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"Soon... all will be lost..."

Inspired by RPGs like OFF, Undertale and Earthbound, BLANK is a role-playing game that puts you in control of Veta the Harbinger, a young female warrior born with black eyes. Life within her home of Finima Village is peaceful enough. But when a dark and twisted curse begins to corrupt the land and its people, she finds herself travelling across the world of Transech seeking a cure. Will she succeed in her mission, or is there more to this "corruption" than this story lets on?

BLANK includes a notable selection of features, including:

  • Approachable and straightforward user interface systems. One of the core foundations for BLANK's design was to allow almost anyone to jump in and play the game, even if they aren't necessarily RPG fans.


  • Weapon and Armor rarities, going in the order of Normal, Rare, Unique and Legendary. Key Items themselves are labelled as their own rarities.


  • An original soundtrack composed by the excellent Adam Halpin (StygianWhite). BLANK features over 45+ songs, all completely original for the game.

Latest Blog

BLANK 1.3 is released!

Hey everyone!

After much time has passed, the wait is finally over. BLANK Patch 1.3. has been released and can be found on the game's Downloads Tab. Now in the past, I would usually post a list of all the significant changes that are to be found in the newest patches, but Patch 1.3 is different.

Because of how many changes were added into Patch 1.3., it was almost impossible to list them all down for you without missing entire lines of code changes and/or filling up your poor webpages with unreadable jargon. So ultimately, I have chosen to leave the details BLANK (get it?) and allow you, the players, to find out what's what in the new patch.

I thank you all for waiting this long for a new update and I hope you enjoy this new version of the game. Don't worry, because as of now, I will be hard at work on The Spirits Within and the adventure that awaits Veta in the mysterious land of Sanctaros.

As always, have a great day and if you have any comments or suggestions, feel free to leave a response under this Blog Post or the game's profile.

Kind regards,
King Sangos
  • Completed
  • KingSangos
  • RPG Maker VX Ace
  • RPG
  • 06/01/2015 04:40 PM
  • 02/13/2018 04:22 PM
  • 02/20/2016
  • 61899
  • 31
  • 350

Posts

Pages: first 12 next last
author=Universe
This is one of the best games I have ever played...

Sorry I don't have much advice or critique for you, but I do wish you the best of luck in developing this game further!

Wow! I'm really flattered that you enjoyed this game that much! I really appreciate your kind comment. As for the future of BLANK, there's still a bunch more stuff to come so don't worry. ^^
This is one of the best games I have ever played...

Sorry I don't have much advice or critique for you, but I do wish you the best of luck in developing this game further!
InfectionFiles
the world ends in whatever my makerscore currently is
4318
Downloading and gonna give it a play, and possibly a review*

*edited LOL
thank you soooo much guys <3 XD i better done that a few days ago but i was too lazy XDDDDD
author=ClummsyLittleGurl
author=KingSangos
author=ClummsyLittleGurl
i have a little problem
at the "Hollow" part (well i don't exactly remember the number of the part so..), when i came inside the shop, and take some items in the box and when downstair, after the dialogue i can't move, so i think that's a bug, do you have any solution for this ?
by the way, can i fanart Veta ? thank you so much :) (i'm not good at English sorry)
Whoops, sounds like you ran into a game-hindering bug. It probably has to do with the event switches. I'll remedy that immediately. But for now, I'd recommend avoiding the shop altogether. :<

As for making fanart for Veta, go right ahead. :)

EDIT: Okay, so the problem actually came from some errors with the movement paths for both Veta and the Shopkeeper. I've fixed this up and will very shortly be releasing a new build for the game, aka BLANK 1.1a.
Thank you so much ! Anyway i have finished my fanart, hope you enjoy <3
http://imgur.com/ylztBHD


Holy nut balls!

That's amazing! You did a really fantastic job on that piece. :D
unity
You're magical to me.
10910
Ooooh, awesome fanart! That's amazing! :DDDDD
author=KingSangos
author=ClummsyLittleGurl
i have a little problem
at the "Hollow" part (well i don't exactly remember the number of the part so..), when i came inside the shop, and take some items in the box and when downstair, after the dialogue i can't move, so i think that's a bug, do you have any solution for this ?
by the way, can i fanart Veta ? thank you so much :) (i'm not good at English sorry)
Whoops, sounds like you ran into a game-hindering bug. It probably has to do with the event switches. I'll remedy that immediately. But for now, I'd recommend avoiding the shop altogether. :<

As for making fanart for Veta, go right ahead. :)

EDIT: Okay, so the problem actually came from some errors with the movement paths for both Veta and the Shopkeeper. I've fixed this up and will very shortly be releasing a new build for the game, aka BLANK 1.1a.

Thank you so much ! Anyway i have finished my fanart, hope you enjoy <3
http://imgur.com/ylztBHD
author=ClummsyLittleGurl
i have a little problem
at the "Hollow" part (well i don't exactly remember the number of the part so..), when i came inside the shop, and take some items in the box and when downstair, after the dialogue i can't move, so i think that's a bug, do you have any solution for this ?
by the way, can i fanart Veta ? thank you so much :) (i'm not good at English sorry)

Whoops, sounds like you ran into a game-hindering bug. It probably has to do with the event switches. I'll remedy that immediately. But for now, I'd recommend avoiding the shop altogether. :<

As for making fanart for Veta, go right ahead. :)

EDIT: Okay, so the problem actually came from some errors with the movement paths for both Veta and the Shopkeeper. I've fixed this up and will very shortly be releasing a new build for the game, aka BLANK 1.1a.
i have a little problem
at the "Hollow" part (well i don't exactly remember the number of the part so..), when i came inside the shop, and take some items in the box and when downstair, after the dialogue i can't move, so i think that's a bug, do you have any solution for this ?
by the way, can i fanart Veta ? thank you so much :) (i'm not good at English sorry)
shayoko
We do not condone harassing other members by PM.
515
Random thoughts
Blue=what i consider important

towns strait out of pokemon

the chief was looking for you all morning in a small town when you were sleeping at home!

theres no reason i would have to Re-go around the town that i just checked to make sure everyone is fine
before getting a mere weapon and armor >.>wht does he think i am going to do take off and not come back?

why does the store sell 2 items that do the same thing?
Violet/lavender concoction both cost the same and have the same description.

Vetas warcry skill does not show a buff outside of battle when used

i love how you highlighted items!

why...did veta...just watch fredrick kill his wife when she was more then capable of stopping it?

why would veta ask the liutenant where her father is? its obvious he is in city hall! and the gaurds already told you at the door to further add to this!

i'm surprised that the path to solinima was not long. its rare devs dont stretch things out!

the skills need some work on balence furijinns shatter skill costs more then
vetas sevrance and Desoluns luminous seal but it does less. and the stun is irrelivant as it never happens on bosses

Veta calling the scientist insane makes no sense. you have MANY people far smarter then you say that its a natural part of existant and that there is no cure.so controlling it is NOT insanity...i mean come on...those rings you have that controll whats obviously some form of the corrupted your fighting makes you a huge hypocrite! even the luitenant in your home town didnt seem to know what they were.

the term demans is really confusing. its not "demons" right? are demans the version of "humans" in thsis world?
and what is Transech? is this a country or the planet? okay so this is a world

sigh...ignoring how unrealsitic it is for me to be able to succeed on this quest.
lets put some realizium in the racist crap that is guards...theres is NO REASON why i have to listen to guards who want let me progress. just let em whoop there ass and be on my way >.> this isnt a horror game where i cannot do anything aginst the enemy!

Veta...is a really frusterating character to follow....she has no common sense...she keeps sayign painfully stupid things and i cant stand it.
i read the books in the liberary...
we are in a liberary....
vetas "father" (which is obviously not my father but Veta cant figure that out...) told me he was comign here to research things
vetas father said he found out from the books about something
i forgot this is COMMON knowledge to the citizens....
and after all that....veta STILL manages to say..."How do you know all of this?"
FFS!

Noooo! after your battle with Lumenox your level resets to 10 :(

i wonder if there are multiple endings? you seem to have a choice of going to see the stranger or go back to the manor.
does this effect anything besides current dialog?

veta continues to go into stupidity...umbrus will pay? for what? your sins?
you killed the god
which led the own of the manor to kill the guy
which led her to get corrupted
which led you kill her
and....he is at fault how?...

there are moments where exploring that Veta really should comment on the situation. and the lank prophesy which clearly describes what she is doing right now...is one of them. if she cared about people AT ALL she would turn around and go home.

the item organization could be better. the potion of major magic/health is not next to the medium ones.

at the void temple there is a room you need a key to do something. while i did eventually get this key. i am not sure which it was as i didn't get anything new that would suggest that.

i dont understand why the bodies of various people are near your hometown (end game memories)

its a shame you never got that really powerful skill that you used to kill that guy at the void temple :(

best part of the game is after the credits and you play as ??? :3
you should of got godlike skills like black hole rather then your normal ones
its just a shame you don't get to save before that...since you play that long battle then the cutscenes before it...

oh there was hidden bonus stuff
Yes (choice)
i'm disappointed that this choice still led to fighting. it seriously should of just ended with story stuff.
having it as a alternate ending.

No
some alternated dialog and back to the current situation quicker. would of been better if yes led to a different ending.


General 8H+
As i don't care for battles this was a meh experience overall.
the characters were not very interesting or intelligent.
the plot was a bit confusing for me at the end.

what i like the most was the unique visuals.
and the world building was pretty good by the end.
i will say the battle balance is good



Overall
its a pretty good game i'd recommend it.
unity
You're magical to me.
10910
You're very welcome and I'm very glad I could help ^_^

Best of luck! I'll be cheering for you!
@unity

No-no, your critiques and comments are welcomed. I initially had my concerns with the battle systems, mainly because I don't have a lot of experience working with things like that. In fact, I was hoping Contasma would spice up the gameplay with its risk/reward battle mechanics, but I think I'll have to sit down one day and start really adjusting some of the abilities and items.

Nevertheless, your comments have been very insightful and I'm ecstatic that you feel that way about the game. Hell, even critiquing it feels good for me, consisting criticism can only help something improve.

So I guess I'll just end things off here and say thank you very much. :)
unity
You're magical to me.
10910
That's fine! I can wait to see the true ending ^_^

I figure I may as well give my complete thoughts on the game, or what I've played so far, which I'm guessing is most of it XD

I took a look at this game as it has some of the same inspirations as the current project I'm working on (Earthbound and OFF) and I'm glad I did, as I really enjoyed this. It resonated with me a heck of a lot more than I expected, which is why I was willing to put in so many hours to try to see the true ending ^_^

The storyline has a very nice feel of OFF mixed with a more broad fantasy. The mystery of the corruption along with the lore of the world keeps you guessing, and much like the strangeness of the world in OFF, kept me intrigued and wanting to continue. Veta's not a super complicated character or anything, but she's pretty relatable and the further I went, the more invested I became. The Songweaver battle and the events thereafter were especially potent, and I love all of that.

Some of the villains seemed a bit similar to each other. The conflicts can be broken down into either/or "No I won't help you and in fact you should be destroyed so I'm going to destroy you" and "I'm doing horrific things, you see, and now that you've discovered this, you have to die." This isn't a huge problem, as it works for the setting and the story, but I did feel like it was a tad repetitive.

There was also an issue where plot-important characters would have the same faces as NPCs but with something small to differentiate them. While I felt that this added to the game's charm, it was a bit of an odd choice. I'm not sure if it's good or bad, but it felt different, for sure.

The weakest part of the game is the battle system. This is one of those games where part of me was going PLEASE LET ME TAKE THIS AND COMPLETELY REDO THE BATTLE SYSTEM because there is a lot of promise and good ideas, but the way they're used leaves a lot to be desired. A lot of the battles are just spam attack or the same select few skills. That's a shame as there's a lot of cool ideas you could explore with the characters' battle skills as far as strategy goes. OFF had a similarly attack-mashing battle system, but I don't think that means you shouldn't try for a bit more.

Your spirit companions liven things up, combat-wise, but while some of their abilities are useful, many are not. I found Contasma the biggest disappointment here, as her (or his, I kinda assumed her for some reason XD;) theme has a bunch of potentially awesome battle ideas. Silence the Sky, for example, is wonderful, as it's powerful but silences her, which really gives a risk/reward choice the whole thing, but I can't give that same praise to a lot of her other skills. A skill that paralyzes an enemy but boosts their stats is odd when we already have another spirit with a skill that just paralyzes them, and Complication, which cures all status effects but confuses the ally you use it on, was almost useless as I find confusion is often worse than the ailments you're curing! These problems left Contasma feeling particularly useless, which is a shame, because she could be really interesting in battle!

Another thing that was odd was the game's lack of healing spots or inns, which a few exceptions. Instead, you heal when you level up. This had an odd effect of me checking when a character was about to level up, and then spamming their best special moves, because I knew I was about to get their MP back. You level up often enough that this isn't a huge problem, but it certainly was a little weird in my opinion. Soon after I reached Decillia, my characters started reaching their max level of 20, and no more level-ups meant no more level-up healing, but at that point, there was a place to backtrack to heal to, so no biggie.

The in-game economy, especially, mid and late game, felt really broken. Equipment you can buy past mid-game isn't all that expensive and doesn't boost you up all that much. In contrast, you've put stat-upping consumables for sale in every shop. Early in the game, buying them isn't feasible, but by the late game, you can pretty much break the game by buying them in bulk. On my first playthru, I gave Veta so many Shards of Might that one Shadow Strike could trigger more than one dialog exchange during boss battles! After fighting all the random encounters and Cultists on Mount Orsus, I had enough extra cash to just load up on shards!



On my second playthrough, I did the same, except with the shards that raise DEF and MDF, and made Veta immune to a lot of enemy attacks! So I very much feel like that's a definite problem that needs addressing.

Adding on to that, I didn't notice much in the way of health-restoring special moves, aside from adding Regen to the party. You heal by chugging potions, which, thanks to the broken economy, means you can buy more than you'd ever need.

Bosses felt a little weird, as well. They had some moves that put the pressure on the party, but others that felt a little useless, so it was a bit of a gamble on how difficult any one boss battle would be. I didn't start feeling the pressure until the endgame (but, again, I had boosted my stats with the Shards, so that doesn't help). It still felt like battles hadn't been overly tested and fine-tuned.

Also, this part is spolierific, so I'll put it in a hide-tag:


I would never have found the path to the true ending if I hadn't asked you. It seems very obscure. The message you get at the ending doesn't tell you anything about how to get the true ending, just that it exists.

Contrast this with something like Undertale, that gives you pretty good hints about what you need to do to get the best ending after you beat it. If you had a hint like "Seek the dreamer in the land where this all began and the king who waits in the ruins of the displaced, only then will you be able to overcome your vanity when you see the light" or something, people would at least have a clue. Otherwise, replaying the game blindly, and having to comb through every nook and cranny to try to get the true ending seems like a bit much.


Okay, I know I've been rambling on and listing a bunch of flaws with the game, but please don't get me wrong. I love this game. That's why I've got so much to say about it, and why I poured hours of playtime in it to try to find the real ending. The strange and engaging story. The simple yet nostalgic tilesets. The cool freaky enemy battlers. The amazing and perfectly fitting music. The intrigue of Veta's journey and the secrets within. It's all fantastic, and I felt very invested in the world and the characters by the end. I enjoyed it all and can't wait to see the ending. You should be proud of what you've accomplished.

That said, I feel like you'd get a lot more people playing with a fun battle system and more balance.

Thanks, and sorry for ranting for so long XD I look forward to seeing the true ending :DDDDDDDDDD

PS: Here's an error I found:



If you approach the statue from the rightmost square, instead of the leftmost, it freezes the game.
@unity

Okay, so that's definitely a bug and because I don't have access to RPGMaker.net right now, I can't actually fix the problem until the game's near release date. So sadly I think that's all you can play with the game for now, which is a real darn shame that a bug like that exists.

Hopefully when the game gets its full release, you'll be able to unlock the True Ending, which is where that path was taking you.

So sorry about that! : <
unity
You're magical to me.
10910
I ran into a problem.

I got the Jewel of Vanity, fought V, got the Prologue. Then I went through the game, fought T, and, even though it says I got the Epilogue, it gave me the prologue again.



And when I beat/got killed by the last boss, the game said I hadn't overcome my vanity.
unity
You're magical to me.
10910
Ooops, I didn't do that. I may still have a save from back then. I'll go back and give that a try.
@unity
Oh snap, did you also beat King Atevius as well in the Temple of Displaced (before fighting Lumenax). You can find King Atevius in the room behind Vivizec's boss room. Because when you beat both Angeral and Atevius, you unlock an item called Jewel of Vanity. And that allows you to fight V. If you DID beat both Atevius and Angeral and DIDN'T get the Jewel of Vanity, that could mean the event's bugged and you'll sadly have to wait until the final release of the game to get the True Ending. :S
unity
You're magical to me.
10910
author=KingSangos
author=unity
Hi again! I think I beat the game (but got a bad end)? Spoilers:

I was called the overseer, I think? And told that my curiosity will get the better of me? And then the game returns to the title.


If there's something I can do to get a better ending, I'm not sure what it is. Do I need to start the game over? Or do I need to wait for the next build of the game?

I must say, this is quite an amazing game, and if there's any more of it that I'm missing, I would totally love to play more! ^_^
Awesome! You actually completed the game from start to finish. But... there's still something left to be done. I'll give you a hint. Restart the game and go through it until you reach Castle Lumenax. Then return to Finima Wilds and the Temple of the Displaced.

After that, defeat the Lightbringer and only then will you be able to conquer your vanity...

Then simply return to the Temple and the Grave after defeating the abomination and confront the Songweaver himself...


Hmmm, something seems to be amiss. I got right before entering Castle Lumenax, then I returned to the wilds and the Temple...

I entered the dream world and woke up Angeral, and then returned to Lumenax and beat the Lightbringer, yet when I fought T later on, they said I still hadn't overcome my vanity. I'm stumped at this point >.<;;
author=unity
Hi again! I think I beat the game (but got a bad end)? Spoilers:

I was called the overseer, I think? And told that my curiosity will get the better of me? And then the game returns to the title.


If there's something I can do to get a better ending, I'm not sure what it is. Do I need to start the game over? Or do I need to wait for the next build of the game?

I must say, this is quite an amazing game, and if there's any more of it that I'm missing, I would totally love to play more! ^_^

Awesome! You actually completed the game from start to finish. But... there's still something left to be done. I'll give you a hint. Restart the game and go through it until you reach Castle Lumenax. Then return to Finima Wilds and the Temple of the Displaced.

After that, defeat the Lightbringer and only then will you be able to conquer your vanity...

Then simply return to the Temple and the Grave after defeating the abomination and confront the Songweaver himself...
unity
You're magical to me.
10910
Hi again! I think I beat the game (but got a bad end)? Spoilers:

I was called the overseer, I think? And told that my curiosity will get the better of me? And then the game returns to the title.


If there's something I can do to get a better ending, I'm not sure what it is. Do I need to start the game over? Or do I need to wait for the next build of the game?

I must say, this is quite an amazing game, and if there's any more of it that I'm missing, I would totally love to play more! ^_^
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