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Take on the role of Larz from the peaceful town to the west of the Forest Temple, whom must investigate the numerous screams coming from the forest at the request of Mayor Dad. After oversleeping and finding Mayor Dad outside waiting for him, Larz is allowed past the guard at the exit to the town. Upon arriving at the Forest Temple he encounters a young woman named Aeva, a healer from Castleton who was sent to investigate reports of monsters roaming the area near the temple. After solving the mystery, the two return to the peaceful town west of the Forest Temple only to discover that it has been destroyed by soldiers from Castleton, and they find themselves caught up in a conspiracy involving a now-evil King Castleton and a shadowy figure somehow connected to him.

Last Quest IV: The Prequeling features the standard front-view battle system that is the core of most RPG Maker 2000 games, and an overworld map that was always so present in the games of my youth. The graphics are slightly updated using the RM 2003 RTP for chipsets, and some modified backgrounds and system graphics.

This project is for the Golden Game Mak contest, and as such revolves around cliches and tropes. Due to the nature of the game, it is much less serious than a traditional RPG Maker game, and should not be taken seriously story-wise. This game is very short, typically taking me about 25-30 minutes per playthrough during testing. If you encounter any game-breaking bugs, please let me know.

Latest Blog

Last Quest IV: The Prequeling Disc 2 Underway

After more than half a decade, the game that ended on a total cop-out is finally getting a second half.

Brace yourselves for the final part of a hastily made game from 2015 that players described as:

"What happend to 3,2,1....?" - riderx40

"Yes, this is something every freaking RPG does and it annoys the crap out of people, so of course, it MUST be apart of this event!" - pianotm

Continue the story of our hero Larz as he ignores the consequences of destabilizing a regional government, seeks out pop-culture references that have been out of date for nearly a decade, and seeks out the true evil.

Experience what has served as a cathartic outlet for me as I deal with trying to run a mental health clinic in the midst of a global pandemic. A sequel motivated purely by stress and alcohol, coming at some point this year!
  • Completed
  • Backwards_Cowboy
  • RPG Maker 2000
  • RPG
  • 07/20/2015 03:22 AM
  • 08/28/2023 01:35 PM
  • 07/25/2015
  • 28648
  • 4
  • 731

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Pages: 1
pianotm
The TM is for Totally Magical.
32347
author=Backwards_Cowboy
author=Firefly84
Oh and finding the same equipment in chests that you can buy earlier in the village or the town isn't really helpful (except for money and the last two chests).
That's actually one of the cliches/tropes for the contest. Buying equipment just to find something equal to or better than in the next dungeon. I'll probably rebalance it after the contest is over.


Yes, this is something every freaking RPG does and it annoys the crap out of people, so of course, it MUST be apart of this event!
Backwards_Cowboy
owned a Vita and WiiU. I know failure
1737
author=Firefly84
I found two bugs in the beginning of your game.
- The unmoving guard speaks in a neverending loop while the event with Major Dad.
It's difficult to leave the village.
- When re-entering the village the loop starts again and you can't enter your home.

Thanks for letting me know. I had inadvertently created the guard loop when adding extra dialog for some NPCs. I removed the guard's dialog, so he won't loop anything anymore.

author=Firefly84
The boss fight nearly freezes, but after waiting a moment, I could tipp again.

I didn't notice anything out of place in the eventing and I didn't experience the issue myself in another Play Test but I'll check it out.

author=Firefly84
Oh and finding the same equipment in chests that you can buy earlier in the village or the town isn't really helpful (except for money and the last two chests).


That's actually one of the cliches/tropes for the contest. Buying equipment just to find something equal to or better than in the next dungeon. I'll probably rebalance it after the contest is over.
I found two bugs in the beginning of your game.
- The unmoving guard speaks in a neverending loop while the event with Major Dad.
It's difficult to leave the village.
- When re-entering the village the loop starts again and you can't enter your home.

After the temple the guard is finally dead...

The boss fight nearly freezes, but after waiting a moment, I could tipp again.

Oh and finding the same equipment in chests that you can buy earlier in the village or the town isn't really helpful (except for money and the last two chests).
Backwards_Cowboy
owned a Vita and WiiU. I know failure
1737
author=thesacredlobo


Thanks for taking the time to make a Let's Play of the game. I'm glad you did, since watching somebody else play through is a much better way to see the flaws and issues than half a dozen Play Tests. I definitely saw the balance issues after your grinding session, and saw a few NPCs whose dialog I skipped, and a few chests where the contents should be switched, as well as the issue with the skill Penetrator not activating correctly.

I figured a few people would grind for money and accounted for that, but once I saw that you were pushing end-game levels before even entering the cave I knew I was in for some trouble.
Backwards_Cowboy
owned a Vita and WiiU. I know failure
1737
author=riderx40
What happend to 3,2,1....?


I was just spoofing the Final Fantasy numbering conflict of the 90's, but if I end up entering more contests in the future I'll probably just run with it and do Star Wars numbering.
Pages: 1