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It is five hundred years before the events of Blackmoon Prophecy. Two Kindred siblings, Aysha and Ronan Solaris from the Lenadian town of Daguero, are descendents of Ramuh and live quaint lives protecting their town from monster attacks. It isn't until one fateful day on the Great Plain that they deviate from what has, until now, been all that they have known. Aysha and Ronan are brought to the Esper World due to their ancestry, and the strong bond they share as siblings, so that the Espers can gauge them to see if they can save them after losing their greatest allies to a new threat - a human named Orland Ravello.

Orland Ravello is an entrepreneur from Lindblum who is looking for ways to monopolize the learning and study of magic. After finding deceased Esper energies deep within Gaia in what his scholars call the Miasma Stream, Orland has them devise a way to extract the energy and harness it. This allows him to manufacture a supplement named "Materia" that imbues the user with instantaneous power. The supply of Esper energies deep in Gaia is limited however, and Orland is unhappy that he would have to presumably wait years to extract more. Orland has his team create a portal to the Esper World itself so that he can harness energy from there directly.

When Orland travels to the Esper World, he finds Espers to be helpless and weak against him and his fellow humans, quickly discovering that the magic in the Esper World separate from Espers, while on Gaia it exists within them and explaining why they are monumentally stronger when transitioning to the human world. The Espers remain in the Esper World because they require its innately magic atmosphere to not only develop new abilities, but also to reproduce.

The Espers plead for the Archareons, Protectors of the Esper World, to save them. The Archareons do appear, but Orland has them trapped in a magical Materia field that muddles their minds and forces them to obey Orland. The Archareons become Orland's personal army as his people establish themselves in the Esper World city of Solace and prepare to harvest the Esper World of its energies until there is nothing left of the world.

It will be up to Aysha and Ronan to find allies, in both the Esper World and Gaia, and put a stop to Orland Ravello and his schemes.




I have recently started a blog on Blogger where I post frequent updates on the game. I tend to be as wordy as I can, and like to embed my posts with images and videos describing what I'm talking about. This is an alternative to using RMN's blog system, since I do not want to be clogging up the blogs here with my own entries. Everyone's blogs deserve to be seen on RMN.






I don't post all of my updates on RMN. In fact, most of my regular updates are on Discord and Facebook and only the major ones make it to RMN! You can click any of the following buttons to check out my Blackmoon Prophecy III updates on different platforms:

Latest Blog

Blackmoon Prophecy III - September 2020 Info Dump

Blackmoon Prophecy III - September 2020 Info Dump

It's been a while since I've posted anything meaningful on RMN for Blackmoon Prophecy III (since I tend to prefer posting updates on the dev blog and on Discord these days), so I figured I'd make a new info post full of new updates and regurgitated important information.

What is Blackmoon Prophecy III?
Blackmoon Prophecy III is the third game in the Blackmoon Prophecy series, which is now a trilogy of Final Fantasy fan games. It is being made in RPG Maker MV.

Do I need to play Blackmoon Prophecy or Blackmoon Prophecy II to understand the game?
Not in the least! Blackmoon Prophecy III is a prequel to the first game, so there are no major story connections to those two games that new players would need to know. While Blackmoon Prophecy II relied partially on players being a little familiar with the first game, new players can skip playing the old dinosaur that is the original Blackmoon Prophecy if they feel it's a little too archaic for their tastes and dive right into Blackmoon Prophecy III instead.

When is this game set in the timeline? How is the world different from the other two games?
Blackmoon Prophecy III is set approximately five hundred years before the first game (or six hundred years before the second game).

Because this game is set so much earlier in the timeline, there are dungeons and towns throughout the kingdom of Lenadia that are no longer present during the events of the Blackmoon Prophecy. Towns that are returning from the original Blackmoon Prophecy, such as Daguero or Hillsdale, look a little more "primitive". Since the game is set a few hundred years before the other games, these towns aren't as developed as they end up being. Daguero for example is lacking city walls and has much more narrow roads. Another town, Cornelia, has a view of the water on its east side since the walls didn't encompass the entire town at the time.

I'm also looking forward to some locations that were considered "dungeons" before, such as Faluhd Castle (a dungeon in both of the preceding games), being lively havens full of friendly NPCs.

What is the game about?
It is five hundred years before the events of Blackmoon Prophecy. Two Kindred siblings, Aysha and Ronan Solaris from the Lenadian town of Daguero, are descendents of Ramuh and live quaint lives protecting their town from monster attacks. It isn't until one fateful day on the Great Plain that they deviate from what has, until now, been all that they have known. Aysha and Ronan are brought to the Esper World due to their ancestry, and the strong bond they share as siblings, so that the Espers can gauge them to see if they can save them after losing their greatest allies to a new threat - a human named Orland Ravello.

Orland Ravello is an entrepreneur from Lindblum who is looking for ways to monopolize the learning and study of magic. After finding deceased Esper energies deep within Gaia in what his scholars call the Miasma Stream, Orland has them devise a way to extract the energy and harness it. This allows him to manufacture a supplement named "Materia" that imbues the user with instantaneous power. The supply of Esper energies deep in Gaia is limited however, and Orland is unhappy that he would have to presumably wait years to extract more. Orland has his team create a portal to the Esper World itself so that he can harness energy from there directly.

When Orland travels to the Esper World, he finds Espers to be helpless and weak against him and his fellow humans, quickly discovering that the magic in the Esper World separate from Espers, while on Gaia it exists within them and explaining why they are monumentally stronger when transitioning to the human world. The Espers remain in the Esper World because they require its innately magic atmosphere to not only develop new abilities, but also to reproduce.

The Espers plead for the Archareons, Protectors of the Esper World, to save them. The Archareons do appear, but Orland has them trapped in a magical Materia field that muddles their minds and forces them to obey Orland. The Archareons become Orland's personal army as his people establish themselves in the Esper World city of Solace and prepare to harvest the Esper World of its energies until there is nothing left of the world. It will be up to Aysha and Ronan to find allies, in both the Esper World and Gaia, and put a stop to Orland Ravello and his schemes.

In Blackmoon Prophecy, Espers aided the party. In Blackmoon Prophecy II, Espers fought against the party. Now, in Blackmoon Prophecy III, players must save the Espers.

Will there be a world map, and how will travel work?
There are two planned world maps that the party will go back and forth between. The first world map is the Kingdom of Lenadia, the second is the Esper World. Lenadia is the only part of Gaia that I'm currently planning for the player to have free reign of due to the map size constraints in RPG Maker MV. The Gaia world maps in Blackmoon Prophecy (RPG Maker 2003) and Blackmoon Prophecy II (RPG Maker VX Ace) were each 500x500. With MV only allowing roughly 256x256, and because I wanted to keep the world to scale, I'm only able to fit (most of) Lenadia onto a full-sized map in MV. Don't worry though, the pacing in Lenadia will be very different than in the previous Blackmoon Prophecy games.

Lenadia, especially before the merging of the worlds in the first Blackmoon Prophecy, was a GIGANTIC landmass and is easily big enough to support a game by itself. The fact that Blackmoon Prophecy III is set several hundred years before the first game also means that there are dungeons and towns to explore that are not present during Vahn's lifetime in Blackmoon Prophecy. Players are also take a very different path through the kingdom, starting out in the town of Daguero (for those who can't recall the name, it is the town that sat on the edge of the Great Plain, Blackmoon Prophecy's version of the Veldt from Final Fantasy VI). The party will likely jump around the kingdom as well rather than carving a straight forward path through it as they seek to find allies to help them with their quest in the Esper World. Lenadia starts off "linear" for the first hour of play, but after the party gets whisked away to the Esper World and then returns to their homeworld of Gaia, the player must venture off into the kingdom to seek out allies. They can immediately go through the Rudra Cavern far to the northeast of Daguero, or board a ship in Daguero itself and sail east to Cornelia. Whichever route the player takes will guide them to even more routes to use to explore the kingdom of Lenadia. It's going to be very non-linear and open, and I want to encourage heavy exploration.

The Esper World, which is the second world map in the game, will be weirdly alien much like Galuf's homeworld in Final Fantasy V was to the party. The Esper World has never been seen in Blackmoon Prophecy yet, and was only referenced heavily in the first game. Visually, it's quite different from Gaia. Water is coloured blue, red, and purple and giant mushrooms grow in place of trees. Players will be spirited away to the Esper World very early on in Blackmoon Prophecy III so that Espers can see if the sibling protagonists are destined to save them from destruction. Unlike the Lenadia map, the Esper World map will be more linear and in line with how you'd expect to progress across a retro Final Fantasy world map. Since the Esper World is where the "classic" Final Fantasy gameplay will occur, expect that world to be the one where you'll be zipping through the skies in a flying vehicle of some sort!

Back in Lenadia, chocobos are still be around for regular ground travel. Much like in the old Final Fantasy games, there are chocobo forests that stick out like a sore thumb and, upon entering one, you'll find chocobos grazing around the small map area. While you're guaranteed to see a random number of yellow chocobos, there will also be a rare chance that a black chocobo may show up! Yellow chocobos will allow players to get around the map quicker, avoid random battles, and cross rivers. Black chocobos will do all of that in addition to being able to traverse over mountain tiles. These two breeds of chocobo further support my plan to encourage players to explore every nook and cranny of Lenadia that they can. There will be secrets to find!

How many playable characters?
Planning for eight, with the possibility of one or two optional characters. Here's what is currently planned:
▪ Aysha Solaris: A young Kindred (summoner) woman from the Lenadian town of Daguero where she resides with her brother, Ronan. Aysha is a calm, measured individual who is content living in Daguero and using her summoning abilities to protect the town from harm. As a Kindred, Aysha is able to summon Espers that damage enemies or inflict status conditions. She shares the role of main character with her brother Ronan.
▪ Ronan Solaris: The younger brother of Aysha, who also lives in the Lenadian town of Daguero. His is adventurous and likes to explore the nearby Great Plain of Lenadia. He is generally more carefree than his sister. As a Kindred, Ronan is able to summon Espers that support allies through buffing and healing. He shares the role of main character with his sister Aysha.
▪ Zenon: An inhabitant of the Esper World tasked with helping Aysha and Ronan on their journey. He is very excitable, but is very uninformed when it comes to the human race. Zenon is a blue mage and will learn blue magic when confronting monsters that offer him learnable spells.
▪ Godot: An inhabitant of the Esper World who... wait, we know this guy already. A much younger Godot will also assist the human siblings, and he will still hold orbs and rock his red magic skills just like in the first Blackmoon Prophecy.
▪ Aster Daranouve: A human chemist from Lenadia who will get roped into the quest to save the Esper World. As a chemist, Aster is able to use items more effectively than other characters. Potions will heal for twice the regular amount, antidotes will affect the entire party, and battle items will deal extra damage. I've never really flirted with the idea of chemists before, but I'm quite looking forward to working on this character.
▪ Moguel: A crass, alcholic, gambling moogle with an eyepatch. His class type is gambler, but don't assume he's Setzer. Moguel will instead use a lot of abilities that are based on chance and luck, or specific numbers.
▪ Bayu the Bold: Bayu is the monk character of Blackmoon Prophecy. Still working out the details on this guy and how exactly he will play.
▪ Hilde Pridewind: The game needs a thief character, so here she is. Hilde will wield daggers and steal, as thieves tend do, but I'm more interested in planning her backstory that will likely involve her being nobility and having shunned her wealth for some reason.

All characters are using portraits that were originally made by Avee which I had commissed him to make for me for two cancelled projects. Though I've had to recolour them to fit the characters of Blackmoon Prophecy III, they're finally getting the attention they deserved all along since Avee is a wonderful spriter and his work deserves to be seen.

Completion date, length, and testing?
I'm aiming to hopefully finish the game in the next two years, but we know what it's like to set targets when making full length RPGs by yourself! So, sometime in 2023 is my tentative "release window" for the game. We'll see. As for length, I'm shooting for the usual 30-40 hours. However, I said this about the last two games and a lot of people got 50+ hours out of them, so take what I say with a grain of salt.

One last thing, I am open to requests to test the game. I'm already at a point where I wouldn't mind having someone go through the first little bit of the game with a fine comb and I've fished the waters for testers a little bit so far, but I've had no bites. If you're interested, hit me up!

If you want to see more updates on the game, even the most meaningless and trivial of updates, then you can follow progress on the Blogger dev log or over on the Discord server. Links for both are in the game page description.

Posts

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A real shame too, if the screenshots are anything to go by.
Tau
RMN sex symbol
3210
God it sucks this game will never be done.
I hope this is still being worked on. It looks SO good! :(
Oblic
Once a member of RMN, always a member of RMN!
1752
Man... I haven't seen this in a long time, and now I'm depressed it won't be finished. Are you planning on working on it in a new engine?
UPRC
Exciting, but ultimately pointless.
6190
author=Oblic
Man... I haven't seen this in a long time, and now I'm depressed it won't be finished. Are you planning on working on it in a new engine?


Truthfully I just forgot about it long ago. I originally stopped working on it because I just stopped liking the way I was making it. I don't know if I have any future plans for it but I might upload the old incomplete version just for the hell of it.
Oblic
Once a member of RMN, always a member of RMN!
1752
Well, I'm sorry to hear that... but uploading something is better than nothing. Also, I just realized that this is your game! I don't blame you considering the undertaking of Blackmoon Prophecy!
JosephSeraph
奇跡なゲイパワー♡
7196
d-o-w-n-l-o-a-d-i-n-g because cool.
Red_Nova
The all around prick
7492
FIVE STARS!

A+!

10/10!

Y NO DOWNLOAD!?
UPRC
Exciting, but ultimately pointless.
6190
WHAT ARE YOU DOING HERE? GO AWAY.

I really should have this set as private until Blackmoon Prophecy II is done, haha.
Red_Nova
The all around prick
7492
It's also on your main profile page.
Insta-subscribed even though it's 5 years old.
JosephSeraph
奇跡なゲイパワー♡
7196
author=metalmariolord
Insta-subscribed even though it's 5 years old.

UPRC
Exciting, but ultimately pointless.
6190
All an optical illusion!
I've subscribed :P Can't wait to see how it turns out!
UPRC
Exciting, but ultimately pointless.
6190
author=Kaliesto
Is this like still a thing?


It is, but it's just a side project. Also, everything I've been working on has been going very slowly for the last 2-3 months.
I'm curious to see how this turns out.
If you need help I would be happy to work for this remake.
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