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Dev Update #5

  • MicKo
  • 08/07/2015 10:05 PM
Hi! I added a few screenshots to the Images section to celebrate this final dev update!

That's right, the game's done. Yay, now I can sleep and do things! \o/ So, what did I do since the last update...? Well, let's see...

A lot (and I mean A LOT) of animations are made by amazing artists (AlcopopStar as well as Lighterthief, check them out they do really, really good stuff!), but I had to do a few animations for the main character and all of the animations for the monster thingies. Not impressive in itself, but I've never really done animations before, so this was pretty cool!

Then, the obvious: coding, coding, coding. Urgh, so many stuff went wrong, mostly with the A.I. Many times I thought I'd never be able to do monsters that would properly follow the player, but I did it, yay. They can hear your footsteps and other things now, too. It's far from being perfect, but I'm really glad it came out the way it did. Now they can actually kill you if you're not careful.
Coding also includes cutscenes. There aren't many in the game, but still, it takes a loooooong time to make everything work.

Of course I needed to put story elements in the game, add a few maps, make sure the monster thingies don't move too quick during their patrol... This pretty much required me to launch the game again, and again, and again, until I knew the patrol times to the frame. Not kidding here, I actually had to calculate every patrol so that they don't get out of sync and you can't pass through the monster thingies anymore unless you load your game.

There's also music, sounds and credits (note for next time: don't be an idiot, note who you should put in the credits BEFORE the last day ^_^).
Okay so it must be said; I don't do music or sound effects, and it's for the best. Choosing music and sound effects is actually pretty long and sometimes frustrating. That's right, realizing the music you bought just doesn't fit is not a great feeling, even though the music's great.

Anyway, I'm complaining way too much here. I had a lot of fun this month, even though I'm exhausted. It was a great experience once again, and I do believe this kind of event is the best way to learn how to make good games, and how important the scope of a game is.

So, that's it for now I guess. I'd like to make a trailer as quick as possible, but I'm really not sure I'll be able to do something good, we'll see.

You can download the game in the Downloads section right now! It's a pretty short game and you can play it with the keyboard or a gamepad. I hope someone will enjoy this one!