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BLANK: The Game's Released!

Crisis Averted! Enjoy the game!

Ladies and Gentlemen, Boys and Girls!

After a year and a half of development time, testing and other production stuff, I am very happy to announce that from this day forward, BLANK is now fully complete. The game can now successfully be played all the way from start to finish and now you can involve yourself in Veta's journey!

And to those who dedicated their time and effort to playtesting the game during its many demo releases, I thank you all from the bottom of my heart. When I first started working on this game, I wasn't sure what to think of it. RPG development was so new to me and I basically just went with what I thought was good. But through the countless critiques and suggestions that many of you have made, I'm now satisfied knowing that the game has only soared in quality because of these comments.

But alas, this is not the end of BLANK's development. I will continue to listen to your feedback and your comments, working to fix, add or remove any features you do/don't like. As for now, I hope the game's in a position to be both playable and enjoyable.

It's been a heck of a ride, everyone. Thank you all for staying with me this long!

Posts

Pages: 1
unity
You're magical to me.
11833
Hello! So glad to hear about the game's completion! ^_^

I've started playing again, and I've noticed that the Blind status removes your ability to Attack. Given that there's no Defend option, this is a little frustrating for me, as it forces me to use abilities or items even if I don't need to, sometimes wasting MP or items simply because I have no other choice to progress in the battle.

Does this also mean that if a character is Blind and Silenced that they have no choice but to use up items? Also, what if there are no items left? Or if they are just Blind but out of items and MP? It seems they would have to reset the game to continue playing.

I think that drastically lowering To-Hit chance would be preferable to disabling Attack. Tho if you really want to stick with the No Attack When Blind, and you don't want to add back a Defend option, then I'd suggest adding a Wait command so that we can at least do something to progress the battle if no other options are available.
author=unity
Hello! So glad to hear about the game's completion! ^_^

I've started playing again, and I've noticed that the Blind status removes your ability to Attack. Given that there's no Defend option, this is a little frustrating for me, as it forces me to use abilities or items even if I don't need to, sometimes wasting MP or items simply because I have no other choice to progress in the battle.

Does this also mean that if a character is Blind and Silenced that they have no choice but to use up items? Also, what if there are no items left? Or if they are just Blind but out of items and MP? It seems they would have to reset the game to continue playing.

I think that drastically lowering To-Hit chance would be preferable to disabling Attack. Tho if you really want to stick with the No Attack When Blind, and you don't want to add back a Defend option, then I'd suggest adding a Wait command so that we can at least do something to progress the battle if no other options are available.

For some odd reason, Blind was bugged for me. No matter what I did to change the values, the actors would still always hit the targets. Also to compensate this, I just made the skill disable the attack function as you said.

But I'll add the wait function to the battle system, just so the player's not stuck not bring able to do anything.
unity
You're magical to me.
11833
Was the Attack skill set to "Hit Type: Certain Hit?" That would mean that it always hits, regardless of the character's Hit%, which would mean that even if they are blinded, their attacks would still hit
author=unity
Was the Attack skill set to "Hit Type: Certain Hit?" That would mean that it always hits, regardless of the character's Hit%, which would mean that even if they are blinded, their attacks would still hit

I'm not sure. I'll have to find that out for myself, but if it's true that I've set the abilities to a default like that, then you are a literal godsend for telling me the answer of fixing it.

I'll be able to set Blind back to the way it was intended to be used.
AND the changes have been made. Thank you very much for letting me know about the Certain Hit options, Unity. Your help is always welcome! ^^
unity
You're magical to me.
11833
Glad I could help ^_^
Pages: 1