I've been wanting to make a game with a dark atmosphere for a while now, and the announcement of IGMC 2015 felt like an opportunity for me to finally do it.
Last year, I released Save Point and had a lot of fun making it, but the game was really just about showing a battle system I wanted to try for a while. Now I want to tell a story, and do something different from a RPG.
So I decided to make GUILT, a stealth/horror game made with Game Maker Studio.
GUILT tells the story of a woman lost in a dark forest. The atmosphere is heavy and there doesn't seem to be anything alive in it, but she has to go through it.
While exploring, strange things happen around her as she comes across things that shouldn't be in the middle of a forest.
Discover what's going on in this dark place, why she's here and try to lead her to a safer place.
The main focus of GUILT is exploration. You'll have to walk your way through the forest, sometimes you'll need to jump, climb, ...
But something is in this place. Something follows the woman. She'll have to hide. She'll have to sneak through them. If they see her, then her only hope will be to run... But will that be enough?