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Latest Patch: 1.69. If you have an earlier version, please download the latest patch as soon as possible.

The download has been updated to version 1.69. It includes all fixes up to this point. There is no need to re-download if you have patched in the fixes separately.

You know that game many aspiring devs create? The one starring their friends, often times based on a chat room, or some forums, or a MMO... or perhaps a fangame that barely resembles its source material. The one that gets maybe a half hour of gameplay finished and is completely unintelligible to anyone except that group of friends. Yeah, that one. Now, what if someone actually saw that project all the way through, and attempted to actually make it a fun, accessible, and playable game that was faithful to its source material?

Enter Legend of Balance. This game originally started out as a fun little project for friends, starring characters from Final Fantasy XIV. Over time, and with a ton of effort, it changed into a complete game of its own. It still stars our characters, and there are still a few injokes, but the plot has been set up as such that any Final Fantasy fan can get into the game and enjoy it as a light hearted Final Fantasy romp. Players of FFXIV will find quite a bit to enjoy as well. The story of the game takes place inbetween the end of FFXIV 1.0 and the start of A Realm Reborn(if you haven't played FFXIV, this part probably doesn't matter, and the game can be standalone).

The game revolves around a group of heroes, champions of the realm of Eorzea. In the midst of an intense battle to decide the fate of Eorzea, the heroes are transported away before facing certain death at the hands of Bahamut. Finding themselves separated in a brand new world, the heroes begin a journey to reunite and find a way home. However what starts off as a simple quest quickly unfolds into a classic journey of crystals, great evil, and steadfast allies. Before this adventure ends, they will discover the truth behind this strange new world, and uncover the binds that tie it to their own home and beyond.

-30 to 40 hours of gameplay, including a multitude of sidequests.

-Enjoy a faithfully recreated Final Fantasy battle system. Everything is as you remember it from the classics!

-Utilize classic abilities, including commands such as Jump, Runic, Blitz, Mime, Throw, Mix, Blue Magic, Dualcast, and much more, along with new commands and abilities based on other games in the series, such as Draw Out from Tactics.

-Equip Magicites to gain access to powerful summons and customize your stat growth.

-A huge cast of unique playable characters, including several hidden ones.

-Find and use faithfully recreated equipment. Favorites like the Ultima Weapon, Illumina, Brave Blade/Chicken Knife, Offering, and much, much more is all here to find and use to become unstoppable!

-Dozens of sidequests ensure there's plenty to do, with no need for excess grinding.

-Face off against familiar foes and brand new ones, including a nostalgia filled bonus dungeon for those who complete the main story.

-Facing a foe that your current party can't handle? Switch party members anytime, even in the middle of a fight!

-Buy rare and unique items at the Auction House, and battle in the Colosseum!

-Take part in minigames, including fishing and an arcade-style airship shooter.

-Customizable Battle Speed, Battle Mode, and Difficulty will get you the experience you want, be it tough as nails or a more relaxed game.

Latest Blog

Misaos and Fun Times in RPG Makers Animation Editor!

First off I want to say thank you so much to everyone who voted for our fangame in the Misaos! We won in a few categories and got pretty close to winning in a few others. I was very humbled by all of your support and am very grateful as well. I know Rydiamist feels the same way, So again thank you everyone! Your support is huge motivation booster to get stuff done on our next fan game!

Rydia has been working on making a small little bonus to the game to celebrate getting 5000 downloads! I personally have moved away from working on Legend of Balance other than looking into bug reports we get here and there… but I that doesn’t mean I don’t have something new to contribute to it as well!

I have been spending a lot of time working on our next Final Fantasy fangame, making sprites, looping music, making maps and tilesets, all sorts of fun stuff… but in addition to that, I have been trying to recreate some cool Final Fantasy animations in RPG maker. Let me tell you guys something… I HATE RPG makers animation editor so much, it is so hard to work with… but you have to do what you have to do.

One of the animations that I have been working on has been Fenrir. Now, I always thought it was strange that Legend of Balance didn’t have a Fenrir Magicite since (spoilers) you fight Fenrir in the game. However! For the 5000 download patch, I would like to present to you, Fenrir's Animation~!



Now i’m off to slave away on our next fan game!

Tags

Posts

author=loyalrpgfanatic
I really love this fan-based Final Fantasy game! But I have a problem! I keep receiving a NameError message when I get to Cassie in the Palomton Mine! What can I do to fix it?

Never ran into that one. Might want to submit a bug report.
@Swish It is understandable that the character development is somewhat... odd, but honestly it was hard to get around it with this specific premise of the game, which was a story of our game characters, and our game characters are all based on real people that we know. We added a lot of scenes in this version (optional scenes mind you, you can find them in the inns generally) to explain character development a bit more. Character development is actually a lot worse if you have only played version that was released a year ago through an obscure link on Rydia's youtube video, that game was really never ready for public consumption, which is the reason why we didn't post it anywhere else.

If Rydia and myself ever make a game again, we would not do character development this way, but we did not want to gut out the core of our current game to do that. We will say, we did a lot of rewriting and adjustments to the story to try and make our characters a lot more accessible to those who are not a part of the FFXI/FFXIV communities, but we do understand that it is not perfect. We tried our best with what we were working with.

As far as mismatched characters go, I'm assuming you are talking about using sprites from different versions of RPG maker (the small versus the big sprites). I understand it is probably somewhat jarring for people who are RPG maker veterans. We did it mainly because of the Tarutaru/Lalafell race from FF11 and FF14, since they are 1/3-1/4 the heights of the other races in the online games.

If it's the sprites/portraits though, that is all my fault. I tried to match the portraits to our actual characters the best that I could. The character portraits for the most part, are how they look like in FFXIV. I tried my best.

We will keep your feedback in mind for future games, thank you very much for it. Rydia and myself have talked about this topic a lot and if we do another game again we will most definitely do it another way.

@rebel1223
Don't ever tell him that, it will go to his head.

author=loyalrpgfanatic
I really love this fan-based Final Fantasy game! But I have a problem! I keep receiving a NameError message when I get to Cassie in the Palomton Mine! What can I do to fix it?

Ack, let us know if the patches we uploaded fix the issue, I have not seen this before. If not, we will get a fix up as soon as possible.

author=Noel_Kreiss
Edit: Actually I got past it while having the controller in and inputing the button there. Mind you, I had controller already in and could easily use keyboard while playing with no problem. Maybe there's some kind of issue with keyboard/controller thing for the QTE? I don't know. ?_?
We will look into this, we don't want people without a controller getting stuck at that point.
EDIT: I looked into this issue, the text "Space" does not reflect the actual keybind, it is "Enter" on the keyboard. We will go ahead and fix the text on that as soon as possible.
I've noticed that these shiny blue spots in the dungeons don't do anything. What are they there for?
author=magnaangemon01
I've noticed that these shiny blue spots in the dungeons don't do anything. What are they there for?

They're special save points that allow you to use tents. Normally you can save anywhere, but tents are limited in use to only these spots or outdoor areas.
There's no point to have one in the mines because no one sells them by this point, and you only have 1, and odds are that's used before the minotaur fight.
@magnaangemon01 Tents not being sold everywhere was a bit of an oversight, we'll be fixing that as soon as we've fixed any critical bugs that come up. Thanks for bringing it back to our attention! The save points are also in place to serve a similar function as traditional RPGs: if you see a save point, a boss or plot event is probably coming up. Gives a heads up to the player so they are not caught unaware by a boss fight.

@Swish Just echoing what was said, this version contains a lot more backstory for the characters that establishes who they are and their history. The old version frankly sucked about that, and it's why I never formally released it and pulled it for a revamp. I'll explain a little.

I'm not sure it's quite FF6 level like Noel said (but the compliment is very flattering, thank you!), but characters do have backstories now that play into events of the game and serve to make them a bit more relatable. As for making them more epic, that might be my fault. I felt that if I made the characters too "badass" that people would just think they were Mary Sues. So I tried to reel that in by giving them some character flaws, not having them come out victorious in every encounter with the bad guys, and so on. Maybe I overdid it and they come off as boring to you.

Everything else has been explained by the others. I kinda knew going out the gate that this game probably wouldn't be enjoyed by everyone, and that's totally fine. Disliking it doesn't make your opinion of it invalid. Thanks for the feedback. =)
@Rydia (or anyone else) I'm just wondering, do all the characters have side quests? I did the one for Karina and the Dragoon whose name I can't remember (I'm sorry!), so I'm curious if everyone has one
author=rebel1223
@Rydia (or anyone else) I'm just wondering, do all the characters have side quests? I did the one for Karina and the Dragoon whose name I can't remember (I'm sorry!), so I'm curious if everyone has one

I believe all but one character has side quests. You'll come across a character much later in the game that was kind of added on at the very end that doesn't have one. Most likely because they're not central to the story. (I don't think they even have any dialog besides when you recruit them)
@rebel They do. You can get some pointers by visiting the Fortuneteller in Emerald (the one that was closed before). They'll hint at where you can find all of the character sidequests. There are other sidequests too, including the hunt chain that starts at the Hunter's Lodge. There are other sidequests scattered around the world also. I'll put a spoiler saying where to find a few. If you'd like I can make up a full list for you to save the searching. Note that some character sidequests don't become available until after a certain plot event, and a couple have other requirements (like building the town to max level). If you can go to the Fortuneteller, they are all available.

Try checking Port Enaya, the Temple of Light, Gurgu Village, Mielo if you have Divinus, and the hidden path on the first screen of Frozen Whisper Forest for some others. Note that these only become available after a plot event when you enter the big tree. There are also a lot of character development scenes that are triggered by staying at inns around the world, if you missed those.


Again, if you'd like a comprehensive list of sidequests, optional bosses, and so on, let me know and I'd be happy to make one up. Don't want you missing anything!
If you want to make a list I'd appreciate it. Not necessarily full spoilers, but just "Look here" type things so I know I got it all. I'm at the tree now, though probably won't be able to actually play much until Monday night,

Also spoilers work with hide and /hide
Sure thing, I'll make up a spoiler-free sidequest guide after I get the latest update sorted out. After a point, the game is almost FF6-like in that you can just go finish it if you want, or you can do like 5+ hours of extra content. The guide should be done by the morning. I'm really happy you're liking the game!

And thanks haha, it's spoiler on most sites so I was just a bit confused.
Haha yeah it always takes me a minute to remember to use hide instead here!
author=Devhyn
(For example, my character--Aeth--is a male miqo'te now rather than a hyur.)
Male Miqo'te now? Coool! I really love their look! Seekers of the Sun or the Moon if I may ask?

author=Devhyn
author=Noel_Kreiss
even "Aeth" has its charm.
Aww, thanks! The full name is actually Aethaeryn, but Ry said it was too long and too hard to spell. ;_; Plus everyone calls me Aeth anyway.

(Edit: I keep omitting words and writing confusing things somehow.)
Not exactly long but double "ae" is a bit too much in my opinion so I think that's the reason.
I also must admit that whenever a message popup with your text I imagine your voice to be Thancred's (who I really like because his voice is great). Your faces look awfully a lot alike. OTL
Hej.
Its a very good and fun game,love it,but i´m having troubles playing it on keyboard.I get most of the commands now(i think? ) but the journal?Is it something that i cant look in early in the game or is it a command that i dont get?
It really gives me headache,maybe should buy an handcontrol.
And what is Runic for?
You get access to the Journal and Party functions when you start getting guild quests and more than 4 party members, respectively. As for the controls, this seems to be a problem for a fair number of people... I might redo them a bit so that RPGMaker defaults all work. They were changed because most of the testers didn't like the defaults, so I made them more in line with standard PC games. Still, the game definitely does play better on a controller if you have one!

Thank you for the compliments and I'm glad you're having fun. =)
This game was supposed to be a "light-hearted story". Why am I all emotional now? ;_;
I got to the point where there's a flashback of Bobe's sacrifice and I'm crying. Make it stop.
when doing quest for the guild every time I enter the forest I get this??

Script' Krosk error line 89 uninitialized constant audio UTFSEXT[
Aww, I'm sorry! I know the story is generally fairly light-hearted but I felt it needed to have at least a bit of emotion at times to flesh out characters. I promise there's not too much more sad stuff! ;;

btw, did you ever solve that ATB issue?

EDIT: @fharden: I'm sorry you ran into that error. Check out the current blog post and follow the instructions for a fix. It's an issue with some of the audio files having non-unicode characters in them, and some PCs/extraction programs not supporting that.
Oh, I didn't mean "emotional" in a bad sense, but in a good one! ;)

And nah, it still feels slow (like I need to wait 3-4 seconds before an ATB gauge charges for a character to act; this kind of long wait applies even after the game: I noticed that the longer I play the greater lag builds over time and I have Windows 8.1 and it has lag issues with a lot of RMVXAce games; I swear I had no lags on Win7 for that engine's games; when I start the game it's pretty smooth but after some time it starts to lag more and more).
author=Noel_Kreiss
Oh, I didn't mean "emotional" in a bad sense, but in a good one! ;)

And nah, it still feels slow (like I need to wait 3-4 seconds before an ATB gauge charges for a character to act; this kind of long wait applies even after the game: I noticed that the longer I play the greater lag builds over time and I have Windows 8.1 and it has lag issues with a lot of RMVXAce games; I swear I had no lags on Win7 for that engine's games; when I start the game it's pretty smooth but after some time it starts to lag more and more).


It sounds like a memory leak. Any number of things could be causing it, but I'd be quick to blame a poorly written script.