finger the number of times I had Kaayu, Ashiee, Marz, Doiden, Fievel, Gradd, Dag, Miko, Azran participate in a battle. Karina is well rounded, Elysia was soooo useful that I almost never left without her, Cassie occasionally shows her face in a tough battle where a dedicated healer is needed, Level 99 is almost always present in a boss fight because I want to steal, Aeth clears normal battle with ease and has very huge damage when using spellblades+faithra; he was my early to mid game damage dealer. Orophin for tanking, Abelia because I really like black mages, Divinus and Flame once I realized how useful those two were.

5. Not quite enough hidden items. I spent most of my time in game inspecting everything, and always find myself empty handed when my usual hunch points me towards a certain direction.

6. Not really important, but I was absolutely thrilled to fight through all the bosses in the extra dungeon. Then, when I realized I was on an "final boss marathon" I was on the edge of my seat. You have absolutely no idea how sad I was that the last battle simply ended at Kefka Q_Q really wanted to go all the way. Also Sakaguchi could have been made more challenging.

Gonna thank every person who contributed to the creation of this game. This probably filled my yearly quota of good RPG. It was a great experience.
Thanks for the write up! I'll just go number by number:

1) I am really, really bad at working with RPGMaker's animation editor, so I tended to keep animations simple. Also, I know that a lot of people hate having a long animation every time they use a skill so I tried to keep them short, even summons. Most of the better animations were made by Ashiee, she's a lot better at anything that requires artistic talent, haha.

2) I will most likely be doing that or having a easily accessed "Next Objective" popup in the next game. I honestly just didn't think of it. :/

3) With fishing, do you mean the rods were too weak? Or that not every bait would attract every fish? I had set it up that it was a bit touchy early on because of how nice the fish are as items. If it felt too hard or annoying that's definitely something I can fix.

As far as Blue Magic goes, was it the mechanic for learning spells? I had thought that just having a command that would teach you any spell an enemy had was a lot easier than trying to get them to hit you with or use the spell. Would you have preferred it that way? You'd probably passively learn a lot of spells that way just fighting enemies, but you might miss quite a few, whereas with the Learn command you can be sure you'll get 100% of the Blue Magic if you're thorough. I am just wondering because I had thought that I made it less of a hassle rather than more. ;;

4) I won't say the characters are 100% balanced because that's impossible (Orophin in particular can completely break the game on his own with practically no setup if he's used properly, haha), but a lot of the characters you mentioned were actually favorites of others and they found some pretty OP setups involving them. I think of those characters Marz, Dag and Miko were the least used. Marz probably because of charge time and the katana requirements for Draw Outs, Dag because people generally prefer more specialized characters, and Miko probably because people prefer just reactively curing rather than establishing barriers.

I could go into each character in detail to maybe explain my thoughts on their use, but there's certainly nothing wrong with having favorites that work to your playstyle.

All that said, the next game will feature the Job system, so your characters will be whatever you make them. =)

5) Yeah, in later areas especially I kind of slacked on putting items in dressers and such. Even just basic consumables or small amounts of gil would have been nice.

6) I really, really, REALLY wanted to do a 1-13 boss gauntlet, possibly in 2 parts. The problem was 100% the fact that I just could not find suitable sprites for the bosses of 7-13. There are 16-bit sprites out there of some of them that I could have just blown up but it would have looked really bad compared to the others. If someone gave me quality sprites, I'd probably add it in. Believe me, this is something that I definitely badly wanted to do. =(

As for Sakaguchi, his second form (after he speaks) works in a unique way. His ATB fills to 100% whenever he takes damage (the same effect the Ozma's Splinter gives), causing him to go nuts if you try to beat on him. It might be the method you used involving buffing 99 and using him as the main source of damage that mitigated it and made it easier on you. I may go in and tweak things a bit when I work on the 5000 download special update I am tentatively planning.

Thanks for the feedback, and I am glad you enjoyed the game so much! =)
author=RydiaMist
Thanks for the write up! I'll just go number by number:

As far as Blue Magic goes, was it the mechanic for learning spells? I had thought that just having a command that would teach you any spell an enemy had was a lot easier than trying to get them to hit you with or use the spell. Would you have preferred it that way? You'd probably passively learn a lot of spells that way just fighting enemies, but you might miss quite a few, whereas with the Learn command you can be sure you'll get 100% of the Blue Magic if you're thorough. I am just wondering because I had thought that I made it less of a hassle rather than more. ;;

The main reason being that it felt like out of 1000 enemies there were only 50 that could let you learn the skills. I mean, the learn system is great as it is right now. What I am trying to say is, it would be great if I could 'learn' blue magic from a lot more enemies. I think having at least 3 monsters able to teach you blue magic in an area would make things easier than it is right now.

I lost my interest in playing Doiden once I beat Chrys and the party was scattered. Didn't feel like back tracking to all those areas just so I could learn the blue magic there. So essentially, having more monsters that could teach blue magic (or give players a monster encyclopedia where they could look up to see if they could learn the spells) would make learning it much easier. Having to go through a carpet-search-area-by-area-battle-by-battle to learn everything is not something I would want to do is what I am saying.


Also, I doubt you haven't seen this, but just throwing it up anyway: http://themongooseofyore.deviantart.com/art/Early-FF-all-the-bravest-Safer-Sephiroth-Sprite-354431112

http://www.finalfantasykingdom.net/atb/orphan.png

http://vignette1.wikia.nocookie.net/finalfantasy/images/2/26/Braska_Final_Aeon_ATB.png/revision/latest?cb=20131115163506

I just want to note that RPG makers animation editor is probably one of the biggest pieces of crap I have ever seen. It's usable yeah, but it is such a pain in the ass to do anything intricate that it's almost not worth the time to deal with it.

You could make the animation externally in photoshop or something and make it really good quality, but that would make the file sizes of the game worse then what it already is.

I made Southern Cross last min (we added the bonus dungeon rather quickly), and honestly I was having a hard time making it look halfway decent in the stupid editor... and I'm missing a lot of cool things that I wanted to add because it would have made the animation time 10 times longer >_<.
author=minaly22
The main reason being that it felt like out of 1000 enemies there were only 50 that could let you learn the skills. I mean, the learn system is great as it is right now. What I am trying to say is, it would be great if I could 'learn' blue magic from a lot more enemies. I think having at least 3 monsters able to teach you blue magic in an area would make things easier than it is right now.

I lost my interest in playing Doiden once I beat Chrys and the party was scattered. Didn't feel like back tracking to all those areas just so I could learn the blue magic there. So essentially, having more monsters that could teach blue magic (or give players a monster encyclopedia where they could look up to see if they could learn the spells) would make learning it much easier. Having to go through a carpet-search-area-by-area-battle-by-battle to learn everything is not something I would want to do is what I am saying.


Also, I doubt you haven't seen this, but just throwing it up anyway: http://themongooseofyore.deviantart.com/art/Early-FF-all-the-bravest-Safer-Sephiroth-Sprite-354431112

http://www.finalfantasykingdom.net/atb/orphan.png

http://vignette1.wikia.nocookie.net/finalfantasy/images/2/26/Braska_Final_Aeon_ATB.png/revision/latest?cb=20131115163506



Alright, I get what you mean about the Blue Magic, thanks.

Yeah, those are the 16 bit sprites I was talking about. Unfortunately they look pretty bad and out of place when they are just scaled up and placed in the game. Thanks for taking the time to post them, though!
This game is very good for real this is the best Final Fantasy Fan game I played. But I have a question. I am stuck in the crystal cave with the puzzle of color if someone can help me it will be great and again bravo for the time you put in this game. This is a master piece.
i have a problem with my game. Around the time in Cecille where the main party gets temporarily replaced by men, i can't seem to get into battles properly since they automatically start running away. Is this a glitch or do i have to do something else first?