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Download Update

Thanks to some feedback and from watching the two let's plays, I've updated the download. It's not enough of a big deal to redownload it if you've already beaten it.

Changes Made:
* fixed some mapping errors
* lowered some encounter rates in the final dungeon
* fiddled a bit with the second last battle so hopefully it's less broken now
* Fixed some pass-ability issues.
* Added just two more loot points
* Adjusted the volume level of the town music

The second last battle had a lot of issues. :/ It's still nothing great, but hopefully stuff will actually HAPPEN now. (I don't know when it got that broken, my final test play I didn't see any issues)

Some specifics on what I changed. Warning for spoilers:
* Took out MP burn for Victor. He will now only have MP rage at full MP.
* Likewise, I removed MP rage from Fermat. He will now only have MP burnout when his MP gets to low
* Apparently at somepoint the enemy version of Victor lost all his skills :/ I've put them back in
* I've set enemy Fermat to HOPEFULLY only attack when his MP is low.
* I've also raised Fermat's ATK stat and Victor's SPD just before the battle. As those were hindering them A LOT when fighting against one another
* For player Fermat I swapped out Quick Caster for Beefcake, since that was an error. His SPD and MIND are at 999, so there was really no point in him having those.


If anyone who plays wouldn't mind answering a couple of questions I would be grateful! (also in a spoiler box because of spoilers) I'm just trying to see how obvious or not obvious things were.
1. Whose route did you play?
2. When did you realize that the character you picked was a demon?
3. When did you realize that the other character was also a demon?


Baring any MAJOR things coming up in the future, I probably won't be making anymore updates on this game. It's time to move onto bigger, better things. (It's time to join forces with Indrah, Rach, and Fomar and one-up Sunken Spire)