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Latest Patch: 1.69. If you have an earlier version, please download the latest patch as soon as possible.

The download has been updated to version 1.69. It includes all fixes up to this point. There is no need to re-download if you have patched in the fixes separately.

You know that game many aspiring devs create? The one starring their friends, often times based on a chat room, or some forums, or a MMO... or perhaps a fangame that barely resembles its source material. The one that gets maybe a half hour of gameplay finished and is completely unintelligible to anyone except that group of friends. Yeah, that one. Now, what if someone actually saw that project all the way through, and attempted to actually make it a fun, accessible, and playable game that was faithful to its source material?

Enter Legend of Balance. This game originally started out as a fun little project for friends, starring characters from Final Fantasy XIV. Over time, and with a ton of effort, it changed into a complete game of its own. It still stars our characters, and there are still a few injokes, but the plot has been set up as such that any Final Fantasy fan can get into the game and enjoy it as a light hearted Final Fantasy romp. Players of FFXIV will find quite a bit to enjoy as well. The story of the game takes place inbetween the end of FFXIV 1.0 and the start of A Realm Reborn(if you haven't played FFXIV, this part probably doesn't matter, and the game can be standalone).

The game revolves around a group of heroes, champions of the realm of Eorzea. In the midst of an intense battle to decide the fate of Eorzea, the heroes are transported away before facing certain death at the hands of Bahamut. Finding themselves separated in a brand new world, the heroes begin a journey to reunite and find a way home. However what starts off as a simple quest quickly unfolds into a classic journey of crystals, great evil, and steadfast allies. Before this adventure ends, they will discover the truth behind this strange new world, and uncover the binds that tie it to their own home and beyond.

-30 to 40 hours of gameplay, including a multitude of sidequests.

-Enjoy a faithfully recreated Final Fantasy battle system. Everything is as you remember it from the classics!

-Utilize classic abilities, including commands such as Jump, Runic, Blitz, Mime, Throw, Mix, Blue Magic, Dualcast, and much more, along with new commands and abilities based on other games in the series, such as Draw Out from Tactics.

-Equip Magicites to gain access to powerful summons and customize your stat growth.

-A huge cast of unique playable characters, including several hidden ones.

-Find and use faithfully recreated equipment. Favorites like the Ultima Weapon, Illumina, Brave Blade/Chicken Knife, Offering, and much, much more is all here to find and use to become unstoppable!

-Dozens of sidequests ensure there's plenty to do, with no need for excess grinding.

-Face off against familiar foes and brand new ones, including a nostalgia filled bonus dungeon for those who complete the main story.

-Facing a foe that your current party can't handle? Switch party members anytime, even in the middle of a fight!

-Buy rare and unique items at the Auction House, and battle in the Colosseum!

-Take part in minigames, including fishing and an arcade-style airship shooter.

-Customizable Battle Speed, Battle Mode, and Difficulty will get you the experience you want, be it tough as nails or a more relaxed game.

Latest Blog

Misaos and Fun Times in RPG Makers Animation Editor!

First off I want to say thank you so much to everyone who voted for our fangame in the Misaos! We won in a few categories and got pretty close to winning in a few others. I was very humbled by all of your support and am very grateful as well. I know Rydiamist feels the same way, So again thank you everyone! Your support is huge motivation booster to get stuff done on our next fan game!

Rydia has been working on making a small little bonus to the game to celebrate getting 5000 downloads! I personally have moved away from working on Legend of Balance other than looking into bug reports we get here and there… but I that doesn’t mean I don’t have something new to contribute to it as well!

I have been spending a lot of time working on our next Final Fantasy fangame, making sprites, looping music, making maps and tilesets, all sorts of fun stuff… but in addition to that, I have been trying to recreate some cool Final Fantasy animations in RPG maker. Let me tell you guys something… I HATE RPG makers animation editor so much, it is so hard to work with… but you have to do what you have to do.

One of the animations that I have been working on has been Fenrir. Now, I always thought it was strange that Legend of Balance didn’t have a Fenrir Magicite since (spoilers) you fight Fenrir in the game. However! For the 5000 download patch, I would like to present to you, Fenrir's Animation~!



Now i’m off to slave away on our next fan game!

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Posts

Um...


Edit: Wait, didn't check previous post, my bad...
author=Sinzar
I just finished playing through this for a second time and wanted to once again say how amazing this game turned out. The humorous dialogue with all of the references to various final fantasy games is just so much fun to read.

Thanks again!

I'll also chime in and agree with the previous posters that yeah, Karina with ultima weapon and some buffs like Valor is just laughably overpowered. It seems like ultima weapon ignores the "multi hit" penalty of Offering, so you get 4 full powered attacks when using ultima weapon. I think in the original FF6 ultima weapon worked the same way, so maybe it's intentional.

You get the weapon so late in the game anyway that it's not really a balance problem, but it kind of overshadowed everyone else in the roster while clearing the postgame dungeon. I ran Karina with 3 supports (Divinus, Elysra, Cassie) and they just buffed up Karina and let her tear down every optional boss in like four rounds by herself.


Great to hear you liked the game enough to do a second playthrough! =)

As far as Ultima Weapon goes, yeah it's a bit broken. Yeah it was meant to emulate the original Ultima Weapon but I think it could do with some scaling down. That said, almost any sword user can be broken with it, just that most people are likely to have given Karina more STR ups and such. Orophin can use it well too with his high base HP, 99 is the fastest character and is a good choice for it, and even Dag can be made into a massive melee powerhouse because he can cast Quick on himself.

As mentioned, Abelia can be really great as well. I don't see many people mentioning him but Aeth with Flare Blade cast on his weapon, an Offering, and pumped up stats does a ton of damage also. Ashiee can made into a crazy damage counter attacker. Actually any of the characters will be pretty crazy if you pump their stats up.
I just finished playing through this for a second time and wanted to once again say how amazing this game turned out. The humorous dialogue with all of the references to various final fantasy games is just so much fun to read.

Thanks again!

I'll also chime in and agree with the previous posters that yeah, Karina with ultima weapon and some buffs like Valor is just laughably overpowered. It seems like ultima weapon ignores the "multi hit" penalty of Offering, so you get 4 full powered attacks when using ultima weapon. I think in the original FF6 ultima weapon worked the same way, so maybe it's intentional.

You get the weapon so late in the game anyway that it's not really a balance problem, but it kind of overshadowed everyone else in the roster while clearing the postgame dungeon. I ran Karina with 3 supports (Divinus, Elysra, Cassie) and they just buffed up Karina and let her tear down every optional boss in like four rounds by herself.
author=wotgAshiee
You can basically break every character in the game to do stupid amount of damage or defense or whatever with the correct setup.


Not kidding there. My Karina was a beast, but if I ever go back to play again, she'd be even moreso; as, um, you, Ashiee, had gotten a lot of the early +STR level ups before I decided to stop using you.
Abelia wound up my MVP; mostly because she was wearing the best INT materia through the whole game, and because Ultima+Economizer. Karina was eventually sort of close to that. Cassie made sure nobody could ever die. And Divinus ... basically doubled everyone else's effectiveness. For not really having much to her character story-wise, she sure is strong...
@Darklen
Interesting stuff with Flame. I'm 98% sure that is a bug, though I know when Rydia and myself were discussing Flames abilities at the start, we were talking about ideas like "what if Flame just doesn't listen to you and does random abilities??", kinda an inside joke since Flame in FFXIV 1.0 would sometimes do his own thing... >_> That being said I don't think we went that route at all with mime, unless Rydia programmed something in to be jankey intentionally.

Intargir we will look into.

As Karina being over powered late game... It's intentional, but so is the fact that you can basically break every character in the game to do stupid amount of damage or defense or whatever with the correct setup. Same goes with HP stacking. If you really want to have a lot of HP, we gave you the options to.
Well, I have to say this game is extremely amazing, especially due to gameplay and all the references (either Internet or Final Fantasy ones)

(Spoilers incoming. lul)

On the other hand,there is a bug I saw with Flame - her "Mime" skill sometimes interacts oddly with Basic Attacks, even partially launching them (with genji glove) or not launching them at all, though I haven't tested it with different party compositions other than herself, Karina, Elysia and Cassie. For example, when she mimics Karina's attacks (while both are using Genji glove seemingly, haven't tested without) it only attacks with the weapon she's holding on the second slot. With Cassie, Flame won't even attack. (Rather, it makes a message pop up on top of the screen saying "Steal" for less than one sec and then it dissapears.) With Elysia, attacks work as intended.

Additionally, Intargir interacts oddly with Vanish, as It only applies the invisible portion of Vanish once (when starting the battle) and afterward casts only let him counter with meteor (which means it doesn't counter once consumed).

Also, non bug related, Karina is a tad busted late game with Ultima Weapon lol (Though I guess any physical attacker with many Strength level ups due to Ifrit/Odin would be.) Or, perhaps, Valor is. I used Valor, Valor Minuet, and Bravery on her, and then did a basic attack (wearing Offering, Genji Glove, Ultima Weap, Brave Blade, Hero's Tiara, Armor) and, with only 4558 HP and 127 Strength and at level 63-64 (Or 116 without items), every attack from Ultima Weap dealt around 50k-58k Damage (And Brave Blade's around 20-26k, though that would be expected with all those buffs honestly. Have in mind I didn't have any buff increasing HP like Hero's Rhyme or Bubble)

Btw, is it intended for Green Beret/Red Cap to stack with Muscle Belt? A level 64 Elysia (Admittedly leveled up with Leviathan once gotten and using a few Silver/Golden apples) has 7574 HP, 9468 with Hero's Rhyme, 14202 with Bubble too. Not sure if all these effects *should* be stacking. Can't even imagine what they'd do on someone with higher base HP xD.
I'm looking over the gamedata, and I'm noticing Warmech is an enemy. How do you find it? (Not talking about LM-11 or LM-17)
author=Andyzero
Does anyone know how to get the Excalibur 2? Is it similar to FF9, timer-wise?


You just need the Excalibur in your inventory (not equipped). Then go bet it in the arena.
Does anyone know how to get the Excalibur 2? Is it similar to FF9, timer-wise?
author=wotgAshiee
@Squall
Hey, I'm glad for the most part you enjoyed the game :D Esp since it seems you are a big fan of the first 10 games. There are definitely some RPG maker limitations for sure... but we have tried our best to fix what we can.

Not sure when we will get around to it but we will keep in mind all of the things you mentioned.
- We changed names of a few places mid development, since we don't have the names as variables we had to change everything manually. We will look into changing them to the correct name.
- I thought we did have them all placed on the map at least as dots. Might not have the names but that's simple enough to add if I remember correctly. Will look into it.
- I know Rydia has gone through and added more things to steal, but will look into it if we need to add more. Might just be in a version of our files that we haven't released yet.
- AFAIK braver blade shouldn't be bugged. It takes quite a few battles to raise it again but you should be able to get points. Will look into it but I think you should still be able to stat it up currently. The save thing is a bit concerning, we will look into it as well, but it might just be an RPGmaker issue we can't fix unfortunately.


Quick question. I was looking at the credits to your game, and I saw this '\a,(C)\FB\C' I know the \C is for colours, but what do the \a,(C) and \FB mean? Are they part of a script? if so, what's the script called?
@Squall
Hey, I'm glad for the most part you enjoyed the game :D Esp since it seems you are a big fan of the first 10 games. There are definitely some RPG maker limitations for sure... but we have tried our best to fix what we can.

Not sure when we will get around to it but we will keep in mind all of the things you mentioned.
- We changed names of a few places mid development, since we don't have the names as variables we had to change everything manually. We will look into changing them to the correct name.
- I thought we did have them all placed on the map at least as dots. Might not have the names but that's simple enough to add if I remember correctly. Will look into it.
- I know Rydia has gone through and added more things to steal, but will look into it if we need to add more. Might just be in a version of our files that we haven't released yet.
- AFAIK braver blade shouldn't be bugged. It takes quite a few battles to raise it again but you should be able to get points. Will look into it but I think you should still be able to stat it up currently. The save thing is a bit concerning, we will look into it as well, but it might just be an RPGmaker issue we can't fix unfortunately.
Hi,

I stumbled on this game by chance. Since its RPG maker work initially I was very skeptic but right after 30 minutes in the game I already loved it. Now after around 34h I can say: you guys had made what a contemporary FF title should look and feel. I'm sure if it was not for the RPGMaker limitations you would have done a real HD quality! As a person that have played all FFs 1-10 I can make a huge list of what you have done right, but I will do it only on a request of the authors.

Here you are few things that need some fixes:
- The name of places in the Journal for quests don't quote the in-game name. For example: Vampire Castle - Undead Castle. That may seems like small things but as a player that cost me like an hour flying around the map.
- Map should show not only visited towns, but all visited dungeons, castles, forests,... that otherwise don't show
- Stealing: a haven't count but actually very few enemies have things for stealing. There were some/many areas that no enemy has something for steal
- Brave Blade bugged? Although the description says that victory increase the power (great idea), unfortunately it work as in FF5 - escapes decrease the power and no way to increase. On top of that it seems that decrease is global - if you escape and reload a save, your stats are permanently reduced.
good game. only thing i found a bit bad was the early game mp. i ran out against the first boss. here is my suggestion: increase early mp while making growth a bit slower. that will solve that out of mp issue.
Great game! The devs did an amazing job!
Quick question. I was looking at the credits to your game, and I saw this '\a,(C)\FB\C' I know the \C is for colours, but what do the \a,(C) and \FB mean? Are they part of a script? if so, what's the script called?
author=Firefly84
I just want to inform that the walkthrough is nearly done.
It could have been done if the RGSSPlayer hasn't crashed while fighting Sakaguchi.
The game crashed so worse that I had to restart my laptop.
But I was able to save my notes first.


Wow, that was fast! Sorry for the RGSS crashes, I wish there was something I could do about that, but it seems to be a problem that only a few people have had and I can't find anything at all that could be causing it on my end. =(

Thank you again for doing the walkthrough! Feel free to PM it to me whenever you're ready and I'll get it posted. =)
I just want to inform that the walkthrough is nearly done.
It could have been done if the RGSSPlayer hasn't crashed while fighting Sakaguchi.
The game crashed so worse that I had to restart my laptop.
But I was able to save my notes first.
author=RydiaMist
author=Firefly84
I may be repeating an older post.
But what is the "Tinfoil Aegis"? I can't find it in my inventar or skills.
Odion gave it to me.
It's just a gag item, it was an oversight that you don't actually get it, but it doesn't actually do anything so you're not missing anything, haha.

Good to know. I will "modify" this in the walkthrough.
author=Firefly84
I may be repeating an older post.
But what is the "Tinfoil Aegis"? I can't find it in my inventar or skills.
Odion gave it to me.


It's just a gag item, it was an oversight that you don't actually get it, but it doesn't actually do anything so you're not missing anything, haha.
I may be repeating an older post.
But what is the "Tinfoil Aegis"? I can't find it in my inventar or skills.
Odion gave it to me.