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Game update from Version 1.12 to 1.14.

  • Pad
  • 09/10/2016 09:02 AM
  • 529 views
Hell Gates has received a few adjustments following the feedback of Reviewer NeverSilent. The overall speed of combat was increased for the early game since players deemed it too slow. Most of the changes are boss tweaks and the difficulty was toned down in a few parts to reduce frustration. The major change here is that the special attack was completely reworked so that it no longer pauses gameplay and takes control away from the player. This is one of the biggest changes to the Hell Gates combat system in the last decade! Any feedback to this new feature is appreciated since I turned somewhat blind after getting used to the old system for so many years.

Changelog

Gameplay
- The special attack was redesigned. You can now move freely during the execution but you as well as the enemies canĀ“t start attacks in that time. Receiving fatal damage in that time span will leave you at 1 health point.
- The first boss encounter was redesigned. It should be a bit easier now as the unavoidable damage part was removed.
- The ice boss no longer moves while invisible, making it easier to hit and avoid.
- The minions of the true final boss attack less frequently and you can walk through a few of them in their recovery phase.
- You can now attack slightly faster as the readiness bar fills at 0,4 sec intervals instead of 0,5 sec.

Quality of Life
- When obtaining the helmet key item, a vision will show you where to go next. It will also be marked on your map.
- The save book before the final boss was repositioned slightly.
- The monster book in the first shop disappeared and is automatically added to your collection. This was done to avoid confusing new players with seemingly useless items. Note: if you use a save game from the previos version you still need to buy that book.
- A few icons were added to the spell learn menu in the futile hope to make it clearer to new players.
- The enemies in the first jungle area no longer step on the area exits. This prevents players from accidentally changing the area while chasing the enemies.
- The sign in front of the jungle area now contains a hint on how to find bonus areas in the jungle.
- Health of crabs and snakes was slightly readjusted to make them less durable.

Bugfixes
- A bug was corrected in the Wind Palace when entering and leaving the upper level.
- A few walls were not solid in the area where you learn magic spells, this was corrected.
- It is no longer possible to open the save menu during the true final boss fight.

Posts

Pages: 1
NeverSilent
Got any Dexreth amulets?
5329
Thank you for making all these improvements, Pad! I'm really impressed that you went back to change so many bits and even core mechanics after all this time. I will definitely try out this new version in the near future. I think it's been long enough since I played Hell Gates for the first time that it will be interesting to go through it again now.

Keep up the great work!
Pages: 1