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Lasting Dreams borrows inspiration from The Legend of Zelda. It uses unique Rm2k3 Run-Time Package edits with side scrolling map design. The custom built RM2k3 action combat system is functional, layered, and intuitive.

An evil Politician has gained immeasurable power. Defend the world from evil! Explore several dangerous dungeons. Solve clever puzzles of cunning and skill. Collect resourceful weapons and magic. Defeat deadly bosses and monsters. Collect mystifying treasure. Play challenging and creative mini-games. Airship battle against dragons and level up offensive capabilities!

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  • Completed
  • Infinite
  • RPG Tsukuru 2003
  • Adventure
  • 07/01/2015 12:45 AM
  • 08/02/2018 05:30 AM
  • 07/30/2015
  • 34006
  • 37
  • 712

Posts

Pages: 1
Frogge
"nothing can beat the power of gay"?
10597
This looks interesting! Get hype! Subbed!
JosephSeraph
奇跡なゲイパワー♡
6847
KBDSGKJADBFGKANDFJKABDFJGHABDFG THIS GAME LOOKS AWESOME
This game looks totally rad! It's good to knew that 2003 games can still be something impressive, and not only YumeNikki-clones.
Subbed ~
I love how you tweaked the RTP to look side view, I did this once but you made a wonderful work here! So nice.
I tried to play the download. However it keeps telling me the 2003 rtp isn't installed and registered. Even though I have installed the Rtp. ::(
JosephSeraph
奇跡なゲイパワー♡
6847
Now that there are two different RTPs you need to make shure you have the right one installed xD
author=JosephSeraph
Now that there are two different RTPs you need to make shure you have the right one installed xD


Where can I get the correct one?
author=captainregal
author=JosephSeraph
Now that there are two different RTPs you need to make shure you have the right one installed xD
Where can I get the correct one?

Hey sorry I thought I added all the necessary resources to play without the RTP, but never got around to testing it. I think the game was actually built with the unofficial version of Rm2k3, which may be why you're having trouble. I wasn't aware of the different versions when I made the game page, and the game was actually a project I started in 2005. I've updated the game profile to accurately reflect the game's engine. You may want to try the rtp available on "http://crankeye.com/?page=downloads". Let me know if it works out for you.
author=Infinite
author=captainregal
author=JosephSeraph
Now that there are two different RTPs you need to make shure you have the right one installed xD
Where can I get the correct one?
Hey sorry I thought I added all the necessary resources to play without the RTP, but never got around to testing it. I think the game was actually built with the unofficial version of Rm2k3, which may be why you're having trouble. I wasn't aware of the different versions when I made the game page, and the game was actually a project I started in 2005. I've updated the game profile to accurately reflect the game's engine. You may want to try the rtp available on "http://crankeye.com/?page=downloads". Let me know if it works out for you.


Got it working thanks. Will be playing and making notes for feedback!
Got it working thanks. Will be playing and making notes for feedback!

Awesome! Thanks, can't wait!
author=Infinite
Got it working thanks. Will be playing and making notes for feedback!
Awesome! Thanks, can't wait!


Alright, I have played for a few hours and it seems as if I cannot get any farther. I'm going to Pm you so that I don't post a ton of spoilers.
Adon237
if i had an allowance, i would give it to rmn
1813
This game has been amazing up until I got to the world map for the first time. The Parallel Process lag is so awful I couldn't play it anymore. :(
I've been playing the "Quest for the Holy grail" mini game for over 30mins and I just can't find it...
Is not being able to find it a pun?
or if it does exist then do you get something for completing the game?
author=Ruesiken
I've been playing the "Quest for the Holy grail" mini game for over 30mins and I just can't find it...
Is not being able to find it a pun?
or if it does exist then do you get something for completing the game?


It is sort of a pun... You and the Holy Grail are randomly placed in the world, and the world is pretty big (350 x 500). It's possible for it to spawn on the same screen as you... There is currently no reward for finding it. Though I feel bad about that after you've spent so much time looking. I can add in a reward from the Wizard in an update, any suggestions? (There is a variable associated with collecting them already programmed in so if you find one now transferring your save would give you credit)
lol no need to feel bad,
you made up for it by making a really great game ;)
I actually think it's kind of funny that I spent so long and din't find the grail...
I would be quite a laugh to say that you should have the game with no grail at all XD
but that's just my warped sense of humor :P
I finished playing and I decided to give you a review filled with thoughts and ideas!
You're doing a remarkable job, I can't wait to see what future works await you!

-Edit-

I think RMN rejected my review because I lack a BA in "Reviewing" (according to their rules and regulations *Grumble Grumble*)
So here's my review / notes for you:

This is a great little game that deserves some love from the community as well as some refined touches, but overall this is a project that 'd love to see taken to the next level.

It's not often we get a game of this style and was relatively fun all the way through, what it lacks for in polish, it makes up for in opportunity.

The story follows a pirate who haphazardly falls into the mix of an ancient lore. He is then charged with the responsibility of saving the world.
The story was ok for what it was, We knew that out hero was somewhat of a silent protagonist who ended up saving the world due to it having an effect on him as well. That was fine. The villain had exposition and goals, he was shown that he had power and he wasn't afraid to use it to reach his goals.
The only thing I would comment on would be your side characters.

It almost would have been worth while to write out the girl with the pink hair and replace her with Dalla entirely. You rescue her in the woods but she's not captured by the villain, but you return to the dungeon later in the game to retrieve her stolen artifact which warps you to the art gallery.
Be careful of adding characters that aren't fully necessary, it only serves to make the plot more convoluted.

As I said, there are great opportunities for this game to grow. Here are some things I'd like to point out:

1) Over world Map: I love the concept you have for this and with some fine tweaking it could be amazing. The ship should not move on it's own, I appreciate what you were trying to do but it made it more difficult when trying to maneuver around the enemies and more so when trying to kill them. Speaking of the enemies... there needs to be a lot less. I assume this was to make flying more difficult but it came off as irritating since dying has no real consequence and there's no way to regain health for the ship without dying anyways. In turning down the enemy numbers, you could have one large boss enemy that roams the map. This would give you a good reason to grind the ship's level up.

You stuck coordinates on the bottom of the map, you should totally take advantage of that! make some islands invisible until you are given the coordinates of an island (and secrets) and it appears once you go to that very spot!

2) Levels: Overall I really liked each level as they were all different and had you use a variety of tools to get past a challenge, much like Zelda. It's in this statement that I would recommend that this strays from the leveling up system and adopts a metroid approach for item expansions. There were many times I would reach a boss, but I was soo over powered that it became to easy; with the amount of work that you put into this game, I really wanted to enjoy it's difficulty as well. This would be a great idea of you were to use bombs like in zelda, blowing up secret walls and getting power ups... Pirates love treasure after all ;)

3) Enemies: I enjoyed the enemies but what may serve you best is have more of a variety that are weak to certain weapons. for example: if slimes were weakest to knives, then those items would never become stale and I'd rotate them into my use. The dojo was a good idea, but again, variety is the spice of life. I did however really like that the arena's with the guards had different layers to them, so do more of that!

4) Extras: I'd be lying if I said I wasn't hoping for something special when I acquired 11 crystals out of the prophesied 10. The secret to keeping completionist gamers like myself happy: the more extras you have, the more of a reward you have to have at the end. Most of the time it can be an alternate ending, but what we really really love is a super secret final boss and alternate ending! perhaps that's a tall order for you, but he same rule applies to AAA games as well.

Overall I really liked your product, it needs some tweaking yes, but I'd love to see this project grow into something bigger / better or even new. You're on the right path!
KEEP GOING AND DON'T GIVE UP!
4.5/5
author=Ruesiken
I finished playing and I decided to give you a review filled with thoughts and ideas!


Thanks for your feedback! I really appreciate it! I had considered some of the ideas you mentioned like areas hidden with the map coordinates, as well as having more difficult bosses, or enemies with weaknesses, but strayed away from some of them in fear of discouraging players from continuing if things were too hard. My motivation to add things in the game was drained after completing the main quest. I'll make tweaks if people complain about getting lost, or stuck at bosses, but other than that I have no interest in added any more side quests or things of that nature. (that energy will be put into my new project "Ascending Dreams", game page coming soon)

The girl with the pink hair was supposed to play a more important role in Bishop's plan, but I sorta left it alone, not sure why. I'm more into games like Zelda 1 and Metroid where the story is secondary to exploration and gameplay. I tend to dislike games that take too long to get started and overloading dialog.
Good for you!
You have a great outlook.
get the project out there, collect feedback and work with it on a new project.
Its a good idea to not get too hung up on making edits for the game that already exists but to continue moving forward with future projects!
I played a little bit of your Demon Dreams and I can see a vast improvement between games.
Keep moving forward, you're going to amazing places fast!
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