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Prologue Updated with LOTS of Changes!

  • Red_Nova
  • 10/06/2016 03:41 PM
  • 4388 views
After lots of very helpful feedback from you, I'm happy to announce the new prologue for Prayer of the Faithless is here! A huge, HUGE thanks to everyone that has commented on the game for all your wonderful feedback and critique!

Here is the list of changes made. Some you may have seen, but there are quite a few new ones I haven't talked about yet:

Story/dialogue changes:

- Extended scene when Aeyr becomes a Revenant
- New skit with Aeyr and Mia in Asala
- New NPCs added in Asala and Honelleth
- Edited scene teaching players about Burst Drives to reflect the altered mechanics for Mia
- Amalie's line about women and age has been replaced to be more appropriate for her and the setting

Battle System Changes:

- Drives now cost a smaller flat rate plus a % of battler max SP instead of a large, unchanging number
- Enemies now regain 20% max SP each turn just like allies do
- EXP Decay added
- Equipment now changes a % of character's base stats, not a hard number
- One armor slot has been removed from a character's equipment options
- Guard Break is now its own element and all SP damaging Drives have their element changed to it.
- Miasma Charge now regenerates 7% HP each turn instead of 10%
- Miasma Charge now clears caster of all physical ailments (Arm Injury, bleed, etc.)
- Critical state now lasts for only one turn
- New emotional ailments: Panic and Joy. Panic boosts Strength and Technique by 20% but disables SP regen per turn, and Joy boosts Strength, Technique, Armor, and Psyche by 120%
- Love of Lonesome state has been replaced with Joy
- Icons of all non-magic/ailment Drives changed to show their status as either Strength or Technique to help players see what enemies are doing to them at a glance
- Light, medium, and heavy armor's SP penalty changed to 15%, 20%, and 25%, respectively
- Added 20 to minimum HP for all allies
- Boosted HP and SP growth rate per level up for all allies
- The Unbroken passive now inflicts 10% penalties on all stats and cuts EXP gain by 90%
- Injury Kits now heal ALL physical ailments
- Knight Sword now has a new Drive: Pommel Strike


Field Gameplay Changes:

- Guide feature has been added
- Firebombs removed from Twisted Palace to force players to work with and learn the SP mechanics
- Aeyr can now select a weapon to get after completing the Proving, ensuring he will have more Drive options throughout his prologue
- Mage Knight starter pack removed
- Short Katana's location has been replaced with 4 Acid Flasks
- Fencing and Medic Manuals are now classed as Relics instead of Armor
- New enemy type placed in Mia's story that neither chase players not back up when ran from. You must defeat them in order to proceed
- Save point placed just before finding Parker in Lakreshin Valley
- The Quartermaster no longer gives you Throwing Knives during the battle in Asala
- Removed Firebomb location in Brecellian Darkwood zone 3


Character-specific Changes:

- Aeyr's Technique stat boosted
- Sonic Fist power reduced to 80%
- Aeyr can now change his primary weapon when Armatized with Soulfire
- Soulfire Cannon's power has been boosted to 120%
- Soulfire Restoration's name shortened to Soulfire Mend for formatting purposes. Effects of ability unchanged.
- Armatizing no longer costs SP

- Mia's Saboteur and Rush Drives have been combined and are now classed as basic Drives
- Mia no longer has Sabotuer and Rush Drive trees. Instead, she now has a singular Burst Drive tree: Bladelord.
- Mia's Lightning Moment and Sheathe have now been classed as Mia's Bladelord Drives
- Mia's Lightning Moment name shortened to Lightning Draw for formatting purposes
- Mia's Basic attack in Saboteur Stance now always has a 50% chance of Staggering a target
- Mia's Metal Scabbard no longer has a 50% Stagger rate for basic attacks
- Mia's Lightning Draw is now classed as a physical attack instead of a Certain Hit. This makes it susceptible to counterattack and potentially miss foes as well
- Mia's Lightning Draw can no longer inflict Critical hits
- Mia's Fear of Blades has been changed to Dread of Blades. Dread of Blades no longer disables Focus, instead inflicts Mia with Panic each turn that she is in Rush stance. Name change was necessary to avoid any false comparisons to the ailment Fear
- Mia's Rushdown passive has been removed, so she no longer gains a 20% innate boost to Strength and Technique when switching to Rush stance. That's what Panic is now for. The difference should not be noticible
- Mia's Crescent Kick power boosted to 110%
- Mia's Slim Edge now has the Cannon Thrust Drive and no longer penalizes Psyche
- Mia gets a new passive ability at the end of her prologue: Guiding Light, which gives her the Joy state when party HP levels are at a certain average threshold. Effects not seen in-game
- Mia's Sheathe now clears all emotional ailments and regains 25% SP


- Amalie's Stinger has been replaced with a new weapon: Fer Volant, with new parameters and Drives
- Amalie's Paladin's Sabre has been replaced with a new weapon: Lord's Sabre, with new parameters and Drives
- Amalie's Serene Grace passive now resists Stagger 75% of the time rather than 25%
- Amalie's Calming Aura now removes all emotional ailments, not just Rage and Fear (additional emotional ailments to be added) and target changed from all allies to one ally and caster
- Amalie's Piercing Light is now a common Magic instead of a Burst Drive. Remember, Amalie cannot use magic by herself
- Amalie now starts with a unique Relic: Amalie's Locket. This Relic gives her the Piercing Light spell and boosts all emotional ailment resistances

Enemy-specific Changes:

- Butch now attacks with the Strike element
- Cyrilla now uses Shield Bash at start of battle
- Lowered Holy resistance on many enemies
- Manna enemies now have Trance powers
- Boosted general stats of most enemies
- Unicorn no longer has a second action
- Unicorn's now resists Slash and is weak to Strike
- Roach is now weak to Slash and resistant to Strike
- Duelist now has Greva Deux instead of Heavenfall
- Vance now has Vagrant's Speed, Pommel Strike, and Crushing Blow
- Vance's Strength boosted
- Knight now has Counter Stance
- Knight's Strength boosted
- Junsunia 1's Tech boosted and now has Fire Crash and Fury Possession
- Archer's natural evasion rate has been removed

Technical changes/bug fixes:

- Fullscreen++ has been allowed into the club
- Database told to clean its personal space and get its life together
- Save file scene invited some more friends, now adding up to 50
- Turn icons given new look to stand out on battle screen better
- Characters no longer strip naked when climbing a ledge
- Equipment and abilities commands have been swapped in the menu for ease of access
- Invisible titans block you from leaving Asala after returning from Honelleth
- Murdered Amalie's clone in Honelleth. There can be only one!!!
- Gave Mia a new haircut
- Font size beaten down a peg
- Shop and Equip menu layout fixed
- Aeyr can no longer cower back into the palace after the rescue mission has begun
- Basic button prompts added when taking control of Aeyr
- Icons added to tutorial Knights to better explain themselves
- Aeyr now guards his secret space from anyone as long as they are in the party.
- Burst Drives now have a Hidden property to them so they will not appear when no one wants them
- Aeyr now uses a series of bright rocks to climb to and from his hiding place rather than rope
- Aeyr remembers he is now a world-ending force of nature and can use Soulfire Drain after losing a battle while Armatized
- Event window smacked awake and now clears just after completely fading out
- Mia's Lightning Draw animation edited
- Mia's Sheathe now comes with sound effects!

... Other than that. Nothing much has changed.

Just as a reminder: Due to the database overhaul, your save files will not transfer over to this new build. I apologize for the inconvenience, but in order to ensure the items, equipment, and skills stay organized, this was the only way.

I appreciate any and all forms of feedback! It's thanks to you that this game could turn out the way it did, and I hope to continue polishing it even further with your help!

*dies*

Posts

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unity
You're magical to me.
12540
Congrats! This is an amazing list of improvements! :DDDDD
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Thanks! It was all thanks to the feedback from you and so many others that the list is as long as it is!
Kloe
I lost my arms in a tragic chibi accident
2236
o.o That list is so long and impressive...
Marrend
Guardian of the Description Thread
21781
It's a little sad to see that Mia's Lightning Moment Draw cannot induce critical damage, but, I can absolutely sense the logic there!
author=Marrend
It's a little sad to see that Mia's Lightning Moment Draw cannot induce critical damage, but, I can absolutely sense the logic there!
Don't worry, we may have a new game breaking feature to replace Concentrate -> Lightning Moment -> Sheathe.

- Gave Mia a new haircut

The new haircut probably haven't gone trough the proper testing and as such may be very unbalanced.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Kloe
o.o That list is so long and impressive...


Haha yeah. I've been at this for a while. Now I can finally put my focus on making new content instead of tweaking the foundation like this.

author=Marrend
It's a little sad to see that Mia's Lightning Moment Draw cannot induce critical damage, but, I can absolutely sense the logic there!


Yeah, there's too much exploitation for Critical + Lightning Draw combo. Mia was meant to be strong, but not THAT strong, haha.

author=Crystalgate
Don't worry, we may have a new game breaking feature to replace Concentrate -> Lightning Moment -> Sheathe.

- Gave Mia a new haircut

The new haircut probably haven't gone trough the proper testing and as such may be very unbalanced.


Mia interned at Ark System Works last summer and took a few pointers from Millia Rage.
Hmm... Now that we know precisely what a Revenant is, and that Metal Mask Guy's a demon, I think the dream realm is where souls of those who get turned into Revenants go. And that Knight you see and fight became a Revenant? Or is the place of those who die to Miasma or something...

Guide has nothing on Kiyoma, but I guess that'll unlock when we see it.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Actually, Kiyomas aren't in the guide just yet. There were a few entries that I wanted to put in, such as a list of characters, but haven't done so right now. Since this new build is primarily a battle system update, and I'm not sure how best to organize the list of entries yet, I decided to put more focus on the gameplay mechanics part of the guide and regulate the lore section to just the basic backstory and plot relevant entries.

They will certainly be in the next demo, but for now, that's how it is. Sorry!
Amalie's line about women and age has been replaced to be more appropriate for her and the setting

Thank you for this! I'm sorry if it came across as nitpicky, but it's nice to see you're willing to listen to even minor thoughts like this.

Mia's Lightning Draw can no longer inflict Critical hits

Oh no, now I can't defeat all the prologue enemies effortlessly!

The Unbroken passive now (...) cuts EXP gain by 90%

As an Undertale player, I find this amusing.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Thank you for this! I'm sorry if it came across as nitpicky, but it's nice to see you're willing to listen to even minor thoughts like this.


Nah, it's fine! I thought about it some more, and realized just how out of place it was. The new line just seemed to fit more into both the setting and the character, and I'm a lot happier with it now than before.

As an Undertale player, I find this amusing.


As a non-Undertale player, I find this... another reason to go play Undertale.
Just out of curiosity: Do any of the games explain why a Kiyoma can't be made portable in some way?

Also, is the story already set in stone? I feel like there should be some explanation as to why Amalie acts like Aeyr is a monster rather than just seeing the wardrobe change and possibly feeling a aura and instantly assuming he's a insane monster. Perhaps the process of becoming a revenant made his words temporarily indecipherable somehow?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=hector212121
Just out of curiosity: Do any of the games explain why a Kiyoma can't be made portable in some way?


There would be no point in doing so. Not only is there not many safe places outside the Deep Fog, but there's no reason to move a Kiyoma outside an established town or village.

Also, is the story already set in stone? I feel like there should be some explanation as to why Amalie acts like Aeyr is a monster rather than just seeing the wardrobe change and possibly feeling a aura and instantly assuming he's a insane monster. Perhaps the process of becoming a revenant made his words temporarily indecipherable somehow?


Amalie had to make a split second decision after a legendary monster whose only purpose was to wreak havoc on the world. When you have the lives of everyone in Asala riding on making such a choice in such a short amount of time, you don't get the chance to take the time to consider all the options before going down a path.

A demon arrives, and Vanessa and Amalie told Aeyr to run. Aeyr didn't listen, and was then engulfed in demonic light. That's all Amalie needed to make the choice she did. From Aeyr's perspective, it was the wrong choice. From Amalie's and Vanessa's, it was the right one.
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