• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

I've been wanting to make a game with a dark atmosphere for a while now, and the announcement of IGMC 2015 felt like an opportunity for me to finally do it.
Last year, I released Save Point and had a lot of fun making it, but the game was really just about showing a battle system I wanted to try for a while. Now I want to tell a story, and do something different from a RPG.
So I decided to make GUILT, a stealth/horror game made with Game Maker Studio.

GUILT tells the story of a woman lost in a dark forest. The atmosphere is heavy and there doesn't seem to be anything alive in it, but she has to go through it.
While exploring, strange things happen around her as she comes across things that shouldn't be in the middle of a forest.
Discover what's going on in this dark place, why she's here and try to lead her to a safer place.

The main focus of GUILT is exploration. You'll have to walk your way through the forest, sometimes you'll need to jump, climb, ...
But something is in this place. Something follows the woman. She'll have to hide. She'll have to sneak through them. If they see her, then her only hope will be to run... But will that be enough?

Latest Blog

Dev Update #5

Hi! I added a few screenshots to the Images section to celebrate this final dev update!

That's right, the game's done. Yay, now I can sleep and do things! \o/ So, what did I do since the last update...? Well, let's see...

A lot (and I mean A LOT) of animations are made by amazing artists (AlcopopStar as well as Lighterthief, check them out they do really, really good stuff!), but I had to do a few animations for the main character and all of the animations for the monster thingies. Not impressive in itself, but I've never really done animations before, so this was pretty cool!

Then, the obvious: coding, coding, coding. Urgh, so many stuff went wrong, mostly with the A.I. Many times I thought I'd never be able to do monsters that would properly follow the player, but I did it, yay. They can hear your footsteps and other things now, too. It's far from being perfect, but I'm really glad it came out the way it did. Now they can actually kill you if you're not careful.
Coding also includes cutscenes. There aren't many in the game, but still, it takes a loooooong time to make everything work.

Of course I needed to put story elements in the game, add a few maps, make sure the monster thingies don't move too quick during their patrol... This pretty much required me to launch the game again, and again, and again, until I knew the patrol times to the frame. Not kidding here, I actually had to calculate every patrol so that they don't get out of sync and you can't pass through the monster thingies anymore unless you load your game.

There's also music, sounds and credits (note for next time: don't be an idiot, note who you should put in the credits BEFORE the last day ^_^).
Okay so it must be said; I don't do music or sound effects, and it's for the best. Choosing music and sound effects is actually pretty long and sometimes frustrating. That's right, realizing the music you bought just doesn't fit is not a great feeling, even though the music's great.

Anyway, I'm complaining way too much here. I had a lot of fun this month, even though I'm exhausted. It was a great experience once again, and I do believe this kind of event is the best way to learn how to make good games, and how important the scope of a game is.

So, that's it for now I guess. I'd like to make a trailer as quick as possible, but I'm really not sure I'll be able to do something good, we'll see.

You can download the game in the Downloads section right now! It's a pretty short game and you can play it with the keyboard or a gamepad. I hope someone will enjoy this one!
  • Production
  • MicKo
  • Game Maker Studio
  • Adventure Platformer
  • 07/08/2015 10:10 AM
  • 04/20/2024 08:37 PM
  • N/A
  • 31975
  • 24
  • 210


Pages: 1
Saw this one in the IGMC page, good luck!
Saw this one in the IGMC page, good luck!

Oh hey, hi, didn't see your comment down there! Thank you! :D
Is it ok if I make a play through of this and put it on youtube?
It might attract more people to your game~
Is it ok if I make a play through of this and put it on youtube?
It might attract more people to your game~

Sure! Be aware that there is a music that seems to be causing problems with youtubers though, and I can't do much about it. I guess you'll have to replace it with a royalty free one. It's the one I used in the trailer (the first one you hear): https://www.youtube.com/watch?v=VmCOc6vSwnA
Pages: 1