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Penumbra Crystallis is an RPG Maker MV game that is heavily inspired by series such as Final Fantasy, and borrows lightly from others such as Dragon Quest. Penumbra Crystallis tells the story of Vahn Vainstrong as he is gradually swept up into plot to drain the Crystals of the Elements by a mysterious entity known as Malacore that will take him and his friends on an adventure that spans the entire globe as they fight to protect the Crystals and the elements themselves.

Penumbra Crystallis was originally conceived as a remake of Blackmoon Prophecy with original assets and all Final Fantasy references stripped away. It has since evolved into a bit more than that, and while the story and world are very similar to what was featured in Blackmoon Prophecy, there are going to be many key departures along the way that will catch returning players completely by surprise, namely the story eventually veering off into completely uncharted territory. This game may have many of the same story beats as Blackmoon Prophecy, and many of them will unfold in the same way, but where you ultimately end will be so far removed from the later events of Blackmoon Prophecy that this is more than just a reimagining. Penumbra Crystallis takes the shell of Blackmoon Prophecy and makes something completely new out of it.

So, if you liked Blackmoon Prophecy, strap yourselves in! This game should not disappoint, and I hope to have the original game's fans all along for the ride on this weird journey!
______________________________________________________________

What's with the name?
Penumbra Crystallis gets its name from two elements of the original games storyline, the Blackmoon phenomenon (Penumbra) and the Crystals of Element (Crystallis). The term "Penumbra Crystallis" will also appear in-game at one point too, so there's that!

How long is this game expected to be?
I'm still not 100% sure on the length of this game, and I apparently always spit out guesses that end up being wildly inaccurate. My games always seem to take you guys twice as long to beat than I expect, so maybe I'll play it safe and say that you'll finish the game somewhere between 30 and 70 hours.

How many characters are there?
There are nine playable characters. Of the nine, only five are returning playable characters from Blackmoon Prophecy. They are Hans (now a permanent party member), Nobumasa, Oalston, Vahn, and Vera. Who are the other four characters? Well, wait and see!

Is this game worth playing if I played Blackmoon Prophecy?
Absolutely! If you enjoyed Blackmoon Prophecy, then there's no reason for you to not enjoy Penumbra Crystallis. However, if you did not like Blackmoon Prophecy (or Blackmoon Prophecy II), this project is similar. Be warned, you probably won't enjoy this game if you weren't a fan of the Blackmoon Prophecy games simply because my method of story telling and gameplay design hasn't changed much from them. As for why it is worth playing? Well, onto the next point...

Just how different is the story from Blackmoon Prophecy?
You start off in Vahn's hometown instead of Branch Castle, so the differences are evident as soon as you begin. Within the first hour, you will discover that Hans and Vahn are no longer dragoons, Vera's already chilling at Branch Castle and is now from a different kingdom (Artalia, or Lindblum as it was called in Blackmoon Prophecy), the rivalry with Darius unfolds differently, and the Crystals of the Element are targeted in a much different way and for different reasons! And that's just in the first hour or two!

How many assets are original?
All animations, battle backgrounds, sprites and tiles are being made by yours truly. This is a huge endeavour, as I've never done more than the odd major edit here and there in the past. To make it an easier learning process for me, I've used the RPG Maker 2000 RTP and Final Fantasy IV and V graphics as heavily references and sources of inspiration. If you see a sprite or tile and say, "Hey, UPRC, that's a rip!", look a little more closely. I promise it's not!

Portraits for the playable characters are, as usual, original creations by RMN's Avee. He did such a good job for me in Blackmoon Prophecy II that I always find myself going back to him for my portrait needs.

As for side view monsters, they are by a Japanese artist named Monta which are free to use. I intended on finding someone to sprite side view monsters for me, but the cheapest offers I had were about $8 to $10 for even small monsters, which would just be way too much for me on my budget given how large I expect the bestiary to be. Still always open to offers though, so let me know if you're able to offer your services for less than $8/$10.

Music is from several sources. Some tracks that Brandon Griggs composed for Blackmoon Prophecy II are coming back, as well as a few unused tracks that he had sent me that never made it into that game. The rest of the game's soundtrack is by Bert Cole and YouFulca (the former is on Patreon, the later sells their tracks on their Japanese website). All music used is delightfully retro sounding.

Penumbra Crystallis Blogger Dev Blog


Latest Blog

Arena Preview

Working on the arena! Here's how it works.
1. Pay 500 zil for your party leader to enter on their own.
2. Party leader engages in a series of five battles that are based on their level. The further they progress, the more arena tokens they receive.
3. Exchange your acquired arena tokens for zil or items!

The party leader will be fully healed in between each fight, which is something that was not incorporated at the time of this recording.





Dev Blog: https://penumbracrystallis.blogspot.com/
Discord Server: https://discord.gg/FtNhY8H

Posts

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UPRC
Exciting, but ultimately pointless.
6277
Hurrah for the newer computer!
You might be right. I tested 2 other games made with MV and they also lag, especially during screen transitions.

It could also be that that computer's graphics card is too old to handle the engine.
In any case, I can play with no issues on my newest computer :)
UPRC
Exciting, but ultimately pointless.
6277
Oof, that's weird. Is that a thing with MV?
I gave the demo a quick try. I had no issue playing on Windows 10.

However on Windows 7 there was important lag at certain times:
I had 60 FPS walking in the woods, dropping to 30~40 everytime I interacted with something or when a battle started.
Even worse, 20 FPS on the world map dropping to 5 when I checked the signpost.
Battles would run at around 35 FPS, dropping to ~20 whenever a character took action.

Other people should confirm whether playing on Windows 7 causes lag, but maybe you'll have to mention that the minimum system requirements include Windows 10.
UPRC
Exciting, but ultimately pointless.
6277
Demo is now available on the download page!
UPRC
Exciting, but ultimately pointless.
6277
I appreciate plot suggestions, but it's already figured out. You'll see a glimpse of it when I put out a demo... very soon. ;)
Idea! When Malacore reappears in the Water Shrine, he does the normal things (Kill Adder, evil speech), but you don't fight him, yet. The characters are all in shock over Adder's death and Malacore takes advantage of the shock and just takes the Life Crystal with psychic(?) powers. He absorbs all the crystals into himself and things are starting to go bad... The Archareons arrive and try to restrain him so that they can prevent him from using the crystals all at once, which would practically give him complete dominance over the world, unfortunately he is too strong and is resisting too much, the heroes decide to straight up attack Malacore to weaken him, but he just knocks them down (BAD JOKE!) and pushes away the Archareons. Suddenly, someone arrives and tells everyone that he's from the future and that he can weaken Malacore enough that he can be battled.
Now, this is the kicker. This fight determines how quickly the game ends.

If you win, Malacore starts to weaken even more, but has enough power to cause a huge cataclysm as one last laugh before he is sealed away and things go on normally.
But if you lose, Malacore destroys the Archareons, the heroes, and the time traveller in a single flash of energy. He decides to use the crystal's combined power to make himself the ruler of the world, and later in the future, where he is now an immortal death master, he finds and kills the time traveller before he can go back in time to stop Malacore, just in case it goes a bit differently. We cut back to when Malacore is being restrained and pushes back the Archareons and the heroes, but this time, no one comes to save everyone. And Malacore demolishes the Party in a battle that is completely impossible. Malacore has one last evil laugh before the game fades to black and sends you back to the title screen.
Shut up and take my money! I would still appreciate the significant blog post, though, so don't shut up yet. :)
UPRC
Exciting, but ultimately pointless.
6277
Aaaaaand game status changed. Significant blog post coming soon.
author=UPRC
author=Celes_Cole
I can't believe more people aren't like... acting super excited like I am. The music gives me huge CT vibes. Cute ass monsters, too. Love it.
I find that game pages on RMN aren't overly fantastic for discussions these days. I'm sure people are aware of the project. At least I sure hope so, those 100+ subscribers must mean something!


I don't ever post, but yes. I am very excited.
I can assure you: As soon as this game is completed, I will dig into it like a starved JRPG vulture, officially recognized as an endangered species. :)

Unless there's some minor game element that annoys me. Then I prefer to die in peace and let evolution run its course. ;)
UPRC
Exciting, but ultimately pointless.
6277
author=Celes_Cole
I can't believe more people aren't like... acting super excited like I am. The music gives me huge CT vibes. Cute ass monsters, too. Love it.


I find that game pages on RMN aren't overly fantastic for discussions these days. I'm sure people are aware of the project. At least I sure hope so, those 100+ subscribers must mean something!
I can't believe more people aren't like... acting super excited like I am. The music gives me huge CT vibes. Cute ass monsters, too. Love it.
UPRC
Exciting, but ultimately pointless.
6277
First ten minutes of Penumbra Crystallis:

UPRC
Exciting, but ultimately pointless.
6277
EXTREMELY early test battle. Menus will be changed still, I haven't played with the UI at all, and battle log up top needs to be removed. Also need to get some custom weapon sprites in as well. This is a start though.

UPRC
Exciting, but ultimately pointless.
6277
Dev log now on Blogger: https://penumbracrystallis.blogspot.com/

Lots of progress happening right now as well. Was being held back by my inability to find anyone to sprite portraits and monsters, so I'm just going to proceed without battles for the time being. I'll focus on those when I have someone willing to make the required assets for me.
UPRC
Exciting, but ultimately pointless.
6277
Town tiles are coming along!

Maybe have an easy, normal, and hard mode for those of us who found it too easy or too hard.
Glad to see your still making games and also trying an original style. Look forward to seeing your progress =D im not very good at stuff but perhaps a story about pre blackmoon. How Lord Adder became general rising the ranks also maybe Wedge and Biggs early years also emperor Belmont rise the crystal wars lindblum mages backstory etc. The evolution of King branch to the dark side. Just throwing some ideas out there
UPRC
Exciting, but ultimately pointless.
6277
So, something has happened.

Took me several weeks to decide what to do next after the loss of Blackmoon Prophecy III before I came to the conclusion that I wanted to remake the first Blackmoon Prophecy as a fully original game, so here we are! Say hello to Penumbra Crystallis!

(Yes, it's using Blackmoon Prophecy III's old game page.)
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