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"Soon... all will be lost..."

Inspired by RPGs like OFF, Undertale and Earthbound, BLANK is a role-playing game that puts you in control of Veta the Harbinger, a young female warrior born with black eyes. Life within her home of Finima Village is peaceful enough. But when a dark and twisted curse begins to corrupt the land and its people, she finds herself travelling across the world of Transech seeking a cure. Will she succeed in her mission, or is there more to this "corruption" than this story lets on?

BLANK includes a notable selection of features, including:

  • Approachable and straightforward user interface systems. One of the core foundations for BLANK's design was to allow almost anyone to jump in and play the game, even if they aren't necessarily RPG fans.


  • Weapon and Armor rarities, going in the order of Normal, Rare, Unique and Legendary. Key Items themselves are labelled as their own rarities.


  • An original soundtrack composed by the excellent Adam Halpin (StygianWhite). BLANK features over 45+ songs, all completely original for the game.

Latest Blog

BLANK: Developer Stream Playthrough



Hey everyone,

In celebration of the upcoming release of my newest game, NIRAVASI, I'll be hosting a Developer Stream on my Twitch.tv channel. For those of you that are interested in the game, or have already played it and just wanted a different look into it, I'll be speaking about some of the design challenges/hurdles that I faced while working on the game. You can find a link to my Twitch Channel here:

https://www.twitch.tv/kingsangos

Now this is my first time doing anything like this, so expect some technical difficulties to pop up as it goes along. Nevertheless, I hope it'll be a cool way to see the behind-the-scenes of my very first game!

Sangos
  • Completed
  • KingSangos
  • RPG Maker VX Ace
  • RPG
  • 06/01/2015 04:40 PM
  • 06/29/2022 04:26 PM
  • 02/20/2016
  • 103726
  • 31
  • 579

Posts

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unity
You're magical to me.
12540
Hi again! I think I beat the game (but got a bad end)? Spoilers:

I was called the overseer, I think? And told that my curiosity will get the better of me? And then the game returns to the title.


If there's something I can do to get a better ending, I'm not sure what it is. Do I need to start the game over? Or do I need to wait for the next build of the game?

I must say, this is quite an amazing game, and if there's any more of it that I'm missing, I would totally love to play more! ^_^
author=Dragnfly
For speeding up the combat, I think the first game I ever played with it was vgperson's English translation of Hero & Daughter by Tachi. Sadly I can't seem to find how to trigger the end credits since all my saves are in post-post-post-game or I'd just tell you which script he used. vgperson's readme doesn't have the detailed credits in it. Sorry.


That's okay!

I'll think if I have a good search around, I'll eventually find one that's suitable. : >
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
For speeding up the combat, I think the first game I ever played with it was vgperson's English translation of Hero & Daughter by Tachi. Sadly I can't seem to find how to trigger the end credits since all my saves are in post-post-post-game or I'd just tell you which script he used. vgperson's readme doesn't have the detailed credits in it. Sorry.
author=unity
Hello! :D I've been playing the game, and I'm stuck at a point. I'm at Serah's manor, and I go see Liam, then Serah tells me to go back to the manor, and it teleports me to my room, and then I have a dream and wake up, and when I head downstairs, Serah talks to me like I just came back, and then the screen goes black. I can access the menu, but when I close it, the screen is still black, and I can't see anything.

I think the scenes are out of order, as it seems like Serah is welcoming me back after I've already returned and slept ^^;


That's probably the case. I think I may have screwed up some of the switches relating to that particular scene. I'll fix it when I can, but for the meantime, just go straight towards the manor rather than going to see Liam. That may work.
unity
You're magical to me.
12540
Hello! :D I've been playing the game, and I'm stuck at a point. I'm at Serah's manor, and I go see Liam, then Serah tells me to go back to the manor, and it teleports me to my room, and then I have a dream and wake up, and when I head downstairs, Serah talks to me like I just came back, and then the screen goes black. I can access the menu, but when I close it, the screen is still black, and I can't see anything.

I think the scenes are out of order, as it seems like Serah is welcoming me back after I've already returned and slept ^^;
@Dragnfly

Hiya!

Thanks for the feedback on the game. A lot of the suggestions you made are really good ideas and implementing them should be a piece of cake. (Especially the sword enemy encounter. How did I not think of that?).

I'm also gonna look for any battle speed up scripts, lessons, etc. I've tried using SHIFT before and that has worked in the past, but I think that's only because I was testing the game through VX ACE.

But again, thank you very much for the feedback. I really appreciate it.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
I played some of this today (right up to the boss before meeting the mage). Here's some first impressions-

Good things:
I love it when games have the NPC dialogue be a conversation with the party rather than just a comment. It gives a chance for both to develop. Good choice there.

I kept hearing the guards' voices as Cyclonis from Transformers and the Chieftan as the Magister from Freedom Planet. Yay for subliminal voice casting.

Encounter rate seems ok.

Graphics = not bad. Reminds me of the CGA era. Veta's sprite looks more like she has sleepy eyes than no eyes.

music = not bad. Fitting, actually.

Odd things:
Veta's dialogue with townies is an odd mix of pessimistic and reassuring depending on which townie she's talking to. So this makes me think that she just doesn't like some of them.

"The victim's grazes were sharp and deep" Can a graze be deep? I thought that once it's deep it's no longer a graze.

The photo in the chieftan's place says it's "a picture of me when I was younger" but the one in your room says "it's a picture of you." jumping between 1st and 3rd person.

When you go to leave town the guards don't just get out of the way, they go on a hike. LOL

Suggestions:
Add a door to the Chieftan's room. 1-tile-wide passages when the rest of the hall is 3 tiles wide looks like it's missing a door.

Signs/chests only being able to be accessed from the front is supposed to be a joke. If there's nowhere in the game where you have to puzzle out a way to get to the front, make at least the chests accessible from all four sides. Otherwise it's really annoying.

Is there a fast forward for battle? I tired Z, X, CTRL and Shift and they didn't seem to do it. If you don't have one, add one. Seriously, it's one of those conveniences that gamers will thrash you for if you don't allow.

Since going into the house with the iron sword is optional, it'd be a good scare to have enemies prowling downstairs after you take the sword. Still avoidable but it'd give players some worries.

Errors:
Book "Faith Tested", page 2 has errors.

The guy by the 1st floor table in the guard house when returning to town has the weird line "recollect my thoughts." Usually people say "collect my thoughts". It's one of those things that's not inaccurate but sounds like it is. http://idioms.thefreedictionary.com/collect+thoughts

In the last cutscene of Chapter 1 Dad says "I'm asking you of this because I know you are the only person I know who is capable enough to complete this task.". apart from the mixed up words at the start the rest of the line is clunky too.

Anyway so far good enough.
@Arisa

Sorry for taking a while to respond. This message didn't pop until a little while ago, so you'll have to forgive me.

Anyway, the story of the Tablets is split off into four sections. Now I've improved the clarity of the tablets in the newest version of the game (TBR), but the story of the tablets goes in chronological order. So if you count the order of the tablets' story and match it with the number tiles, you'll get this answer.

3991

I'm very sorry if this puzzle prevented you from continuing. I've fixed the clarity of it and hopefully now you should be able to move ahead with the answer.
the floor means part of the pass code, and the tablet says where it goes? (3 is first, 4 is second...) Do the top AND bottom room have to do with the puzzle? I have tried every combination I can think of (9331, 9313...) and it isn't working.../hide]
author=silenthilllz
This looks good, but I'm really stupid for the keycode puzzle at the temple


I apologise for the late response, but my advice to you would be to go to the rooms where you find the number tiles and read the stone tablets. Hopefully you'll figure the order the numbers are written from the story of the tablets.
This looks good, but I'm really stupid for the keycode puzzle at the temple
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