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Stick to the roads on the world map to avoid random encounters.
  • UPRC
  • Added: 02/21/2021 03:05 PM
  • Last updated: 02/27/2021 03:57 AM
  • 176 views

Posts

Pages: 1
Hello!

Huh neat. That makes me think like the roads being enchanted to help avoid normal monsters.... looks neat though. Though I am not sure if i should read too much into it, except design choice, but here are the thoughts i immediately had after reading this.

Maybe roads are enchanted per special crystals or whatever that helps repell monsters. Maybe there are portable ones that get rid of monster attacks for X steps? There might be "fake" roads that people made as deathtraps for adventurers, aka bandits being bandits. Maybe with them having an off and on "switch". And so on and forth. Maybe those "switches" are war targets to disrupt deliveries, etc, etc. Could also explain why cities are safe, guards, enchantments, etc.

Well do have a nice day. I am certainly going to look here now and then.
UPRC
Exciting, but ultimately pointless.
6138
author=dasgibtesnet
Hello!

Huh neat. That makes me think like the roads being enchanted to help avoid normal monsters.... looks neat though. Though I am not sure if i should read too much into it, except design choice, but here are the thoughts i immediately had after reading this.

Maybe roads are enchanted per special crystals or whatever that helps repell monsters. Maybe there are portable ones that get rid of monster attacks for X steps? There might be "fake" roads that people made as deathtraps for adventurers, aka bandits being bandits. Maybe with them having an off and on "switch". And so on and forth. Maybe those "switches" are war targets to disrupt deliveries, etc, etc. Could also explain why cities are safe, guards, enchantments, etc.

Well do have a nice day. I am certainly going to look here now and then.


Those are cool ideas! Unfortunately, it's not going to have any story reason, it's just for gameplay purposes so that players can have a safe haven when adventuring on the world map and don't feel like fighting.
No monster on roads is a great design choice to let the player chose to fight or not. Moreover it makes sens because monsters don't want to get run over by carts or fight the guards.
Pages: 1