ON HIATUS + Reasons For Hiatus
After a long and unannounced disappearance, I reappear with some news:
"Until further notice, Scarlet Twilight is officially on hiatus."
While it's not so surprising, considering the lack of any actual updates, there's a few reasons why I'm putting this on hold:
- After discussing my game with one of my friends, he stated that I've been approaching the game in the wrong manner ever since I started this project. I realized that he was right; I had not actually been making any actual progress, just going around in circles without noticing it.
- With how college classes and other projects have been distracting me, I've had a lot on my plate for quite a while. I've been keeping myself disorganized priority-wise and time-wise, so I need to reorganize my priorities and time management.
- Like before, my friend also pointed out that I was making a game without an actual goal in mind of why my game should be played and what I'm trying to create. Without a clear direction, again, I was just hitting brick walls and not actually moving forward.
So, I need to take a break from this project, and maybe take it apart so I can re-examine it and put it back together in a different way, one with a clear picture of what I'm trying to make and why I'm making it. Otherwise, it's just going to be another game that's just filling up more space in a game library.
I don't know how long the hiatus will last, but I can say for certain that I will continue this project; just at a later time with a clear direction and rejuvenated game-making motivation.