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Dev Update #4

  • MicKo
  • 07/22/2015 03:43 AM
Hey, it's all starting to take shape! \o/
I got some animations done (and again, a lot of things I can't show for spoilery reasons) and started working on the actual game.
Had to "play" (because it's not really fun) a lot with the enemy AI, but that's boring I'm not gonna talk about that.

Let's talk about stealth! First, let's take a look at this, knowing that jumping and falling animations are not done yet:

That's a terrible way to end a video, sorry!
Anyway, I don't know if you noticed, but the rectangle is GONE! Woohooh! This update is mostly about that; animations. Now the main character looks like a person, and while there are still some things to take care about, it all works pretty well!

There aren't that many animations of the monster thingy I show in this video, but rest assured ; you'll know it when you're about to die! Now, I don't know if it's really obvious, but each time the monster thingy (official name by the way) goes out of the ground, it looks around. It can only see in front of it in a 90° angle, and if you're behind a block it'll pretend it doesn't see you (yep, that's exactly what the code does actually :D).

You may have noticed I bought music and sound effects this time around, hurray. The one I'm using during the gameplay part of this video actually has a lot of different loops, this'll be fun to work with!

I don't have much else to show, but since I'm now able to make maps and stuff, I started just that, so it's really starting to feel like a game. I don't know how much more I'll show in the future, this might be one of the latest dev updates I do before the release next month. We'll see how it goes.

See you next time!