Today's focus will be mostly on mapping. I have the first dungeon done (more or less), so, I've got two others to do. Maybe I can fill out creatures for those dungeons as well. I also have some dialogs/story bits written, but, the bulk of that task will probably be staved off until the mapping is done.
Speaking of creatures to fill out dungeons, generic encounters will be typical on-screen on-hero-touch deals. Having that mechanic while not having access to an "Erase Event" command (unless I'm blind, and cannot see it in the sea of event-commands) was an interesting experience to have (not to mention trying to find "Call Common Event", expecting to see that exact phrasing). I am seriously used to VX Ace in this regard. Also, I've created a habit of writing stat-notes for creatures in the various note boxes in VX Ace. I can deal with not having the note boxes, but, having the reference on the critter-sheet has proved useful to me.
On the other hand, having skills that reduce/increase STR/DEF/INT/SPD as well as HP/MP (rather than having a skill that does HP/MP healing/damage that also applies a state that alters said stats with fixed percentages), kinda feels liberating. To be honest, the temptation to have someone have "Never Die" the way it was originally coded is quite high! However, that skill is absolutely bonkers, and I do want to have some semblance of game-balance.