• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Penumbra Crystallis is an RPG Maker MV game that is heavily inspired by series such as Final Fantasy, and borrows lightly from others such as Dragon Quest. Penumbra Crystallis tells the story of Vahn Vainstrong as he is gradually swept up into plot to drain the Crystals of the Elements by a mysterious entity known as Malacore that will take him and his friends on an adventure that spans the entire globe as they fight to protect the Crystals and the elements themselves.

Penumbra Crystallis was originally conceived as a remake of Blackmoon Prophecy with original assets and all Final Fantasy references stripped away. It has since evolved into a bit more than that, and while the story and world are very similar to what was featured in Blackmoon Prophecy, there are going to be many key departures along the way that will catch returning players completely by surprise, namely the story eventually veering off into completely uncharted territory. This game may have many of the same story beats as Blackmoon Prophecy, and many of them will unfold in the same way, but where you ultimately end will be so far removed from the later events of Blackmoon Prophecy that this is more than just a reimagining. Penumbra Crystallis takes the shell of Blackmoon Prophecy and makes something completely new out of it.

So, if you liked Blackmoon Prophecy, strap yourselves in! This game should not disappoint, and I hope to have the original game's fans all along for the ride on this weird journey!
______________________________________________________________

What's with the name?
Penumbra Crystallis gets its name from two elements of the original games storyline, the Blackmoon phenomenon (Penumbra) and the Crystals of Element (Crystallis). The term "Penumbra Crystallis" will also appear in-game at one point too, so there's that!

How long is this game expected to be?
I'm still not 100% sure on the length of this game, and I apparently always spit out guesses that end up being wildly inaccurate. My games always seem to take you guys twice as long to beat than I expect, so maybe I'll play it safe and say that you'll finish the game somewhere between 30 and 70 hours.

How many characters are there?
There are nine playable characters. Of the nine, only five are returning playable characters from Blackmoon Prophecy. They are Hans (now a permanent party member), Nobumasa, Oalston, Vahn, and Vera. Who are the other four characters? Well, wait and see!

Is this game worth playing if I played Blackmoon Prophecy?
Absolutely! If you enjoyed Blackmoon Prophecy, then there's no reason for you to not enjoy Penumbra Crystallis. However, if you did not like Blackmoon Prophecy (or Blackmoon Prophecy II), this project is similar. Be warned, you probably won't enjoy this game if you weren't a fan of the Blackmoon Prophecy games simply because my method of story telling and gameplay design hasn't changed much from them. As for why it is worth playing? Well, onto the next point...

Just how different is the story from Blackmoon Prophecy?
You start off in Vahn's hometown instead of Branch Castle, so the differences are evident as soon as you begin. Within the first hour, you will discover that Hans and Vahn are no longer dragoons, Vera's already chilling at Branch Castle and is now from a different kingdom (Artalia, or Lindblum as it was called in Blackmoon Prophecy), the rivalry with Darius unfolds differently, and the Crystals of the Element are targeted in a much different way and for different reasons! And that's just in the first hour or two!

How many assets are original?
All animations, battle backgrounds, sprites and tiles are being made by yours truly. This is a huge endeavour, as I've never done more than the odd major edit here and there in the past. To make it an easier learning process for me, I've used the RPG Maker 2000 RTP and Final Fantasy IV and V graphics as heavily references and sources of inspiration. If you see a sprite or tile and say, "Hey, UPRC, that's a rip!", look a little more closely. I promise it's not!

Portraits for the playable characters are, as usual, original creations by RMN's Avee. He did such a good job for me in Blackmoon Prophecy II that I always find myself going back to him for my portrait needs.

As for side view monsters, they are being created by the awesome level2janitor!

Music is from several sources. Some tracks that Brandon Griggs composed for Blackmoon Prophecy II are coming back, as well as a few unused tracks that he had sent me that never made it into that game. The rest of the game's soundtrack is by Bert Cole and YouFulca (the former is on Patreon, the later sells their tracks on their Japanese website). All music used is delightfully retro sounding.

What's with the ancient game page? Isn't this a new game?
Yes and no! Penumbra Crystallis has been around for a while and has just mutated a few times with this game page frequently being private in the past as I tried to figure out just where it was going. Originally intended to be part of Blackmoon Prophecy, and then a remake of Blackmoon Prophecy... and then finally, renamed into what it is now and turned into an original project that serves as a non-fan game retelling of Blackmoon Prophecy. It's roughly always been the same project at its core, it has just changed names and engines a few times until finally reaching its FINAL FORM.

Penumbra Crystallis Blogger Dev Blog


Latest Blog

Wanted: Design Consultant


Hey folks,

I'm interested in having someone around privy to all of the secret goings-on of Penumbra Crystallis who would be willing to advise, pitch ideas, and bounce aspects of game design off of. This would be a person who would ideally be:

1. Good at coming up with environmental challenges and puzzle ideas.

2. Interested in giving feedback on intended dungeon designs, story beats, and so forth.

3. Offering ideas to improve general areas of the game, or pitch ideas for new areas, features, etc.

4. Providing miscellaneous technical advice.

These points are not necessarily everything I'm looking for, and it's totally fine if you don't fit one or two of them. I'm also interested in knowing what you might be able to bring to the table. Ideally, all you REALLY need is to have a love for RPGs and a willingness to help!

Note: I'm not looking for someone to help co-create the game my working directly on it. This would be more of a consultancy role. You'd be someone for me to bounce all of my ideas and plans off of while also offering ideas of your own to assist me in making Penumbra Crystallis even better. I am also willing to take on multiple people for this role, all of whom would be able to view and speak in the game's private #development and #testing-lounge channels on Discord.

You can reach out to me if you're interested on my Retroist RPG Makers Discord server, which is also primary location where I discuss Penumbra Crystallis and share updates with folks on the server.

Retroist RPG Makers Discord Server: https://discord.gg/BAA9NUw9

You can ping me in any public channel to get my attention or send me a direct message at UPRC#1985.

Show quoted text

Posts

Pages: first 12345 next last
A real shame too, if the screenshots are anything to go by.
Tau
RMN sex symbol
3278
God it sucks this game will never be done.
I hope this is still being worked on. It looks SO good! :(
Oblic
Once a member of RMN, always a member of RMN!
1752
Man... I haven't seen this in a long time, and now I'm depressed it won't be finished. Are you planning on working on it in a new engine?
UPRC
Exciting, but ultimately pointless.
6342
author=Oblic
Man... I haven't seen this in a long time, and now I'm depressed it won't be finished. Are you planning on working on it in a new engine?


Truthfully I just forgot about it long ago. I originally stopped working on it because I just stopped liking the way I was making it. I don't know if I have any future plans for it but I might upload the old incomplete version just for the hell of it.
Oblic
Once a member of RMN, always a member of RMN!
1752
Well, I'm sorry to hear that... but uploading something is better than nothing. Also, I just realized that this is your game! I don't blame you considering the undertaking of Blackmoon Prophecy!
d-o-w-n-l-o-a-d-i-n-g because cool.
Red_Nova
The all around prick
7612
FIVE STARS!

A+!

10/10!

Y NO DOWNLOAD!?
UPRC
Exciting, but ultimately pointless.
6342
WHAT ARE YOU DOING HERE? GO AWAY.

I really should have this set as private until Blackmoon Prophecy II is done, haha.
Red_Nova
The all around prick
7612
It's also on your main profile page.
Insta-subscribed even though it's 5 years old.
author=metalmariolord
Insta-subscribed even though it's 5 years old.

UPRC
Exciting, but ultimately pointless.
6342
All an optical illusion!
I've subscribed :P Can't wait to see how it turns out!
UPRC
Exciting, but ultimately pointless.
6342
author=Kaliesto
Is this like still a thing?


It is, but it's just a side project. Also, everything I've been working on has been going very slowly for the last 2-3 months.
I'm curious to see how this turns out.
If you need help I would be happy to work for this remake.
Pages: first 12345 next last