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"It's a sobering thought, isn't it? To be able to look out your window and see the end of the world."

The world is on the verge of being consumed by the Fog, an ever-growing mist that corrupts and destroys all life within it. Unable to reach the source, humanity has no way to stop the Fog's growth. The destruction of the world is inevitable; humanity is at the end of its time.

In Asala, one of the few remaining settlements outside the Fog, two friends are on the verge of completing their training to become knights sworn to help weather the coming disaster: the cynical Aeyr Wilder and the kindhearted Mia Alacruz. However, catastrophic events soon destroy the very foundations of their lives, and they are forced to make the choice between their precious friendship and following the path they each believe is right. Their faith in their beliefs, and in each other, will be pushed to the limit as they decide what to save and what to sacrifice as the world collapses around them.

"There is no stopping the coming apocalypse. The only question remaining is: can humanity endure it?"


Prayer of the Faithless integrates elements of classic survival-horror games into its turn-based battle system. There are no readily accessible healing abilities, so your survival depends on managing a limited supply of restorative items you find or purchase. In addition, your equipped weapons and armor will drastically affect your performance by raising some stats, penalizing others, and changing your available abilities.

To reward a playstyle of controlled aggression rather than raw power and high levels, the battle system in Prayer of the Faithless turns a number of RPG conventions on their heads: You have three actions per turn, and you can spend them however you wish during battle. Plus, allies and enemies cannot guard, but must maintain their Stamina pools to block incoming damage. You must damage the enemy's Stamina to be able to hurt them, but be careful: overusing powerful abilities will leave allies wide open to attack!

Each ally's personality traits affect their combat prowess and abilities. As the story goes on and the stakes are raised, these traits will develop (and degrade!) along with the character's mental state. You will get to truly understand how each character thinks and feels through conversations and battle performance, and see how the state of the world affects their morale and beliefs.

Latest Blog

Permanent Price Cut!

Today is the 1 year anniversary of Prayer of the Faithless' launch. Thank you so much for all the support you've given the game over the past 8 years of development and post launch! The reviews and playthroughs of the game were heartwarming to see, and knowing that the story resonated with some people and got them thinking is more than I could have asked for as a developer.

While I plan to write up a more longform postmortem or self-analysis of the game and its development cycle, I'd like to express my gratitude in a more tangible form right now. So I'm announcing that Prayer of the Faithless has had a permanent price cut from $9.99 to $4.99. If you haven't played the game yet, this the perfect time to do so.

Once again, thank you so much for all the support the game has gotten over the years!

https://store.steampowered.com/app/1878350/Prayer_of_the_Faithless/
https://vermillionnova.itch.io/prayer-of-the-faithless

Posts

I managed to get my stream up! Anyone who wants to join me mashing buttons is welcome!
Of course, I'll be streaming PotF! Details are there! (also excuse that annoying 15 seconds delay)

https://www.twitch.tv/silviutm

Have fun! (please tell me if the video buffers or if there is something wrong with audio)
Kloe
I lost my arms in a tragic chibi accident
2236
OMG IT'S ALL SHAKING AAAAAAAAHHHH
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I'm not entirely sure what your question is. Yes, you have the literal definition of the word apocalypse right, but I used it primarily to refer to the catastrophic-level destruction of the world.

As for the title, well, there are a few reasons why it was chosen. What each player believes when they read the word faith and how it relates to them praying will be different, but not necessarily wrong. Note the word faith used in the description. That's just one meaning. It could be religious faith, faith in humanity, a brighter future, or even in one's self. Maybe it's all of these, maybe none.

Whatever definition you believe, though, this is a story about people who do not have that faith but want to find it.

Apologies for the evasive response, but I'd rather let the game show you than lay it out myself.
Hmmmm, I have a question, Red! Is this the literal meaning of Apocalypse?

'An apocalypse (Ancient Greek: ἀποκάλυψις apokálypsis, from ἀπό and καλύπτω, literally meaning "an uncovering") is a disclosure of knowledge or revelation. In religious contexts it is usually a disclosure of something hidden, “a vision of heavenly secrets that can make sense of earthly realities".'

.....And this game is called prayer of the faithless...

....

I think I'm on to something.... Maybe there's a revelation about monsters and what they really are coming up?
And the last bit's up! And, shortly, will be under the Grub's Playthrough media tab. In the meantime:

https://youtu.be/K6NiPcNA9Oo
Third part's out! When I figure out how to edit a media submission, I'll put 2/3 on mine.

https://www.youtube.com/watch?v=wKobFp-dn18
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Crystalgate
Anyway, a question to Red_Nova. The description for Aeyr on the characters page states "Aside from that, his natural aggression enables him to manipulate the emotions of both enemies and allies to turn the tide of battle." However, I've noticed you've now given Amalie three emotion manipulating skills while Aeyr has none. Have you changed your mind regarding who gets what?


That was in the original plan, yeah, but that's certainly not the case anymore. I've removed the statement, so now it won't confuse anyone. Thanks for pointing it out.
I think Aeyr's ability comes later.

Also, Amalie and Aeyr have about even defense base. I simply don't think it's worth 2 actions to deal with Amalie provoking. *shrug*

Though, I don't know if she attains ALL aggression or just some. All might be useful IF abilities weren't practically 100% percent based and thus you can't just use her to let Aeyr unleash Sonic Fist/Pommel Strike and just never bother Focusing.

I think it might be better to make skills differ based on equipment you wear, with, for instance higher level gauntlets that improve the damage% of sonic fist but also cost more, improving the level scaling and giving you the choice of preserving SP or dealing heavier damage(along with the normal tradeoff of heavier gear costing more max sp)
author=hector212121
Eh, i guess it would have been handy when I had Mai, but i just didn't think of it. Action economy is key; if you can kill 1 enemy with 1 action rather than redirect 2 enemy's aggression with that action, i consider it better spent.

I haven't played the last version yet, but in all other versions I've played, Provoke was handy for almost every battle Amalie was in. It may be less useful to you though since you use completely different tactics than I do. Still, try using it and then have Amalie focus so she has her highest defense.

Anyway, a question to Red_Nova. The description for Aeyr on the characters page states "Aside from that, his natural aggression enables him to manipulate the emotions of both enemies and allies to turn the tide of battle." However, I've noticed you've now given Amalie three emotion manipulating skills while Aeyr has none. Have you changed your mind regarding who gets what?
Ah. I was worried there was some sort of secret or something i should worry about haha.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
The main game has three endings. There are no alternate endings in the prologue.
Wait. The wiki page says the game has three endings. Does that....refer to the prologue, or the actual game proper? And if the former....how does one get different ones?
Eh, i guess it would have been handy when I had Mai, but i just didn't think of it. Action economy is key; if you can kill 1 enemy with 1 action rather than redirect 2 enemy's aggression with that action, i consider it better spent.

I'll go ahead and tell you that when I met ol' Bat-Wings for the second time, I flipped my shit. Then I flipped it again when the actual kill took place.
Yes, I would have loved to hear the story behind your hatred towards the provoke skill. Joke aside, that skill is one of the most useful, if not the most useful, in this game. You're making the game much harder by not using it.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Thanks for the LP! I'm kinda sad that I couldn't hear your running thoughts, but there was a lot I learned from watching you play.
That's right, I didn't keep in mind that you're doing a blind let's play.
author=Crystalgate
Can't you edit in your commentary afterwards? Post commentary is fairly common in Let's Plays after all.


I just....don't do that. :/ it doesn't seem quite right to me. You can't be surprised in post or anything like that.....

Anyhow! Part 2 is up! https://www.youtube.com/watch?v=y07RbDLKQp0&ab_channel=Grub
Can't you edit in your commentary afterwards? Post commentary is fairly common in Let's Plays after all.
Like i said, when fighting humanoids the stat debuff makes sense. But i feel kinda like it makes sense for there to be a partial disconnect after killing non-humanoid enemies?

Oh, and sadly the rest of what i recorded today lacks mike audio. I plan to tape over the traitorous mute button. It has ruined my recordings for the last time! Still uploading it, expect 1 hour 20 on the 8th and another 40 on the 10th.

....I really lost track of time playing this.

.... Also, apparently brackets hide things.

BTW, you might want to reconsider the 4 hornet formation, or reduce their drop rate. 2 lightning slashes are enough to kill them once Mia's broken, and I assume you don't want cash to be too plentiful?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
W-woah, a Let's Play already? Thanks so much!

Can I ask why you feel the way you do about Unbroken? It's a general debuff meant to reflect anyone's hesitation when attacking with lethal intent. Humanoid or no, facing off against anyone wanting to kill you would be a scary experience, so I don't think having that hesitation reflected via all those debuffs is that far-fetched.