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Like Legionwood? Check out the sequel! http://rpgmaker.net/games/3811/

In production since 2007, Legionwood: Tale of the Two Swords is an epic length traditional role playing game created in RPG Maker VX which was completed in late 2010.

Featuring accessible, familiar gameplay reminscent of the early Final Fantasy titles, Legionwood offers you a 20+ hour long quest set in a massive fantasy world filled with challenging enemies, involving quests and tons of character customisation options with the in depth AP Character System.

The world has been at peace since the Great War ended 1000 years ago. Now, an ancient antagonist is ready to set in motion a plan that has been in the making for centuries. Take control of Lann Northshire, an ordinary peasant who is unwillingly thrown into a conflict that will soon engulf the entire world. The fate of Legionwood hangs in the balance. Will you be able to restore peace to the land? With a thrilling story of love, revenge, war and peace, Legionwood is an adventure that you won't want to pass up!

Latest Blog

Legionwood: Mysteries of Dynastland DLC now available!

Wow, talk about not meeting deadlines, right? Some of you might remember that I annouced a Legionwood expansion pack, way back in late 2010. Although it ultimately ended up being cancelled due to hard drive failure, I managed to recover some of its assets a few months ago and, rather than doing the logical lazy thing and recycling them for Legionwood 2, I decided to piece them together and release the resulting mess.

So then, this is the Legionwood expansion I promised all those years ago but never actually delivered? Well, not really. But it's still a pretty cool addition to the Legionwood world.



Legionwood: Mysteries of Dynastland is an expansion pack/DLC for Legionwood: Tale of the Two Swords. Featuring a huge new story dungeon set in the midst of the game's chaotic fourth act, as well as a considerable number of all new optional endgame quests, a revised final dungeon and over a dozen new Techs to learn, it expands the original game's playtime by at least three hours and adds several long awaited features to game, including a graphical world map and quest journal.

The main addition in Mysteries of Dynastland is the titular Dynastland dungeon, which takes place between the Sealed Library and Lost City Crebt areas in Chapter 4. This sprawling dungeon crawl is filled with new enemies, puzzles and challenges to test your skills against, and also reveals the never-before-seen backstory of Zanthus and his long lost homeland as your party searches for the mythical Purity Crystal, an ancient Precursor artifact rumoured to be able to manipulate time itself.

Other notable additions to the game include 12 brand new Techs, including unique Techs exclusive to certain characters, a new set of powerful Dynastland equipment, a late-game "scavenger hunt" quest that will take you to the furthest corners of the world, a complete overhaul and rebalancing of all late game content and an expanded final dungeon with a new, harder version of Castoth to fight -- in both the normal and "true" varieties. Overall, it pretty much turns the final act of Legionwood into a completely new game, which was one of my main goals as I was always rather unhappy with how rushed that part of the game turned out.

Anyway, if you're itching for some new adventures, you can grab the DLC here. Simply point the installer to your Legionwood directory and extract, overwriting files when prompted. In order to experience the new content at the appropriate difficulty level, I recommend either starting a new game or loading a game that was saved before the Sealed Library, though most of the new content except for the Quest Journal can still be accessed otherwise.

Check out these screenshots to see some of the new locations in the game:









And with that, I'm off to work on Legionwood 2 again. Happy adventuring! :)
  • Completed
  • Dark Gaia
  • RPG Maker VX
  • RPG
  • 11/02/2008 11:38 PM
  • 01/03/2023 05:44 PM
  • 07/03/2011
  • 1576804
  • 170
  • 42756

Posts

Yeah, I've fixed all docking bugs like that for the next and final release.
WE CAN WRITE OUR OWN DAMN CUSTOM PAPERS THANK YOU VERY MUCH NOW GO THE HELL AWAY AND DON"T EVER COME BACK STUPID SPAMBOTS
Bloody hell, they really seem to like this game. ^.^ I'd take it as a compliment, though a really annoying one.

In other news. I really like what you've done with the game lately. Not to say I didn't like it before, but it seems a bit... IDK, tighter? Or something. Need more to play. ^_^
i noticed that i can walk on table of the fruit seller who gives beast book :D

and wasnt that one dragon called Forest Wyrm... i thought Wyrm has no wings and no legs...
that isnt important just had to write that :)
O_o
Opened your game in RPGVX (just to check how u did that all ;P)
where u got those sprites in icon set
other RPG makers?
I played the game for about an hour and I'm in the sewers with the heated water now.

The game looks nice but there are some things imho could be better.

The first thing is that the game is to hard in the beginning, a hard game is of course very good! But it should start easier in the beginning and becomes harder as the games progresses. Enemies that take out half of your HP in 1 hit is not even funny. I recommended that you balance that a bit better. I dunno what your target audience is, but people who never played an RPG might get nuts ;).

The second thing that bothered my a bit is the dungeon design, it looks a bit like you used the random map generator to create them. The dungeons look like mazes without any interesting distinct places in them. I have only seen a bit of the game so that might get better later on.

The rest of the game looks good, I really like the AP system. I will play it some further later on and comment on it.
Hi. In the next and final version the beggining of the game's difficulty is addressed to make it a lot easier. And yes, I used the dungeon generator earlier on but in the later parts of the game you'll find my dungeon design improves quite a bit. Glad you're enjoying it!
comment=31412
Hi. In the next and final version the beggining of the game's difficulty is addressed to make it a lot easier. And yes, I used the dungeon generator earlier on but in the later parts of the game you'll find my dungeon design improves quite a bit. Glad you're enjoying it!


Ah that's good, though I would recommend that you adjust the beginning dungeons as well. It's the first thing people see :)
I don't have much of a problem with the dungeon maps actually, but they could be done differently. :)
Yeah I might actually redo them if I get a chance.
Just downloaded this. About to give it a try. :)
Thank you, Dark Gaia Studios for creating and sharing Legionwood with the rest of us. I am absolutely hooked, and can not wait for the game to be finished, and, for the sequel to follow.

Rush.
It's so hard to tell if bots are bots or not... :/
i am a spam robot
*subscribes to kickass game*
Get out of here spambots! No seriously though, if people are sending bots over just to play my game, I'm veyr very flattered.
For my part, I am not a bot, well...er...that's right.

I am not a bot, and I'm sticking to that story.

Anyway, I figured I would add that I also liked the whole idea of assigning extra points when gaining new levels. During my last play through, For my Fighters, I raised both attack and defense. As for my Mages, I raised defense and intellect. In the end, however, I ended up with what felt like generic characters and decided that during my next run through, I would think more outside the box.

Another thing I really enjoyed about the game: Manageable dungeons. In some games, the player must spend hours and yes, even days exploring and mapping, and while exploring and mapping ARE a fun combo, as far as RPGs go, too much of anything, even a good thing can ultimately lead to boredom.

Oh, I also liked the little things, such as the naming of characters, and the fact that while walking about, the player get's to see all of the party, and not just the lead character. Ah well...I guess I'll shut up now.

Rush.

Crap. I just found out that Legionwood II uses a class based character system. What a way to suck the fun out of what was a good thing, and...how utterly unoriginal. Seriously.....I would rather "PAY" to play the sequel "WITHOUT" the new class based system, rather then playing it for "FREE" with it in place in the sequel.

Rush.
I'm glad you like playing Legionwood. Don't worry about the sequel yet... Yes, it does use a class based system, but it's not as rigid as you think. You get to morph the classes as you like, choosing what paths they take and what skills they learn/stats they increase. For example, you may start with a Mage character who could end up as one of many specialist mages, like Necromancer, Cleric etc. It's a bit like Dungeons and Dragons if you know that.

And who knows, I may just end up replacing this with a whole new system anyway.
Sorry, big mouth on my part. I'll no doubt give whatever you create a try.

Is this in or out of the full version to come?

Collect, raise and summon 6 elemental spirits to aid you in battle! Summon level up, learn skills
and fight just like your party members!

Rush.
hií, i'm kinda stuck in that ruins of the archipelago. i´ve found those men i was supposed to find, and i went back to the "mojor'" of that little city. he just starts to talk about some sort of artifact. so i went back but i can't find whatever i'm supposed to? or what the fuck killed thouse dudes.