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Penumbra Crystallis is an RPG Maker MV game that is heavily inspired by series such as Final Fantasy, and borrows lightly from others such as Dragon Quest. Penumbra Crystallis tells the story of Vahn Vainstrong as he is gradually swept up into plot to drain the Crystals of the Elements by a mysterious entity known as Malacore that will take him and his friends on an adventure that spans the entire globe as they fight to protect the Crystals and the elements themselves.

Penumbra Crystallis was originally conceived as a remake of Blackmoon Prophecy with original assets and all Final Fantasy references stripped away. It has since evolved into a bit more than that, and while the story and world are very similar to what was featured in Blackmoon Prophecy, there are going to be many key departures along the way that will catch returning players completely by surprise, namely the story eventually veering off into completely uncharted territory. This game may have many of the same story beats as Blackmoon Prophecy, and many of them will unfold in the same way, but where you ultimately end will be so far removed from the later events of Blackmoon Prophecy that this is more than just a reimagining. Penumbra Crystallis takes the shell of Blackmoon Prophecy and makes something completely new out of it.

So, if you liked Blackmoon Prophecy, strap yourselves in! This game should not disappoint, and I hope to have the original game's fans all along for the ride on this weird journey!
______________________________________________________________

What's with the name?
Penumbra Crystallis gets its name from two elements of the original games storyline, the Blackmoon phenomenon (Penumbra) and the Crystals of Element (Crystallis). The term "Penumbra Crystallis" will also appear in-game at one point too, so there's that!

How long is this game expected to be?
I'm still not 100% sure on the length of this game, and I apparently always spit out guesses that end up being wildly inaccurate. My games always seem to take you guys twice as long to beat than I expect, so maybe I'll play it safe and say that you'll finish the game somewhere between 30 and 70 hours.

How many characters are there?
There are nine playable characters. Of the nine, only five are returning playable characters from Blackmoon Prophecy. They are Hans (now a permanent party member), Nobumasa, Oalston, Vahn, and Vera. Who are the other four characters? Well, wait and see!

Is this game worth playing if I played Blackmoon Prophecy?
Absolutely! If you enjoyed Blackmoon Prophecy, then there's no reason for you to not enjoy Penumbra Crystallis. However, if you did not like Blackmoon Prophecy (or Blackmoon Prophecy II), this project is similar. Be warned, you probably won't enjoy this game if you weren't a fan of the Blackmoon Prophecy games simply because my method of story telling and gameplay design hasn't changed much from them. As for why it is worth playing? Well, onto the next point...

Just how different is the story from Blackmoon Prophecy?
You start off in Vahn's hometown instead of Branch Castle, so the differences are evident as soon as you begin. Within the first hour, you will discover that Hans and Vahn are no longer dragoons, Vera's already chilling at Branch Castle and is now from a different kingdom (Artalia, or Lindblum as it was called in Blackmoon Prophecy), the rivalry with Darius unfolds differently, and the Crystals of the Element are targeted in a much different way and for different reasons! And that's just in the first hour or two!

How many assets are original?
All animations, battle backgrounds, sprites and tiles are being made by yours truly. This is a huge endeavour, as I've never done more than the odd major edit here and there in the past. To make it an easier learning process for me, I've used the RPG Maker 2000 RTP and Final Fantasy IV and V graphics as heavily references and sources of inspiration. If you see a sprite or tile and say, "Hey, UPRC, that's a rip!", look a little more closely. I promise it's not!

Portraits for the playable characters are, as usual, original creations by RMN's Avee. He did such a good job for me in Blackmoon Prophecy II that I always find myself going back to him for my portrait needs.

As for side view monsters, they are by a Japanese artist named Monta which are free to use. I intended on finding someone to sprite side view monsters for me, but the cheapest offers I had were about $8 to $10 for even small monsters, which would just be way too much for me on my budget given how large I expect the bestiary to be. Still always open to offers though, so let me know if you're able to offer your services for less than $8/$10.

Music is from several sources. Some tracks that Brandon Griggs composed for Blackmoon Prophecy II are coming back, as well as a few unused tracks that he had sent me that never made it into that game. The rest of the game's soundtrack is by Bert Cole and YouFulca (the former is on Patreon, the later sells their tracks on their Japanese website). All music used is delightfully retro sounding.

Penumbra Crystallis Blogger Dev Blog


Latest Blog

Demo Release Date

The Penumbra Crystallis demo is tentatively slated to be uploaded on June 10. It may be a few days later than that depending on how testing goes. If I can't put the demo out there then, expect it before Sunday, June 13th.

Also, as always, you can check the following links for more frequent updates on the game since I don't post everything on RMN these days.

Dev Blog: https://penumbracrystallis.blogspot.com/
Discord Server: https://discord.gg/FtNhY8H

Posts

JosephSeraph
奇跡なゲイパワー♡
7283
I really didn't want to be that guy, but my happiness about this game's announcement got shattered the moment I saw the time fantasy tiles >_>

Not that I dislike them, it's just, um, not exactly what I expected. Anyway I could lend a hand with at least adjusting its palette...

With that huge, disconcerting pet peeve aside, I'm very happy to hear how this has organically evolved for you. BP is, indeed, very much is own thing, as much as it borrows from FF, and it always fascinates me to see how derivative media develops its originality and tone and thn crystallizes it into something very tangible, which was all over the first two games and is now being directly addressed by you. I look forward to that!
UPRC
Exciting, but ultimately pointless.
6273
Well, I threw enough money at Time Fantasy already, and I wouldn't want that money to go to waste. I'll be snapping up the Future Fantasy pack later this week, which is what I need to even start working on the first real maps of the game since a good portion of the start will involve sci-fi stuff.

I also just didn't want to use rips again, especially since I already exhausted that route after doing two games already, and going rips again would lead to the game looking the same as Blackmoon Prophecy II probably. Time Fantasy sets it apart rather nicely.
I would imagine that things can still change throughout the game’s development, but at least you’re trying to alter the Time Fantasy graphics a bit to make it align with the FF6 look that you used for Blackmoon Prophecy II and all that, so at least that’s something.

Either way, I know that the Time Fantasy look is starting to become the new Mac and Blue and Rudra craze from years ago when everyone and their dog were doing it back then - but I don’t personally mind it that much. Edits and rips don’t bother me that much as long as the game presented to me looks interesting and is fun to play; I really couldn't care less.
Blackmoon Prophecy 1 reminded me of FF1-FF5.

Blackmoon Prophecy 2 reminded me of FF6-FF9.

Blackmoon Prophecy 3 should be like...Xenogears! No, that would actually be awesome.
UPRC
Exciting, but ultimately pointless.
6273
If it reminds you of anything, it would probably XIII. I've decided that Blinded by Light from XIII will be the battle theme, and there's a lot of sci-fi stuff going on.
author=UPRC
I've decided that Blinded by Light from XIII will be the battle theme (...)
Oh~!! Me likey!!♥♥ I love me some FFXIII!
UPRC
Exciting, but ultimately pointless.
6273
I don't! It had some nice character designs (Faaaaaaang) and a solid soundtrack though.
OMG OMG OMG OMG OMG OMG OMG OMG (x10)


I played both titles before this and I loved them, so knowing about this just made my day. And every time I see "multiple planets" in a description I start drooling.

This is awesome
Please release this tomorrow.
Wait a second, lot of these comments are old but yet this is the third part of the saga?

Was this game page just hidden for a good while?

Wait..I made a old comment on here? How come I don't even remember this project at all?
UPRC
Exciting, but ultimately pointless.
6273
author=Kaliesto
Wait a second, lot of these comments are old but yet this is the third part of the saga?

Was this game page just hidden for a good while?

Wait..I made a old comment on here? How come I don't even remember this project at all?


It was originally a game page for another project of mine. I have a few hidden game pages laying around, so I usually just chuck information and screenshots up on those so that I don't have to go through the approval process.
OH MY GODDDDD HOW COME I NEVER REALIZE THIS EXIST??
I've finished FFBP I and II, and they're great! FFBPII is less fun though, so I hope this will be as great as the first game :)
Wishing you the best in completing this game, UPRC!
UPRC
Exciting, but ultimately pointless.
6273
Thanks. Game is technically on hiatus at the moment though.
author=UPRC
Thanks. Game is technically on hiatus at the moment though.


Well, that sucks, but I can wait until it resumes development.
UPRC
Exciting, but ultimately pointless.
6273
Very much not on hiatus. Just fixed tags since this game won't be sci-fi anymore at all, and updated target completion date.

Remapping Lenadia (from the original Blackmoon Prophecy) is also going well:



Currently working on trying to get side view battle sprites up and running (which means lots of extra sprite work for me since there are so many poses), and I'll be spending the weekend making the battle system look more Final Fantasy-esque.

Great news! Take your time since I still have to finish BP II (and maybe start and play the I!).
By the way if it is anything like BPII I'll love it. Sprites looks great.
UPRC
Exciting, but ultimately pointless.
6273
Well, Lenadia's almost done! Here's the map as of last night. Got a bit more done this morning and should be able to finish it up later today.



While Lenadia will be a mostly nonlinear affair (after 2-3 hours of play, the entire continent will open up), the Esper World will be linear and story-driven. Don't have a map for that yet, but I do have a mockup with a few very familiar town names.


UPRC
Exciting, but ultimately pointless.
6273
Here's Godot showing off low level magic. Nothing too flashy... yet.

I am a big fan of these they are one of the best Final Fantasy fan games, I hope to see this finished.
Love the second one, and hope to see you finish it.
UPRC
Exciting, but ultimately pointless.
6273
Oh, this one will definitely be finished one day!
author=Hazelsoft
I am a big fan of these they are one of the best Final Fantasy fan games, I hope to see this finished.
Love the second one, and hope to see you finish it.

Unlike most of RPG maker users UPRC is real MAN and he always finishes his job properly! Good luck with another masterpiece!