• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Anxiety and Burnout

  • Red_Nova
  • 07/02/2019 12:58 AM
  • 5777 views
This blog took me three hours to write, for reasons that will become very clear soon. Strap in, folks. This isn't gonna be a fun one.

All day today, I was racking my brain over what I wanted to talk about for this month's blog. So far, it was looking like this was gonna be yet another "I'm still at it, y'all, I swear!" blog where I'd throw out the same lines about making slow progress but can't go into detail because it's the very end of the game and it's chock full of spoilers. I wanted to draw up a progress diagram to show off what was left to do before release, but one look at the list of tasks that I had tried (and failed) to complete last month made my stomach churn. I thought I'd show off some new areas or pixel art I had made, but I then realized I actually had nothing to show off for reasons of either spoilers or my inner critic drowning out any confidence I had in what I DID make.

This is normally where I'd shrug it off, remember that I'm not in the most exciting phase of development right now, and simply apologize for not having anything substantial to talk about. Today, however, something felt different. I just couldn't bring myself to do that. The pressure to keep working felt far heavier, my mood was at a near record low (which, considering the tone of the game I'm working on, is saying something), and the anxiety over the constant delays was so overbearing I could almost feel it in my gut. My brain has been refusing to cooperate with me today, instead forcing me to relive every single failure I've ever had over the course of this game's development, each one piling on top of the previous ones to become a mountain of crushing guilt and shame that I couldn't shake off no matter how hard I tried. And the more I tried to divert attention from it all, the more sharper the pain became.

"Okay, fine," I thought. "So I'm a little burned out. Seems fair enough. I have been at this game for over four years now almost nonstop. I'll just sprint to the finish line with the last tester's build for round 1, and then I'll take a break while they go through the end game."

And that was going to be the plan. At least, until the moment I stared brainstorming the topic of this blog, recounting exactly what was going on earlier today, when I realized the truth about what happened to me: I had an anxiety attack.

Looking back now, it's so obvious it's almost pathetic. This is not the first time I've had one, especially recently. I've never felt the need to bring them up in the past because, well, who ENJOYS writing or reading about something like this? In fact, the only reason why I'm bringing this up now is because the causes of this particular attack are clear as day: Prayer of the Faithless, and the weight of my own expectations.

Once I realized what was happening, I knew I couldn't wait until I was done with this last chapter before taking a break. I needed time away from this game, and I needed it now. I'm going to eject myself from PotF, the sheer soul-crushing negativity of where I'm at in the story, and just get away from RPG Maker for a while. A week, at the bare minimum. After seven days have gone by, I'll check in with myself, see how I feel, and decide where to go from there. I always tell people that they need to put themselves first and foremost, and I think it's time to finally take my own advice.

I'll still be around. In fact, I plan on making more of an effort to interact with RMN during my time off. I've been a lurker these past, uh *checks post history* few months, but with all that's been going on, actually taking the time to post just... fell by the wayside.

Just to be clear, PotF isn't cancelled. I wouldn't even put it on hiatus. This is just a short, one week break that will probably pass in the blink of an eye for most of you. But it's a blink I really need right now. I hope you understand.

Posts

Pages: first prev 12 last
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Well, it's been seven days, so here I am checking in and seeing how I'm doing. And the verdict is... I'm not quite ready to come back yet. I'll give it some more time and ease my way back in after a while once I start to feel the drive to work on this again.

author=NeverSilent
You made the right decision. If it takes you two weeks to recover, take those two weeks. If it takes three weeks, take those. The feeling of obligation can be a strong source of motivation, but nobody deserves to feel guilty for putting their own well-being above the production of an entertainment product.

Here's a stupid story: Before today, I hadn't logged into RMN for weeks. The reason for this was: I had neglected to do things I felt I was obliged to do around here, like test and give feedback on games, upload videos, or comment on the previous PotF blog, for example. The feeling of guilt over what I considered me having let people down just kept piling up, until I didn't even want to open the site up any more.

Why talk about myself when this is clearly about you? Well, looking back now, I realise immediately that my thought process was absurd, and that I most likely didn't utterly fail you and proved myself to be a bad person for being unable to think of anything meaningful to post on your previous blog. That doesn't mean the feeling of anxiety isn't real, though.

What I'm trying to say is that you shouldn't even feel the need to apologise for wanting to take a break, or for not posting some sort of elaborate blog. You are allowed to pour your heart and soul into your game and its presentation; and your work is very much appreciated; but you are not obliged to do any of that. Nobody is going to be upset with you if you're not perfect all the time, and nobody is going to blame you if you don't feel up to a task sometimes. That feeling of obligation stops being a useful motivator once it crosses the line of ambitious goals into the territory of unrealistic and harmful expectations. Especially when all this pressure comes from within, it's useful to take a step back and consider what it is that actually matters. And I'm glad you did that. Enjoy your break!


I know exactly what you mean. The stupid thing about anxiety is that it doesn't really care about reasonable arguments or logic. It can happen despite knowing full well that it's not nearly as bad as you might think it is.

And just to make sure this is absolutely clear: Please don't feel obligated to comment on every blog post I make. Of course I appreciate any comment that does come my way, but I don't interpret a lack of comments as a lack of interest.


author=Irog
Take the break you need. Your health is more important than any game development progress. Do the things you like: you know, those activities you used to enjoy doing but got eaten up by PotF. It's maybe the right time to re-balance the amount of time spent on game development and the other things you like. A better balance will give you more satisfaction overall.
Lately, I've spent a lot of time on a single project (not a game) and feel the need to spend time on activities I left on the side. I should apply my own advice more before suggesting it to you but I hope it helps you get better.


Thanks Irog. I've been going back to a lot of things I've had to put aside for PotF, such as personal doodles and video game challenge runs. It's definitely lifted my mood up, so I can give you a full recommendation to try it yourself!
Pages: first prev 12 last