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An interesting twist on the background history of the original Final Fantasy! This game will feature what went down 200 years before the original Final Fantasy 1 for the NES, featuring an unexpected cast of characters otherwise known as the 'Sky Warriors' in the canon game. Witness the catastrophe of the four Fiends of Elements making their grand entrance into the Final Fantasy world, and experience the Lufenian response!

Official Trailer!


Ironed out details using canon story from both the original Final Fantasy 1, the various updates from future re-releases on more modern consoles, and even diving into the history of the Dissidia line of Final Fantasy games in a bold attempt to flesh out a very possible "what if" scenario of the Sky Warriors story.

Features!
- Rich 8-Bit NES style graphics
- Classic soundtrack used from the Wonderswan re-release of the classic Final Fantasy meshed with other popular Wonderswan titles
- Full sound effects ported from the original Final Fantasy title for NES
- Painstakingly accurate representations of the Final Fantasy 1 world in its past
- The return of several original Final Fantasy 1 classes and the entire spell list (almost.. but with bug fixes from the original NES counterpart!)

Latest Blog

Sky Warriors v1.63

HELLO EVERYBODY!

Today I'm announcing the release of Final Fantasy: Sky Warriors version 1.63, with several updates gleaned from Hali's wonderful playthrough of the title. We have FINALLY submitted to RM2k3's ROW command. Below are the bugfixes and changes!

- Added a command to change rows to the main menu, and expanded the battle backdrop graphic to compensate for the back row. An NPC in Lufein now explains the usefulness of rows. (And no longer talks about a fictional town of Gaia)
- Updated Gouge to indicate that it now inflicts Darkness as opposed to Blind.
- Cleaned the mossy corners out of underground locations with rivers.
- Increased the accuracy of the Bane spell.
- Onrac no longer has a mysterious grassland beyond the castle to the east.
- Gave Alexanders STASIS ability the nerf bat.
- Fixed several sprite errors.
- Fixed several grammatical and spelling errors.
- Buffed the damage and accuracy of all of Bikke's abilities.
- (Hopefully) Fixed an error involving riding the airship out of Lufein for the first time.

Have fun powering those crystal ORBS!

Posts

i beat the game today you can beat it at level 23 btw peeps
I wanted to enjoy this, because it was such a nice hearkening back to the first Final Fantasy, but I also got the canoe bug (on the latest version).

Would you happen to be using switches for changing the sprite to a canoe or airship? If that's the case, you can also constantly check for Terrain ID and change the sprite that way. When you use this technique, you don't have to create events at every entry point to a river and hope that you didn't miss anything.
Where did you get the canoe bug specifically?

I'll have to look into Terrain ID control. I'm just worried it'll clash with the ship landing at rivers, but I won't know until I look at it.
It was two or three rivers above Crescent Lake. Right after exiting the Pirate's Caveā€”one of those two rivers.

I was sad about it, because what I had played so far had fantastic attention to detail, what with the menu transition colors, and the hidden-interior rooms. Really nice!

P.S. You should also take this chance to disable the menu on the title screen.
I encountered a bug in which the airship will not let me leave when I tried to get transported to a another town where the crystal of fire was at,can you please fix it please?
Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
5184
Woo congrats on completing this!
author=TheGamemaster1
I encountered a bug in which the airship will not let me leave when I tried to get transported to a another town where the crystal of fire was at,can you please fix it please?


Not sure I understand your problem exactly. Are you saying it won't let you board the airship once it takes you to Crescent Lake? That should be intentional, as access to the airship for yourself doesn't come until later.

Now if it's not letting you leave Lufein, let me know as I will have to go fix that.
I did leave Lufein but the bug I was mentioning was when I arrived at the Crescent lake but however, the airship will not let me leave when I tried pressing the arrow keys. I was not sure if it was a bug or a glitch?
Yes! The dialogue with Cid when you first enter Crescent Lake suggests you don't use the airship for now as it might alert Tiamat of your presence. So it's unavailable for story reasons.

Don't worry, if you follow the story, eventually Cid will turn the airship over to you!
I got the airship from Cid but I tried using the crystal orbs on the airship that required the crystal of fire and it did not work when I hoped for. Is there a way in order to get the crystal orbs to work? I followed the story and it's a fantastic breath of fresh air along with its artwork and gameplay but my only criticism is a lack of a strategy guide.
There isn't a point in the game where you 'use' the crystal orbs, they help open elemental doors that you find throughout the game. The order you need to go when you arrive at Crescent Lake is...

Go north to the Pirate Cave and recruit Bikke.
Canoe west to Elfheim and talk to the king.
Go to the Marsh Cave and retrieve the Moss.
Go to Gurgu Volcano and activate the Orb of Fire.
Return to the King of Elfheim and get the Sailing Ship.
Sail the Ship west to Melmond.
Travel south to the Earth Cave and activate the Orb of Earth.
Return to Melmond and talk to Cid. He will give you the Floater and you should be able to use the airship!
It's been a pretty great and enjoyable adventure so far. I've just picked up Bikke. However...

I CAN LAND CANOE! This was after receiving the Canoe and Bikke. I went out through the exit a the top-right of the room (via the stairs). Oh, actually, the Canoe does that everywhere.


Also, the "RUB" and "RUSE" spells both have the same description (for the item/scroll used to teach a character those particular spells).
I have no idea how these canoe problems keep popping up. I'm assuming you're using the most recent version, so I'll have to pick it apart again. All I could replicate at this part was being able to canoe out into the ocean, but not on land.

I also keep having the ship disappear on me at some point, but this could just be an old save.
You mean it's NOT just a passability issue in the Terrain settings? Well that's definitely troublesome.
Wow! Thanks for the let's play, UPRC!

There are no plugins! Ahahaha

I do need to go back and clarify that Ruse raises defense like Fog does, but it's more and it is user only.

I'm really hoping you don't encounter the common ship/canoe problems. I plan on addressing them again soon, though!
OKAY...

Version 1.4 is live!

After spending a good 30 minutes trying to recreate this 'canoe everywhere' bug I've heard people come across on several occasions, I was unable to recreate it.

I've made some adjustments to both the ship and canoe, hopefully these problems will never occur again. I've also fixed an NPC typo in Crescent Lake and corrected the incorrect spell description of Ruse (The item, not the spell itself).

Unfortunately if your save is beyond the point where you speak with the King of Elfheim after retrieving the Orb of Fire, you will not have access to the sea faring ship. This of course, is of little concern to those that already have the airship, but it will be the case.
Hey Illy! FANTASTIC job on this game! I would go on and on, but I think I did enough of that in the review I just posted! This is FF at its best!
The only bug I really noticed on my full playthrough was the Pure spell: Couldn't get it to cure poison during battle or on the menu screen! Just wanted to let you know!
Again, keep up the astounding work! Would love to see another FF game from you!
author=Veovin
Hey Illy! FANTASTIC job on this game! I would go on and on, but I think I did enough of that in the review I just posted! This is FF at its best!
The only bug I really noticed on my full playthrough was the Pure spell: Couldn't get it to cure poison during battle or on the menu screen! Just wanted to let you know!
Again, keep up the astounding work! Would love to see another FF game from you!


Thanks for the kind words!

*Goes to check Pure*

Hmm... I see the problem. Apparently I had it set to inflict instead of remove, whoops! One little click and it's fixed, will have it updated when I do my big patch after UPRC's playthrough.