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Becoming One with the Machine (and some Announcements)

  • Red_Nova
  • 08/13/2015 02:27 PM
  • 1588 views
Let me tell you a story about friendship, coexistence, and forced assimilation: Yanfly's Target Info script refused to play nice with the Luna Engine for the longest time. If you tried to use it, battles would lock into an infinite loop, effectively freezing the game and forcing you to restart. I don't know what the deal was between them. Maybe the Luna Engine broke Target Info's favorite toy when they were kids and was never quite forgiven. Regardless, Target Info was just determined to be a disruptive child, and so was put on the sidelines while NeonBlack's Enemy Scan script was used as a substitute.

Unfortunately, while NeonBlack's script does some cool things that Yanfly's does not, it did not have my favorite feature: comparing the actor's stats to enemy's during battle. And so, with my recent interest in delving into and messing around with scripts, I decided to drag Target Info out of retirement to undergo some... "persuasive therapy".

And it worked. Yanfly's Target Info script is not only working perfectly with the Luna Engine, but the, uh, "therapy" went so well, Target Info decided to apologize to Luna by showing off more info that it hadn't originally:


See? Now you can view HP and SP in addition to the four main stats on the Parameters page! Woohoo!

Okay, dry humor aside, I wish I could put into words how happy this makes me. Being able to see the enemy's stats and weaknesses/resistances was one of my favorite things about Soul Sunder's battles, and even in RPGs in general. Without it, players wouldn't have as much information conveyed to them, and battles would become more of a guessing game of finding the enemy's weakness. If you died, it would be hard to justify the cause of death, and you could end up feeling cheated. No longer!


This would normally be a good segue into talking about the battle system. Hell, I've already written down what I want to say about it. Plus, since it was requested, I feel back for not talking about it. However, there's a couple of announcements I want to make that are pretty important.

1: That August 17th date I set before just isn't going to happen for the whole prologue. I underestimated the amount of work I had left to do, and I'd rather wait to give you guys a quality product than a rush job. I've gotten about 80% of the cutscenes done and all the battles done except for the end of the Prologue, but that's just the barebones. I haven barely touched most of the extra stuff (NPCs, extra maps, etc.) and I wanted to get those done. Sorry! But you'll have to wait a little bit longer for the prologue.

2: Well, okay. How much longer? Well... Good question. For those that aren't aware, I'm participating in the second McBacon Jam! Which means I'll be tied up for the next few weeks while I work on that game. I would say I'm sorry but... have you seen team I'm on? I'm working with unity, Luchino, and JosephSeraph. All wonderfully creative people! Sorry, but I'm really not sorry. So instead of a prologue to a game, I'll work with others to give you a WHOLE, COMPLETE game. That should make up for the lack of activity here, right?I know any of you would have jumped at the chance to work with them, so you can't blame me for this, right? ... right?

Wait... what are you doing with those torches and pitchforks?

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21781
To those also participating in McBacon Jam #2 (Hi), this delay is probably fine. For everybody else, well, I don't really know!
*Grabs pitchforks

Get him!!

On the other hand, a team game made by Unity, Luchino and Red_Nove, holy s***
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Help! People are trying to kill me! Again!


EDIT: There! I gave you three screenshots! Is that enough to not kill me?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Yeah there was no way I was getting this done by today. I got too excited and jumped the gun on when I could have this out. To be fair though, I am about 80% done, so if it weren't for the McBacon Jam, this might've gotten done by the end of this month. But I didn't want to half-ass the jam game, so this is gonna get put on hold while I work on that.

Thanks for not coming to burn my house down, though. I really appreciate it! As thanks, I've added a new character to the Characters tab. I know it's not much, but that's what I've got for you right now!
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