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Like Legionwood? Check out the sequel! http://rpgmaker.net/games/3811/

In production since 2007, Legionwood: Tale of the Two Swords is an epic length traditional role playing game created in RPG Maker VX which was completed in late 2010.

Featuring accessible, familiar gameplay reminscent of the early Final Fantasy titles, Legionwood offers you a 20+ hour long quest set in a massive fantasy world filled with challenging enemies, involving quests and tons of character customisation options with the in depth AP Character System.

The world has been at peace since the Great War ended 1000 years ago. Now, an ancient antagonist is ready to set in motion a plan that has been in the making for centuries. Take control of Lann Northshire, an ordinary peasant who is unwillingly thrown into a conflict that will soon engulf the entire world. The fate of Legionwood hangs in the balance. Will you be able to restore peace to the land? With a thrilling story of love, revenge, war and peace, Legionwood is an adventure that you won't want to pass up!

Latest Blog

Legionwood: Mysteries of Dynastland DLC now available!

Wow, talk about not meeting deadlines, right? Some of you might remember that I annouced a Legionwood expansion pack, way back in late 2010. Although it ultimately ended up being cancelled due to hard drive failure, I managed to recover some of its assets a few months ago and, rather than doing the logical lazy thing and recycling them for Legionwood 2, I decided to piece them together and release the resulting mess.

So then, this is the Legionwood expansion I promised all those years ago but never actually delivered? Well, not really. But it's still a pretty cool addition to the Legionwood world.



Legionwood: Mysteries of Dynastland is an expansion pack/DLC for Legionwood: Tale of the Two Swords. Featuring a huge new story dungeon set in the midst of the game's chaotic fourth act, as well as a considerable number of all new optional endgame quests, a revised final dungeon and over a dozen new Techs to learn, it expands the original game's playtime by at least three hours and adds several long awaited features to game, including a graphical world map and quest journal.

The main addition in Mysteries of Dynastland is the titular Dynastland dungeon, which takes place between the Sealed Library and Lost City Crebt areas in Chapter 4. This sprawling dungeon crawl is filled with new enemies, puzzles and challenges to test your skills against, and also reveals the never-before-seen backstory of Zanthus and his long lost homeland as your party searches for the mythical Purity Crystal, an ancient Precursor artifact rumoured to be able to manipulate time itself.

Other notable additions to the game include 12 brand new Techs, including unique Techs exclusive to certain characters, a new set of powerful Dynastland equipment, a late-game "scavenger hunt" quest that will take you to the furthest corners of the world, a complete overhaul and rebalancing of all late game content and an expanded final dungeon with a new, harder version of Castoth to fight -- in both the normal and "true" varieties. Overall, it pretty much turns the final act of Legionwood into a completely new game, which was one of my main goals as I was always rather unhappy with how rushed that part of the game turned out.

Anyway, if you're itching for some new adventures, you can grab the DLC here. Simply point the installer to your Legionwood directory and extract, overwriting files when prompted. In order to experience the new content at the appropriate difficulty level, I recommend either starting a new game or loading a game that was saved before the Sealed Library, though most of the new content except for the Quest Journal can still be accessed otherwise.

Check out these screenshots to see some of the new locations in the game:









And with that, I'm off to work on Legionwood 2 again. Happy adventuring! :)
  • Completed
  • Dark Gaia
  • RPG Maker VX
  • RPG
  • 11/02/2008 11:38 PM
  • 01/03/2023 05:44 PM
  • 07/03/2011
  • 1576835
  • 170
  • 42756

Posts

i really like the game because this is the second game i know that has save crystals that heals the party and save the progress.
Well the other game i know it automaticly heal the party. Its called Mardek RPG and it has 3 chapters. :P
author=Dark Gaia
Wow, it really took 5 years for someone to discover that? I'd better update it and make sure Greenvale's off limits until the rest of Chapter 3 has been completed.

I could've sworn I'd made it so there's a guard at Peregrin Canyon if you haven't completed Chapter 3 though. Is there some other way to get to Greenvale on the world map that I've overlooked (ie. sailing around the back of the continent)?

Yeah, you get in by sailing around the western side. But it hasn't been there for 5 years - there used to be rocks in the water to block this path. They must have gotten removed in a newer version (my old install says build 6 if that helps) or as a result of installing the DLC.
I'm having a problem when first entering Ascog castle where i get an error message telling me that the Legionwood launcher has stopped working. I've looked around and noticed other people have had this problem and you told them to mute the volume because of a problem with some computers and the audio file but even when i tried this it still happened. If there is anything additional that could solve this problem i would greatly appreciate it.

On a lighter note though I'm loving the game and it has become one of my top favorite games so far. Hoping to finish it once the problem has been solved.
is the maker of this game still working on it? ):

there's some pretty major mistakes~ like at the forgotten citadel... DX

like.. the one where if you clear the middle orb before the right orb, it disables both....which almost made me rage quit, cuz i dint have any backup saves.. then i realized something...

(i don't know if foolishly, or thankfully the maker left the game unlocked/encrypted and i could fix this myself, he set the middle and right orb, to Orb6 when he designed the right one to be Orb7, really easy fix....)


and i'm not quite sure why..but if your party is.. Alexis Zanthus Thyrra,after the first flash back scene after 2 orbs is finished.- Liarra gets put into party slot 5(reserved for special) and will stay there until reorganizing the party again.


also... this line of dialogue in
Greenvale chiefs hut

is set to Liarra's face portrait, but uses the code to display Lann's name

\c\n:\c Castoth's servant Terminus has taken the
Two Swords from us. \.\.This war is simply him
attempting to uncover the locations of the


also~ some of the INN's are missing fade in commands if you refuse to save. might wanna check INN on those...
Hi everyone. I'm quite busy at the moment with my entry for Degica's NaGaDeMo contest, but one last patch for Legionwood 1 might be in order.

@Tirear: Ah, I see what you're talking about. Yes, they were removed in the DLC to allow the player to access an area for the scavenger hunt quest, but I obviously didn't block off access to Greenvale.

@LtWolf: If you email your save file to me at dark_gaia@live.com.au, I'll take a look and see if I can bypass it for you.

@Land: The Orb issue should be fixed now. You need to download the 1.2 Update patch and install it. This corrected bugs in the DLC quest, which is in the Forgotten Citadel.
like i said in my post haha, i already fixed and got past that issue myself.

ive really enjoyed the game, just about finished it now. after only playing it for 2-3 nights.
my only complaints are, all bosses are abuseable.. you really should remove SP regain from there ai... a full INT mage can render any boss completely unable to do anything, because they will simply regain SP, and a mage can just take it away again.
abuseable on every last one of your bosses...it's like a stun spell that cannot be immune. but thats just something i noticed~

along with your 900khp rift boss being cheesed with stun spam or SP drain...

loved the story so far, and how you made plot points, and things in the story more obvious to the player then it was to the cast of the game. making it rather predictable what was gona happen in the next few scenes.laughed at how many cliches you used though, all in all good, a game so similar to the good old day of gaming.

it's a shame (for me at least) that your sequel is commercial, so i wont be able to play it. i really enjoyed legionwood, good job on it.

aside from the few bugs here and there, which were mostly minor.
I'm glad you enjoyed it. Yes, it was supposed to be a love letter to the old SNES games, cliches included. I really should get around to tweaking those bosses someday. In Legionwood 2 they can't be abused, but it's a little bit harder to program the same attack patterns in Legionwood 1's engine.
Hello Dark Gaia!
I have to say that you make really good games!
i liked the one night(specialy the ON2) and leginwood(not finished tough) and still to play L2.

well, i have to play the expansion too. but i have to say things that i don't know if you corrected them or not in the expansion:

1.
in castoth dream, i gave liara another name and then lann says that her name is liara instead of my name.

2.
I realised that you can put more than 4 party menbers xD

3.
and i found some typos, not sure where tough...

This was all before i play the deluxe version tough!I know that i probably had to play it first but...well....

that is all :)
This is a really fun game. One question though: the Tech store in Makir sells to techs that none of my characters are able to learn. Is this a bug or is there some way to unlock them?

Also the Orb of Origin still crashes the game even with the Patch.
That has to be a bug. Which Techs are they? I'll take a look and see whether they've been accidentally disabled.

Also I keep meaning to remove the Orb of Origin, as it doesn't actually do anything since you get the ultimate equipment right after the Rift fight anyway (it was supposed to unlock a room that had the ultimate equipment in it) but alas I keep forgetting!
Astral Blessing and Anathema.

Anyways yeah, this is a pretty good game. I was able to beat the Rift Dragon without losing a single hp though. Guess Precursors just didn't know how to use their submachine guns.
I just started a game with the latest download and patch installed. Rested at the inn in the first town and when prompted to save, I chose no. Then the screen blacked out. I can still move around and access the menu but cannot see anything. Is there a fix for this?
author=LtWolf
I'm having a problem when first entering Ascog castle where i get an error message telling me that the Legionwood launcher has stopped working. I've looked around and noticed other people have had this problem and you told them to mute the volume because of a problem with some computers and the audio file but even when i tried this it still happened. If there is anything additional that could solve this problem i would greatly appreciate it.

On a lighter note though I'm loving the game and it has become one of my top favorite games so far. Hoping to finish it once the problem has been solved.


Hey, Dark Gaia!

I used to have the same problem as LtWolf, so I decided to download the patch, thought it'll fix it maybe. Now it gives me this message after the game goes dark "Script 'Scene_QuestJournal' line183: NoMethod Error has occurred. Undefined method 'include?' for nil.nilclass"

Please help!!!

Enjoyed the game so far, but don't want to start from the beginning again.
This error seems to be occurring because the Quest Journal is not present in old saves, which breaks the game in certain places.

The best thing you can do is go back to the original version. Have you tried muting the volume when you enter that area? Or, if you'd like to use the fix from the DLC in the original game, you can copy and paste the Audio folder from the Deluxe Edition into the original game -- this will replace the music track in Ascog Castle with the one used in the Deluxe Edition, which should fix it.

Unfortunately you'll miss out on the DLC content, such as the extra story content and all the bonus quests, but you can at least continue your game.
author=Dark Gaia
This error seems to be occurring because the Quest Journal is not present in old saves, which breaks the game in certain places.

The best thing you can do is go back to the original version. Have you tried muting the volume when you enter that area? Or, if you'd like to use the fix from the DLC in the original game, you can copy and paste the Audio folder from the Deluxe Edition into the original game -- this will replace the music track in Ascog Castle with the one used in the Deluxe Edition, which should fix it.

Unfortunately you'll miss out on the DLC content, such as the extra story content and all the bonus quests, but you can at least continue your game.


I tried to mute the speakers, didn't work. I don't know what original version is, but I have the lates deluxe download. I tried, nothing works.

Now I downloaded just now from here again, going to start a new game, but before I start, questions:

1. Should I download "Note: The 1.2 Update patch is necessary to avoid a rare bug in a late-game quest" this now and install into the forlder before I start a new game?

2.I'd like to install "Legionwood: Mysteries of Dynastland is an expansion pack/DLC for Legionwood: Tale of the Two Swords.", but "Anyway, if you're itching for some new adventures, you can grab the DLC here" doesn't work for me.
So where can I get a download for this expanded pack?

I'm sorry if I'm bothering you, but I like the game enough to start over, and as soon as I finish this one, I'm sure I'll buy the next chapter.

Also, I've read somewhere that you are not going to make games anymore, it's a shame, your games are good, you should go commercial. There're games that I bought for $19.99 that are not half as good as yours. Think about it!!!


Okay, so I understand there's been a bit of confusion. There are actually two versions of Legionwood floating around.

The first one is the version included in the Free Game Bundle. This is the "original" version -- the last version of the game before the DLC pack came out, and this is the one in which the Ascog bug occurs. This one is just the base game, and doesn't have the DLC installed.

The second one is the version available here, the Deluxe Edition, which incorporates the DLC and the main game in one download (the DLC was originally separate, which is why that link doesn't work anymore). In this version, the Ascog bug is fixed because the offending music track has been replaced. There is a "1.2 Update" available for this version which fixes a bug in the DLC quest. If you plan to play through the Deluxe Edition, you should definitely grab it.

If you'd rather fix your existing game save from the "original" version, you can fix the Ascog bug by copying the Deluxe Version's Audio folder into the "original" version's directory, which will replace the music track.

EDIT: As for the quitting RPG Maker thing, it's true that I want to take a long break from it to work on my second novel, but despite myself, I'm still making games. Legionwood 2 was my first commercial game, and Mythos: The Beginning -- a horror themed RPG based on 1930s monster movies -- is in production currently. It was originally meant to be a short game made for the 2014 Indie Game Making Contest, but I decided to withdraw so I could expand the game into a proper commercial release.
author=Dark Gaia
Okay, so I understand there's been a bit of confusion. There are actually two versions of Legionwood floating around.

The first one is the version included in the Free Game Bundle. This is the "original" version -- the last version of the game before the DLC pack came out, and this is the one in which the Ascog bug occurs. This one is just the base game, and doesn't have the DLC installed.

The second one is the version available here, the Deluxe Edition, which incorporates the DLC and the main game in one download (the DLC was originally separate, which is why that link doesn't work anymore). In this version, the Ascog bug is fixed because the offending music track has been replaced. There is a "1.2 Update" available for this version which fixes a bug in the DLC quest. If you plan to play through the Deluxe Edition, you should definitely grab it.

If you'd rather fix your existing game save from the "original" version, you can fix the Ascog bug by copying the Deluxe Version's Audio folder into the "original" version's directory, which will replace the music track.

EDIT: As for the quitting RPG Maker thing, it's true that I want to take a long break from it to work on my second novel, but despite myself, I'm still making games. Legionwood 2 was my first commercial game, and Mythos: The Beginning -- a horror themed RPG based on 1930s monster movies -- is in production currently. It was originally meant to be a short game made for the 2014 Indie Game Making Contest, but I decided to withdraw so I could expand the game into a proper commercial release.



Thanks!!!

Now I understand!!!

I think I'll start a new game with deluxe version, don't want to loose the expanded content.

Continue making great games, I only wish I could.

I'll be watching for new releases.
Hello, again!

I was wandering about "scavenger hunt" quest.

Is it event triggered, or have the treasures been there all throughout the game?

Also when should I do it, before facing Castoth, or can it be done afterwards.

If you can give some hints on whereabouts, would be nice too, because I'd been all aroung the World Map and did pick some nice things.


One more thing, my game crushed a few times in the Crebt. I don't know if it's my computer, which is quite new, or not, I'm playing a deluxe version with 1.2 Update patch.
PHEW!!!!!!!!!!

Just finished off the Rift Dragon, it took me 3hr and a few smoking breaks.

You said you couldn't beat it, but I know, it's not that you couldn't, you just didn't want to.

Love the game, feel sorry it's coming to the end. Oh well, on to the 2nd one.