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Announcement

Post-event release

A new download is available with a few fixes from the contest version! First and foremost is the issue raised with transparent windows. To the best of my knowledge/ability, it shouldn't happen. The event-command that has the option to cause the window to be transparent only exists in one place, and even then, the option chosen was to have the message-box to the top of the screen during Cassandra's recruitment event.

That aside, I noticed a wondering monster waltzing right into a boss area. My guess/hope is that it's because the events that trigger the boss fights are "below hero", putting them on the same level as the hero would cause those events to be considered obstructions by the wandering critters.

Minor point, but, I also noticed that players can get behind the guard at the front gate, as I keep thinking in VX/VX Ace mapping-terms. He's been moved down a tile.

Announcement

Open the gates!

Initial offering of this game is GO! Please visit the local downloads page, or that one button in the upper-right that says "Download now"! Saying that, I've quite a bit of time left event-wise. So, if there is something I missed, or is otherwise awkward, please let me know!


As an aside, I haven't really tested to see if this game can be run without TsuK's RTP installed. I inserted a ZIP of the font-fix, harmony.dll, and inserted a "FullPackageFlag = 1" in the INI for good measure. However, it would still behoove me to try running this on a computer without TsuK.

Also, I am very much looking forward to taking a break from gammak. Given some of my commentary of passing out (I wasn't entirely kidding, folks), it seems like a good idea until I jump back into Myriad Cypher (which you should totally play/follow) in a couple days.

Miscellaneous

Plan of attack

Today's focus will be mostly on mapping. I have the first dungeon done (more or less), so, I've got two others to do. Maybe I can fill out creatures for those dungeons as well. I also have some dialogs/story bits written, but, the bulk of that task will probably be staved off until the mapping is done.

Speaking of creatures to fill out dungeons, generic encounters will be typical on-screen on-hero-touch deals. Having that mechanic while not having access to an "Erase Event" command (unless I'm blind, and cannot see it in the sea of event-commands) was an interesting experience to have (not to mention trying to find "Call Common Event", expecting to see that exact phrasing). I am seriously used to VX Ace in this regard. Also, I've created a habit of writing stat-notes for creatures in the various note boxes in VX Ace. I can deal with not having the note boxes, but, having the reference on the critter-sheet has proved useful to me.

On the other hand, having skills that reduce/increase STR/DEF/INT/SPD as well as HP/MP (rather than having a skill that does HP/MP healing/damage that also applies a state that alters said stats with fixed percentages), kinda feels liberating. To be honest, the temptation to have someone have "Never Die" the way it was originally coded is quite high! However, that skill is absolutely bonkers, and I do want to have some semblance of game-balance.
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