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Beloved Rapture is SNES-styled turn-based RPG.
A story focused on existentialism, spirituality, friendship, LGBT themes, and identity.

The pixel art is greatly inspired by the 16-bit classics: Chrono Trigger, Secret of Evermore, FFVI, Terranigma, Rudras, and more.

Interpersonal stories take center stage in our narrative. Characters challenge not only the next looming dungeon boss—but themselves, and their own demons.

  • An original soundtrack inspired by the 16-bit era.
  • Nostalgic pixel art crafted with love.
  • Classic “ATB” system - time-sensitive turn based battles, with fully-animated monsters.
  • Maps and dungeons that are rich in detail, filled with hidden secrets.
  • 5 unique playable characters - spanned across 4 distinct “chapters."

Johan, an introverted man from the countryside, finds himself thrown into a conflict beyond his comprehension. The Aeons—-an enigmatic & cultish militia-—move ever-closer to his hometown.

Now faced with a threat to his once-elysian way of life, Johan must contemplate the role he is destined to play in their escalating conflict.

At his side are Aiden, the mysterious son of a Shrine caretaker, who has trained since childhood in the mystic arts; and Crystal, a runaway noblewoman intent on ending the war before it reaches her family.

Through their travels, Johan is intrigued by Aiden's increasing fascination with him, as well as the appearance of Draco, an Aeon soldier with a connection to his own mother.

Latest Blog

Patreon! + Chapter II nearly done

Hi all,

Despite my silence, things have been steadily progressing toward us finishing BR!
After an impossibly long time, I believe I may finally be able to finish in 2022 (but I won't jinx myself. XD)

Together with Giznads, we've used the Maniacs Patch update to push the battle system even further! We added fully-animated enemies to every battle, and patch up the bugs from the original demo.

Here are a few progress shots from Chapter II:

Patreon Support

As some of you know, we launched a Kickstarter campaign in 2019 to help revitalize this old Rm2k3 project as a newfound commercial game. We worked hard to replace every single asset (largely rips from Chrono Trigger and other titles), including new battle animations, pixel-art backgrounds, tilesets, and a full 16-bit soundtrack.

I've learned a few lessons during the time that's elapsed since then. Namely, that we may have underestimated the budget it would actually require to produce a full commercial RPG... (who would've thought? Heh heh)

We've made enormous progress since then, which I'm very proud of! (The game is now over 6 hours!) But on the flip side, a majority of the budget has been used up now.

I talked with my team, and we decided to launch a small Patreon page in order to give some continued support for helping us cross the finish line! I don't expect this to give anywhere close to the level of assistance we derived from the actual Kickstarter, and I take full responsibility for underestimating the money we'd need in the first place. I'll chalk it up to a lesson learned - and if I ever work on future projects, I'll be able to apply that lesson.

I know the followers on RMN, in particular, have watched this project for many years (some of you even from the website's beginning days), and for that, I can't even find the words to express my gratitude. :')

If any of you feel compelled (and able) to support our amazing pixel artists with their work, I plan to do everything possible to create meaningful rewards for our Patrons. I plan to distribute early copies of the game, and even involve them directly with creative decisions in development!


Widescreen Support

As some of you may also know, the Maniacs patch for RPGMaker 2003 allows for customized resolutions, similar to the later engines.

We've began to experiment with the possibility of 16:9 widescreen.

It would require a tremendous amount of re-coding pictures and events, but the payoff might be worth it! How do people here feel about 4:3 vs 16:9 for retro-inspired/pixel games?


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crap the download doesnt work. make a download on this site!
not found!! What happened? I guess the link broke.
Can't wait to play it but I can't! Waiting patiently for a good link download.
Looks good, I haven't downloaded it, but sweet screens
RMN sex symbol
Hey Blind your link is down, unless you took it down on purpose then all good.
Your mapping is awesome, but to be honest, this game bores me. You need more interaction with the player.
I love Beloved Rapture's maps and grass/falls locations. Screw the plot, check out that awesome maps.
Wow, this is certainly a larger download than most of the games on here. I hope it's good!
I loved the maps too! it can still improve though! maybe you should throw in some plot-changin decision or something. Also, change the highlight pattern of choices in the menus, i once chose " quit" instead of "save " and i had to go over a big chunk of the game =_=. i long for the final realease!
This game is fantastic. Who cares what you all think, this guy is a genius. A lot of people may not like this game because they do not understand it from beginning. Well that exactly why it's a super game. I mean wouldn't you wanna know what happens next after being puzzled from start towards near the end. The action and drama is brilliant. So is the dialogue and the music can be boring at times but is also very exciting most of the game as it mainly focuses on the plot. I only wish the game was longer.
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
obsorber, I think you are really far from the truth.
Hey Blindmind. You may've sent me a PM, but I didn't get it. Email me at tylertothemiles@Gmail.com
Developer, Starless Umbra / Heroes of Umbra
Next time you post a screen I wanna see a demo again.>:]

obsorber tell me about yourself. what are your favorite pokemans
So I go to download this...and I see a 26min wait. wee...
Also, the pokemans comment is hilareous.
Sorry about that, Relyt. I'm updating with a new version this summer that I promise will be smaller. =[
I hope you're still working on this!
Conquest is made from the ashes of one's enemies.
This is a nice game! Good job :D only thing is, I wouldn't really say that it's an original soundtrack considering that there are other artists in this game that are not listed in the above credits. :/
Devil's in the details
I'm actually really looking forward to the next demo. Despite what all the people said, I was personally still able to enjoy this game. Though I'm still not very far in the game, but anyway.
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