• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Dev Page on Tumblr!

The underground world of Labyrinth is a dangerous place, but not quite as dangerous as the surface! Thousands of years have been spent by various walks of life settling down in different parts of the Labyrinth, going about their lives just as they would if the unstoppable forces on the surface weren't there. But lying within the center of the Labyrinth is a being only spoken of as a mere myth, one who has the power to grant any wish, that is, to whoever can reach him. Many have made it their lifelong duty to find the center of the winding labyrinth, only to be stopped by Natural perils that the labyrinth offers, or the greedy foes who stop anyone trying to progress.
In this game, you play as Olli, a young soul who has been tasked to find their two sisters. Your adventure will send you throughout many parts of the Labyrinth, and meet strange characters, many of whom want to kill you, very badly! So be careful!



Ollimio is an rpgmaker game I have been working on for almost a year now. Nearly everything in the game (nix the engine itself and a few tracks My good friend Alex Sandberg has provided) has been a personal project. Though the game is mostly story-driven, a few unique aspects to the game, such as farming, fishing, and weapon crafting will be present. The entire story to Ollimio is complete; mapping out that story through rpgmaker's engine and creating all the music & art warrants unknown deadlines, but provides an interesting backdrop to a story I've wanted to tell for a long time. I would like to push out a demo out this year that will include the entire first chapter (of 9), and show off the farming mechanic. Can't wait to show you all!

-JR

Latest Blog

A Few Current Game mechanics and progress report

Ollimio is nearing it's first year in production, and a lot of time was spent taking advantage of the limitations rpgm2k3 has set. I'm not much for writing out lengthy scripts, but as I strive to make the game not only look pretty and having an engaging storyline, a good chunk of that year has been spent on setting up simple but effective game mechanics that try to be unique and reputable as far as old rpgmaker standards go.

In this small pocket of land shadowed by "towering" trees, we can see Olli and Gwyn tagging alongside eachother. Caterpillar systems are common, but an addition to other things Ive put on overhead maps to make them more animated. Another one of those additions will be mapped enemies that will being you to their battle screen if you collide with them. Some of them being passive, while others will actively seek you out; but none of them will move until you do, adding a sort of puzzle element if you're wanting to avoid confrontation. But the battles arent that bad, honest!!

Through the benefit of DynRpg and Hp2, battle screens have been cleaned up and altered away from 2003's default (and kinda horrid) ATB battle system toward a more managable and less infuriating wait system; I also removed the auto-battle and near-unusable "run" option (which is already a given option among each party member, so why was it even there to begin with???). Enemies WILL NOT attack until you've selected your course of action, and depending on the enemies speed compared to each party member, may sneak in 1 or even more actions before your party member's TP has filled. Defensive strategies and stat-altering among your team will play a very large role in each fight!

As far as the game is currently and what I have planned for the story, I am relieving Chapter 1 from a finite release date until I know exactly what all I have planned. Usually that sounds like trouble from anyone else, but I don't plan on letting anyone down! I think you all will be pleasantly surprised.
  • Production
  • Point4
  • RPG Maker 2003
  • Adventure
  • 06/19/2015 06:19 AM
  • 11/21/2023 09:27 PM
  • 02/14/2018
  • 104977
  • 145
  • 1101

Posts

Pages: first 12 next last
When will this be finished? Hopefully someday.
author=Gustavo_piffer_2
Hey check this


*Edited by Marrend - Corrected youtube link/tag.

some names are wrong because it is a prototype
and where are the nine chapters? where is the file to download?
Hey check this

*Edited by Marrend - Corrected youtube link/tag.
This game has a wonderful art style and atmosphere. your hard work has shown greatly. I hope more people see this and play when the full version comes out!
it reminds me a lot of undertale- which coming from me is a compliment, lol. This is a really beautiful game!
This demo is so great, I already love this game!
And the soundtrack is so good too, it reminds me of Bomberman!
Punkitt
notorious rpgmaker 2k3 shill
3341
Awww, that was it?! You left me hungry for more, darn it!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
Congrats on getting a download out. I'm eager to try this!
author=Solid89
I can't wait to try the demo when it comes out. :] I love the look of it, very charming. I'm interested to see where this goes.

With all the custom mechanics and graphics, Any interest in a custom battle system for the game?


For the most part the battle system will remain the same, but I've frankensteined some things into it to make it less annoying.
I can't wait to try the demo when it comes out. :] I love the look of it, very charming. I'm interested to see where this goes.

With all the custom mechanics and graphics, Any interest in a custom battle system for the game?
author=MKnance
subscribed hope this isn't dead

nope
Count me in! Looks amazing!!!
This game looks nice. I can't wait to try it.
reminds me of Pokemon so much. Can't wait to play. CM
I wanna follow this project. It looks quite promising and beautiful. :-)
I've been following the dev blog and it looks so cute!
Notoh
*Deeply Thinking*
1932
Really liking the style this game has going on. Definitely subbing.
Pages: first 12 next last