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Announcement

BLANK: Vivizec's Lab

Hey everyone!

Now I realize it's been a few weeks since I last made an update page and the last post was regarding the upcoming patch for BLANK, Patch 1.2. But we're not going to be talking about that. Let's instead talk about... your feelings. :D

Shot

Okay, so we're not talking about your feelings. I really desperately want to talk about the finer details of Patch 1.2 as a whole with you guys/gals, but I can't. The Patch is nearing completion, but there's still a few things that need be done before I can give the green light on its release (the new music tracks, some of the battles, some more bugs/fixes, etc).

But I figured that you guys deserved to at least get a little heads up on what's to come in Patch 1.2. So if you remember from my last post, I briefly addressed a brand new dungeon coming to Patch 1.2, known simply as Vivizec's Lab. So today, I'm going to be talking about that particular dungeon in greater detail.

Vivizec's Lab:



"Cool, a new path!"

Does this path look a little familiar to you? No? Well don't worry, I wouldn't expect you to know it at first glance. This is the way that you as the player would take to get from Solena Town to New Lumenia. But this time, something is amiss. Now in Patch 1.2, instead of just removing the fog from the Solena Pass, Veta will now discover an alternate route that takes her just south to a previously unmarked location. What is this place you may ask? Well...



"How terrible..."

I can't actually tell you that. In fact, I'm taking a pretty big narrative risk with this new area. You see, this area is directly tied to a very important story arc that the player will encounter along Veta's journey and to save the people reading this who HAVEN'T completed the game from being exposed to major spoilerinos, I'm just going to say that it's a pretty important place. But I will leave this little hinter...



"How nice."

So now you're probably left feeling a little confused. I specifically mentioned this new dungeon as being Vivizec's LAB, not some random-ass home. Well what you'll find is that the titular lab itself is actually located somewhere not far from this location. You as the player will need to investigate this abandoned residence to obtain a certain item needed to enter the Lab.

Now what will you find when you enter this lab? Well quite a lot, actually. Let's first focus on the lore behind this insidious place.

Vivizec's Lab: Lore

Sometime before the events of BLANK, there was the founding of the two capital cities, New Lumenia and Decillia. Each was a city belonging to the two Guardians of Transech, Lumenax the Lightbringer and Sonuvox, the Songweaver. But you probably already know all that, so I'll save you from having to experience too much exposition in one go. What you will need to know is Vivizec's role in this.

You see, before all the dark events of the game unfolded, Vivizec used to be a servant of Lumenax, the Lightbringer. So how could a seemingly bright being be swayed into such darkness? Well Patch 1.2 will be giving you the answers to those questions in such fine detail. Now after you defeat the corrupted mage, you will gain access to his lab and uncover the secrets of his past. Sounds like fun, doesn't it?

Now let's talk about something a bit more horrifying...

Vivizec's Lab: New Enemies



"Hey, the cutie's back!"

Now with the introduction of a new dungeon comes new enemies to fight. So what are these new monstrosities you'll be meeting? Well, Vivizec was a bit of a mad scientist after all. Eager to discover what kinds of cataclysmic effects corruption could have on all forms of life, he decided to take matters into his own hands.

The picture above is one such example. That creature is what I like to call a Mimga. Mimgas are a unique enemy that can only be found in treasure chests found around the Lab, nowhere else (I assumed it'd get frustrating for the player to encounter these beauties all the time). These chests are dummy chests and they will be set up to intentionally trick the player into a fight with them. You can't escape from Mimga battles, but they are no tougher than the average enemy at that stage of the game, so you should be fine as long as you're well equipped. Now let's talk about two more new enemies.



"Yuck!"

These two new enemies are what I like to call the "Puppet" and the "Zweidra". Now the Puppet's not really anything too troubling for the player. It's merely a punching bag for the player and a failed experiment by Vivizec himself. It's the Zweidra you need to worry about. These enemies are a little unique in the sense that ALL their attacks will trigger twice, be it an offensive move or defensive move. They're generally quite weak though, so again, you shouldn't have much trouble if you're well equipped.

But wait, it's not just new enemies that'll be returning in Vivizec's Lab. Some notable baddies from Solena Forest will be appearing, complete with some alternate forms.



"Well then..."

Yes, that's right! Those horrible Nagalos and Florrupted will be making their return in Vivizec's Lab. But wait, what's this? Who are those beauties besides them? Well my lovelies, those would be the new enemies that'll be alongside them from now on.

Alongside the Nagalos, we have the Nagite. This juvenile enemy is an uncorrupted version of the Nagalos enemy. Unlike the bigger Nagalos, the Nagites deal less physical damage and are generally easier to kill. But to compensate for these glaring weaknesses, the Nagites are much faster than the meaner, bigger cousins and deal much more damage through negative debuffs and status effects like Poison and Bleed.

Standing in complete contrast to them are the much larger (and beefier) relatives to the Florrupted, the terrifying Clorrupted. Just like the Florrupted, these creatures boast great strength and defense, and have even managed to grown some more resistances to even the toughest of spells (here's looking at you, Sacred Flame). But in return for this great power, the Clorrupted will become the SLOWEST enemies in the game, rivalled only by the Chapter 1 scrubs.

Now what good would a dungeon be if I didn't introduce a boss to you lot? Well, it's technically a mini-boss and the real boss is still wrapped in secrets. But regardless, here's a cutie-pie you'll be fighting in the lab.



And that about wraps it up for all the juicy tidbits I wanted to talk about. There's still a few things that I've left out that you can find in the dungeon, but hey I can't talk too much about the dungeon. If I did, there'd be no point in visiting the dungeon yourself. ;>

Anyway, if you had any questions or other things you wanted to talk, just leave a reply on this post down below and I'll do my best to get back to you as soon as I can.

Take care everyone!

Announcement

BLANK: A Patch in the works!

Hey everyone!

So it's been exactly two months since BLANK version 1.0 (the fully-developed version, might I add) was completed and released all around the web on various sites alongside this one. After that came Patch 1.1, which fixed and changed many bugs and features you all notified me about and that was cool! Then came Patch 1.1a, which fixed a pretty big bug found in the final chapter of the game, Chapter VII: Hollow.

So you may be asking yourselves why I'm writing this new blog post (or probably not, if you've already memorized the title of the post). Well basically I'm nearing that stage in development where I'm not quite ready to release what I've been working on so far, but I am prepared to show you what's what. Now without further ado, let's finally talk about...

BLANK: Patch 1.2

Now before we start off anywhere, I'd like to mention beforehand that many of the new additions to this patch were mainly features that I personally wanted to implement into the base game, but couldn't due to time constrictions. That doesn't mean to say that there haven't been additional features/fixes added into the game as per your suggestions, I've worked hard to adjust some of the other minor problems found in Version 1.1a of BLANK.

But you don't want to read my hastily jotted down explanation, you want to see some content. And what better way is there to show you content than showing you two new additions added as per your request:

New Deman NPCs




Funky hairstyles!

So a few of you expressed some concerns about there being an overall lack of Deman NPC sprites for the game, particularly the females. Before there was only one base female sprite, but not anymore. Come Patch 1.2's release, Transech will see a brand new female NPC sprite enter the fray. Oh and there's also another male NPC sprite, so I suppose he's just as important too.

All jokes aside, all of these new NPCs have been designed in the same way as the other NPCs and you can find them all throughout the land of Transech. Even some of the game's major NPCs like Cariella's mother and the Lunos Town Shopkeeper will be adopting these new sprites as their brand-spanking new look.

Here's two small examples of what the new NPCs look like in-game:





Spooky stuff!

Pretty cool, right? Now you may also be asking yourself whether or not I got lazy with these NPCs and didn't design some new Corrupted Battlers to go along with them. To answer that question, I'll just say that I did and leave these images here for you to see.



Aah! Horrible

Yes, these are actually some new Battlers for the game. They don't deviate too much from the other Corrupted and Inverted Demans of the game, but they still have their own little tricks up their sleeves. But do you know who has some nasty little tricks up their sleeves more than anyone else in BLANK? The bosses, that's who! And with Patch 1.2, those pesky beasts will be a little bit harder to deal with. Why?

New Status Effects



I don't like the look of that face...

So let's talk about the two new Status Effects coming to BLANK 1.2. So first off, we have:

CRACKED
So you probably recognize that symbol, don't you? That's the Status Effect logo for the Bleed Debuff. So's why it got a teal colour, you may ask? Well that's because it's actually a brand new Debuff Status Effect, but shares a similar role to Bleed. Only except of dealing percent-based HP damage at the end of each turn, it deals percent-based MP damage at the end of each turn.

Unlike Bleed, which deals around 5% of the target's MHP at the end of each turn, Cracked deals around 25% of the target's MMP instead. The idea of losing MMP may not sound as dire as losing MHP at first, but certain members of your party, such as Desolun and Contasma rely on MP to survive. If they're afflicted with a Debuff like Cracked, it'll really put a dent in your plans in the long-run. Fear not though, as there are three saving graces regarding this new Debuff.

  • Cracked has only been added to a small selection of enemy moves, like Shadow Orb and Penumbral Lance.

  • The Cracked Status Effect will be utilized a lot by Contasma in its moves, making fights against some irksome enemies a lot easier to deal with.

  • There is an Matter item that can dispel the debuff.


So now we've talked about that, let's talk about the much more dire Status Effect:

AFFLICTED
This is a particularly nasty Status Effect. While it is active, it will deal 2% of your MHP and MMP at the end of each turn. Now again, that doesn't sound too bad, but here are three important things you need to know.

  • Afflicted will be applied to your entire Party during any major Boss Battle (Cariella, Vivizec, etc.)

  • Afflicted CANNOT be removed by anything. This includes items and spells.

  • Afflicted will continue indefinitely throughout a battle. The only way to remove it is for the battle to end.


Now I know what you're thinking. This is a pretty evil move for me to pull, but hear me out on this. The Status Effect will ONLY be applied to your party at the start of each major Boss Battle. Afflicted CANNOT be applied to your party by any other means. As for why I've added this new mechanic into major Boss Battles, I want to see if it adds an extra layer of tension for the player or just unneeded frustration. This is why I want you guys/girls to be extremely honest with me here as soon as the new patch is released. 2% of your MHP and MHP at the end of each turn doesn't sound like much, but I want to wait to hear your thoughts when the patch is released before I go making any more changes with it.

So going back to the topic of Patch 1.2, is it just new Status Effects and NPCs? Nope, there's still two more things I've yet to discuss. So let's go over one of the biggest new additions to the game:

New Area: The Hall of Memories



Pretty place!

You recognize this place, don't you? No? Well surely you must recognize the colour palette of this new area. That's right! It's near the city of New Lumenia. Now what is this mysterious place you ask? Well that my friends is a place run by this illustrious guy!



Very haunting...

This is a brand new major NPC to BLANK. He isn't your average Deman citizen, he's something far greater and ominous than that. In fact, his name is so ominous, I can't actually reveal it at this point. With his name and motives omitted to the player, what exactly is his purpose here in Transech?

Well funnily enough, it's actually quite the meta-breaking one. You see one of the features that I included in BLANK was the item rarity system, going from White, Green, Blue and Gold (ignoring the Red/Cyan Key Items). Now almost all the bosses you faced before coming to New Lumenia had very specific item drops, some of which were some of the best items in the game. But you only had one shot at actually landing one of these rare items...

Not anymore...

Thanks to this strange owl-guy, you as the player can now enter this new area called The Hall of Memories and relive some of the best (or worst, depending on Veta's respective) battles you had up until now. Here's some of your defeated rivals in their new and haunted glory:




MY EYES!

So what's the deal with these guys? Well technically they're not real. It seems that whoever this mysterious NPC is, he has an innate connection to the Astral Plane, similar to Angeral and Lumenax. But rather than use his powers to subjugate, he's using them to challenge you. Of course he isn't do this for free, y'know.

Depending on what boss you choose to fight, you will have to pay a certain Gold fee. Now you should also bare in mind that these bosses DO NOT reward you with EXP or GOLD. In fact, their only purpose is to serve as grindable loot sources for you to abuse. To encourage this behaviour, these bosses have had their iconic item drops SIGNIFICANTLY increased. This means you are more than likely to obtain some sweet loot from these guys than you are from their normal, not dead counterparts.

Now I realize this feature may not be everyone's cup of tea, but keep in mind that it's a completely optional feature and a completely optional thing to do. Best of all, you can do this at your own leisure. Just don't be reckless and destroy Lumenax (spoilerino) beforehand, you won't be able to return here if you do as the Hall of Memories can be only be found in the Lumenia Pass, between Solenia Pass and New Lumenia.

So is that all? Well no, there's just one more feature being added to Patch 1.2 that I've saved best for last:

New Dungeon: Vivizec's Lab



Box!

Alright, I'm sorry. I said I'd saved this best to last, but I really don't have anything to show you guys, except this little cutie pie.

But if you can already gather from the subtitle, I'm working on a completely new dungeon for the players to explore, Vivizec's Lab. See before you left the village of Finima to end his scaley butt, Vivizec was up to no good in a secret accommodation just south of Solena Town. He had his underground library, yes, but a library's no place to do dark research on Corruption.

So after defeating Vivizec at the Temple of the Displaced and clearing the fog to New Lumenia, a new path will open south of Solena Town that will take you to an abandoned home that serves as the entrance to this vile laboratory. Just what will you find down there? You'll just have to wait and see. :>

Anyway, that's all I've got for you guys & girls now. I don't have any set release dates for when Patch 1.2 or a full list of notes, but you can be sure that it'll be complete sometime around May. As always, if there's any questions you'd like to ask or comments you'd like to make, just leave a reply down below and I'll get back to you soon.

Talk to you guys soon!

Miscellaneous

BLANK: 15,000+ Views

Hey everyone!

Okay, so you'll have to forgive me for this kind of blog post. I'm not usually the kind of guy that likes to brag and advertise about how much attention their product/game/whatever is getting, but still, I think this amount of views is pretty significant.

When I first released the BETA way back in June or so, the game only accumulated a small amount of interest (around 4000, I believe), but this was still enough for people to take an interest in the game and help with me with the development, ala critiques, feedback and suggestions.

Now after almost two months of the game's full release (and version 1.1), the game has received just over 10,000 views additionally (and that isn't even including the other sites and pages BLANK's on).

So I guess what I've been meaning to say is thank you all very much for supporting the project so far. I really do appreciate the kind and welcoming comments you've been given and despite the hiccups the game's had in regards to difficulty, bugs and design choices, I feel like it's ultimately pulled through some of the more severe circumstances.

Thank you everyone! The game really couldn't have made it to this point without you! :D

Announcement

BLANK: Official Soundtrack Release!

Hey everyone!

Tonight I have some exciting news for you all! After a few weeks of planning and discussing, myself and Adam Halpin (The composer for BLANK) have decided to now officially release the soundtrack of BLANK.



BLANK - The Official Video Game Soundtrack

Composed by Adam Halpin (StygianWhite)

Containing 60 songs in total that range between calm and melodic to blunt and tense, the BLANK soundtrack is a grand collection of songs that are sure to tug at your heartstrings (or your very being, if that's the way your body works).

Here is the link to the download page!

http://rpgmaker.net/games/7802/downloads/8053/

The soundtrack is around 288MB in size and is completely FREE for you to download. Myself and Adam are happy enough knowing that you took an interest in the songs themselves!

Anyway that's all for now! If there's anything else you wanted to ask or know, just simply leave a comment on the BLANK homepage and I'll get back to you as soon as possible!

Announcement

BLANK: Patch 1.1a

Hey everyone!

So funny story... Turns out I left a pretty significant error in the game, regarding the Finama Goods Shop. If you try going upstairs and back, the conversation between you and the shopkeeper will glitch out and you'll be stuck in place forever. Now normally this wouldn't be too much of a problem for me if this place wasn't so important...

But it kinda is, especially if you're heading towards the True Ending of the game.

So here's a quickie list for what's changed here.

BLANK 1.1a

Bug Fixes

  • Fixed/Updated the Finima Goods Shopkeeper encounter event.



So yeah, I apologize for this screw up on my part. Hopefully this error hasn't been too detrimental for your experience and you can found the new download links to the Patch 1.1a of BLANK in the Downloads tab.

Progress Report

BLANK: A Month Later!

Hi everyone!

So it's been just a little over a month since the release of BLANK and I have to say, I am incredibly proud and flattered at the kind and thoughtful comments everyone has given to both me and the game.

But what surprises me is that the game has already received some considerable notice and feedback and it hasn't even been a month yet. Now don't take this in a way that makes it sound like I'm bragging about success, because I'm not. In all honesty, I sometimes feel that because this is my first real game, it shouldn't deserve this level of notice at all. Just releasing the game itself has been satisfying enough for me. I finally have a product to call my own and something to show people and potentially employers.

And now I've come to a bit of an interesting position. What is that you may ask? Well it's the fact that I really have NO idea where to go next with the game. I do have an idea for something big for BLANK, but I want to save that until much later this year (it's a bit of a doozy).

So now I'm wondering if there's anything you guys and girls want in BLANK as part of a future update. Common fixes and bug updates are fine and dandy, but I also want to include additional content for the player to involve themselves in. This can range from a new optional boss to a completely new area in Transech for the player to explore, complete with new story/lore and everything else.

But please, let me know what you think in the comments below!

Announcement

BLANK: Patch 1.1

Hi everyone!

So it's been a few weeks since the release of BLANK and I'm sure some of you have already read up on my previous update regarding a certain update that was to be coming for the game. Well I'm happy to announce that this post is regarding that very same update.

Now what will that update hold, you ask? Well to make things easier to read, I've decided to split the changes up into specific categories. Some can be about sprite changes, others can be about battle changes. So without further ado, here are the patch notes for BLANK (1.1).

BLANK 1.1

Basic Changes

  • Increased the number of saves the player can have from 15 to 30.


  • Added a new chest inside Veta's home that contains a Key Item known as the Prime Manual. This item is simply a lore-friendly book that helps to teach new players the game's controls and some small details that'll keep them better informed.


  • Updated Crystallized0Rose's name in the credits to "R Mary Larson".


Sprite Changes

  • Added a new overworld sprite for a stuffed rabbit doll that can be found next to Angeral in almost all of her scenarios.


  • Added new overworld sprites for Lumenax, the Lightbringer and Sonuvox, the Songweaver.


  • Added new battler sprites for the mini-boss, the Goliathan and the common enemy, the Florrupted.


  • Cleaned all of Veta's overworld sprites (This includes her normal and corrupted variations).


  • Cleaned the Dead Deman Guard overworld sprites.


  • Cleaned Justin's overworld sprites.


  • Cleaned the Deman #3 overworld sprites.


Game Changes

  • Added a new sign onto the Finima Barracks building.


  • Added a new shopkeeper NPC in the Finama Goods in Chapter 7.


  • Extended the True Ending.


  • Added new dialogue between Veta and the New Lumenia Guards to involve a few sarcastic remarks here and there.


  • Added new dialogue for the Finima Village Hall Guards after speaking to Chieftain Tenark in Chapter 1.


  • Added the ability to open the chests in Illune Manor in Chapter 4.


  • Cleaned up the layout of items in the Shop Menus.


Battle Changes

  • Updated several abilities to have their Attack types changed from Certain Hit to Physical/Magical.


  • Updated the Blind Status Effect. Blind will no longer Seal basic attacks. Blind will now decrease your Hit chance by 50%. This affects both Physical and Magical attacks.


  • Changed Contasma's ability, Uncertain Gift. It now affects enemies instead of allies and removes all positive status effects on them, but also increases their ATTACK and DEFENSE for two turns.


  • Increased Contasma's DEFENSE and SPELL DEFENSE.


  • Reduced Contasma's Target Rating from 100% to 85% (Same as Desolun's).


  • Increased Shatter's Stun proc chance from 15% to 25%.


  • Lowered Shatter's MP cost from 35 to 30.


Bug Fixes

  • Fixed/Updated several grammatical errors and typos found within Chapter 1: Calling.


  • Fixed the chests found in Illune Manor disappearing after speaking to either Liam or Serah after the Illune Graveyard event.


  • Fixed some empty tile spots found in the Dream World.


  • Fixed the item description for Lavender Concoction.


  • Adjusted the volume levels for the Solena Town theme.


  • Fixed T not giving you the Epilogue after defeating him in the False World.


  • Fixed a few typos found in the True Ending.


That's pretty much all I've got for you lovely people as of now, but do keep note that there's still plenty more ideas and content I've got planned for the game. And as always, if there's ever anything you'd like to see be added or changed in the game, just simply leave a message here on the game's profile page or contact me directly via E-Mail (angus.mccallum1@btinternet.com), Steam (FEARxTHExKANTUS or King Sangos) or Skype (fear-the-kantus).

The game's download pages will now include the new version of the game. The previous versions of the game will still be on here, but I will be changing the primary downloads from version's 1.0 to version's 1.1.

Enjoy! ;D

Announcement

BLANK: Upcoming Post-release update!

Hey everyone!

So it's been just over a week since the full release of BLANK and I have to say, I'm really impressed and pleased to see how well the game's been received so far. I've already received a few pieces of fan artwork, some kind comments and even some helpful comments of criticism and advice from other RPG developers in regards to how I can go about improving the game overall.

But it's not all been sunshine and rainbows for the game (Well it never really is for the world of Transech). There have been a few minor and major bugs to surface after the game's release that have either annoyed a player or impeded their path and some minor changes people have requested to improve the game. While I won't go into too much detail about the future changes, I will briefly give you a small taste on what's to come.

First off, I've been fixing and adjusting some of those pesky typos that have been kindly pointed out to me. With a game as big and word-involved as BLANK, I'm bound to make a few (lots) errors with grammar and punctuation. I've been hard at work to remove these little pests, so hopefully the game will appear much more presentable.

Second, I've cleaned up or replaced many of the dirty sprites that existed in BLANK before-hand. This includes Battler and Overworld sprites.

Here are some examples:



FLORRUPTED - New (Left) Vs. Old (Right)



GOLIATHAN - New (Left) Vs. Old (Right)



NEW LUMENAX OVERWORLD SPRITE



NEW SONUVOX OVERWORLD SPRITE

Thirdly (is that even a word?), I've buffed/nerfed a few of the battle systems, mainly Contasma. Now sporting a well-needed buff on all his stats, hopefully he'll prove to be a much more useful asset to the team, rather than the useless sad spirit he is now.

I don't currently have a set date for the new update's release, but I'd advise to keep a close eye on this page for any further details. That's all for now, everyone!

Announcement

BLANK: The Game's Released!

Crisis Averted! Enjoy the game!

Ladies and Gentlemen, Boys and Girls!

After a year and a half of development time, testing and other production stuff, I am very happy to announce that from this day forward, BLANK is now fully complete. The game can now successfully be played all the way from start to finish and now you can involve yourself in Veta's journey!

And to those who dedicated their time and effort to playtesting the game during its many demo releases, I thank you all from the bottom of my heart. When I first started working on this game, I wasn't sure what to think of it. RPG development was so new to me and I basically just went with what I thought was good. But through the countless critiques and suggestions that many of you have made, I'm now satisfied knowing that the game has only soared in quality because of these comments.

But alas, this is not the end of BLANK's development. I will continue to listen to your feedback and your comments, working to fix, add or remove any features you do/don't like. As for now, I hope the game's in a position to be both playable and enjoyable.

It's been a heck of a ride, everyone. Thank you all for staying with me this long!

Announcement

BLANK: The release is nigh!

Hey everyone!

So first off, I'd like to point out that the release date for the game is very, very, VERY close (20th February). This will be the fully complete released version of the game that is the culmination of a year and a half's work. Words cannot explain just how excited I am the finally release this game!

But I digress, that's not all I'm here to talk about. Now the first thing I wanted to talk about is this cool piece of artwork that my girlfriend made to celebrate the upcoming release of the game.

Cool Art



Now I'm not sure about you guys and girls, but I think this image represents the overarching of themes of BLANK brilliantly. The way that Tenark and the Lieutenant were drawn is just superb and I love how imposing the Guardians are compared to the other characters.

The Original Soundtrack

Now as most of you who have played the game probably know, BLANK has its very own soundtrack (composed by the brilliant Adam Halpin, also known as StygianWhite). As of now, the soundtrack is fully complete and contains over 50 songs, all exclusive to the game itself. These tracks can vary from simple and serene overworld tunes to high-octane battle tracks. Here are some examples that you can listen to!

SOLENA FOREST Theme

NEW LUMENIA Theme

VASH THE DEFILER Battle Theme

LUMENAX Battle Theme

Gameplay Updates

Now let's briefly go over the gameplay updates I've made. I've sat through piles of notes and comments from everyone and I'm even still going through some of them as we speak. So I've taken almost all of the feedback you guys have given me and I've worked hard to implement changes and other things to the game in the hopes of making it less buggy and more enjoyable.

First off, I'd like to touch on the items. So as those of you who played the game know, the economy was well... pretty broken. Since BLANK is my first game, I thought managing an enemy currency system would be easy. I was wrong. Oh so very wrong. What we had in the end was players buying Shards and Potions in bulk and making the game's more climactic bosses look like a joke. It was funny to hear about this, yes, but in the long run it really killed any sense of tension the player had at the end-game. So as a result, here's what I've done.

  • 1: Shards will no longer be sold in shops and will instead be replaced by a group of items called the Bias. These are temporary Buff items that will only increase specific stats and last for five turns.


  • 2: Every single item in the game has had its price ramped up. No longer will you be able to buy potions in bulk.


  • 3: Enemies will now drop less gold than they did before. You will still be able to grind enemies for loot, though it will take a bit longer than before to do so.


Now these are just the small changes that will be coming out with the game's release and make no mistake, these are not set in the stone changes. If there's anything that the general public doesn't like with the economy or game mechanics, I am always willing to update these systems, via patches in the future. But regardless, I'm hopeful that these changes work out for the better.

Final Comments

I guess really at the end of the day, I'm thrilled to be at that final stage where I'm about to release the full game after all this time. Now if the game doesn't get as well received, that won't bother me in the grand scheme of things. BLANK's my very first RPG title and I know that there were many things I could've done to improve it, but developing games is a learning experience and what an experience making BLANK has been for me.

Take care everyone! I hope to update this Home Page soon!