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Name Changes from Blackmoon Prophecy
Blackmoon Prophecy's cuddliest bad guy is back.
Sailing with your party on a ship, a mainstay of old-fashioned RPGs.
Synthesis shops! Shamelessly stolen from FF9. Bring two items and mash them together to form a new one!
New monsters care of level2janitor. Securing a monster artist was also the last thing I needed to go commercial, which means... I have!
Vahn is about to do something he never did in Blackmoon Prophecy... go fishing.
Players will often find pianos in pubs, and you better believe you can play them.
Someone named Malacore is bound to be a good guy!
The Water Shrine's entranceway, once again with a pot that heals your party! Keeping the tiles looking similar to the FF5 ones I used before was something I knew I wanted to do from the outset, and I think they came together really well.
The busy equip screen of Penumbra Crystallis. Many things to equip, and item descriptions rarely take themselves seriously.
Portraits once again made by the talented and dependable Avee.
The cutscene that was the original intro in Blackmoon Prophecy still occurs in Penumbra Crystallis some 90-120 minutes into the game.
Something I hate in most RPGs is when capable NPCs are around, but never help you. Penumbra Crystallis will have guest party members pop in and out for key moments here and there to help the party out. Veks here is the first of several.
Oh boy! Garbage!
The overworld now has a slight Mode 7 effect.
Entrance area of a sewers dungeon.
In Blackmoon Prophecy, Darius was cartoonishly antagonistic. Now he'll just be antagonistic.
WARNING: Incoming (Card) Game
Here be treasure.
Hey, haven't we met before... ?
A flashback where Vahn is training with his master, Zanden.
The chocobo replacement has arrived! Meet the rapapa! Yes, it's a giant red panda.
Stick to the roads on the world map to avoid random encounters.
A wild bunny appears!
Testing Hans' steal command. He'll be in the party from the very first fight in the game, so expect lots of stealing to occur!
Oalston casting the Lightning spell during a recent test battle. Things are progressing nicely!
Final Fantasy inspired item names are intact.
Vahn sitting down for some breakfast with his mother.
Outside of Valla on the world map.
Just like in the original Blackmoon Prophecy, Melanie is awful at holding onto her dolls.
Vahn's hometown of Valla. This town did not show up for 10+ hours in Blackmoon Prophecy. In Penumbra Crystallis, the game begins here.
Merry Christmas! On the left is Branch Village in Blackmoon Prophecy and on the right is the Penumbra Crystallis recreation of the town.
Town tile update! Just finished the water and it animates very well. Video showing water animating is in game page comments.
Just some folks chilling in Branch Castle's dungeon.
Mockup of what a town could look like. This is not an actual map, just some of the tiles I've completed crammed into one image.
Small sample of the direction things are headed in terms of sprite/tile design.
Branch Kingdom in its entirety. To the east is the Mohadmal region of Lenadia.
RIP MogNet GPS pads. Now we have signposts.
Vahn outside of Branch Castle.
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