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No Regrets

GUILT oozes style. One look at the game's images gets across the moody atmosphere, and it's combined with drizzling rain and ambient music. It sets a dreary mood for the platforming stealth that follows.

You play an unnamed woman as she travels through a forest, evading black slimes and coming closer to remembering an event she feels GUILTy about. What is that event? It's ambiguous, but it seems to involve someone dying, perhaps a child. Or not! There's no dialogue and you're free to interpret symbols as you like.


There are certain themes that appear, however.


What few cutscenes there are have a mysterious feeling about them along with some stellar animation, and they really add to the atmosphere.

I'm not very good at platformers, so I died many, many times. The game features generous checkpoints, however, and after careful observation and testing I could get through a room -- on rooms where I'd died a lot, it was extra satisfying to clear them! Every time I thought of giving up, I tried a little harder and managed to get through it, which created a lovely rhythm of tension and relief. This game can be very tense for a simple reason: getting spotted is usually a one-hit kill and is accompanied by a musical stinger. Enemies don't have any visible line of sight though, so there's a lot of guesswork involved in figuring out where you're safe -- while it adds to the tense atmosphere, it was annoying to deal with. Something I thought was an interesting touch was how realistic the jump distance and fall damage felt.

As this was made for the 2015 IGMC it's short, lasting about an hour for me (with lots of dying). It's short but has a great feeling around it, with features that help prevent frustration and some tense chase sequences in addition to the stealth platforming.

Give it a go! I doubt you'll feel any GUILT about it.