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Beloved Rapture is a game that takes place amidst an epic conflict, though its heart is most deeply concerned with the intimate human relationships of its characters.

Personal and interpersonal stories take center stage. Characters challenge not only the next looming dungeon boss—but themselves, and their own demons.

Existentialism, spirituality, family trauma, LGBT themes, and friendship are all important elements of Beloved Rapture's story, and are treated with the reverence they are due.

Johan, an introverted young man from the countryside, finds himself thrown into a conflict beyond his comprehension. The Aeons—an enigmatic religious faction—move ever-closer to his hometown.

Now faced with a threat to his once-elysian way of life, Johan must contemplate the role he is destined to play in their escalating conflict.

At his side are Aiden, the mysterious son of a Shrine caretaker, who has trained since childhood in the mystic arts; and Crystal, a runaway noblewoman intent on ending the war before it reaches her family.

Through their travels, Johan is intrigued by Aiden's increasing fascination with him, as well as the appearance of Draco, an Aeon soldier with a connection to his own mother.

Latest Blog

Summer 2020 Progress

Wanted to share my most recent update from Kickstarter with RMN as well. Hope you’ve all had a safe & enjoyable summer thus far!

This update is long overdue - so I’d like to thank backers for their extraordinary patience! This month marks one year since we launched on Kickstarter!

Development Hurdles

Our team has suffered a couple of unforeseen setbacks during the past months. Rightly or wrongly, I was reluctant to post an update until it felt appropriate to share what’s happened.

Unfortunately, our lead pixel artist became quite ill for several months, leaving him unable to work or generate any new content. Although he was committed to staying involved with Beloved Rapture, his sickness left him unable to concentrate for long enough periods of time to complete the monthly assignments (new tiles, monster sprites, etc).

We tried to work around this by designating more of our monthly budget toward music/audio, and toward miscellaneous artwork. Like much of the world, COVID-related personal concerns diminished a lot of our free time - resulting in less mental energy for the project. I ran into a level of emotional/creative burnout that I hadn't felt in a long time.

The good news? He’s made close to a full recovery now, so we’re back on track in terms of preparing for the demo!

The Steam Demo

We're expecting that the demo will be finished by the end of August/Early Sep, and released on Steam shortly after that time.

  • It will last approximately 40-60 minutes - essentially, most of "Chapter 1" in the game.
  • Includes battles, bosses, & 1 Full dungeon

We intend to submit this demo to a publisher, so I wanted to be certain that it achieved a level of high detail that resembles a finished game.

With that being said, I'd like to showcase a few cut-scenes / gameplay tidbits here - any criticism is welcome while I begin to maximize polish.

Chapter 1 Opening Scene

Some of you may remember this scene from the original Kickstarter trailer (as well those of you who know me well enough to have played the old prototype demo XD). Well, we've added in the finalized music track!

I may tweak some of the dialogue to improve pacing, but I'm pretty happy with it.

Dungeon 1 Preview

Similarly, here's a quick glimpse of the game's first dungeon.

I tried to establish nice rhythm in terms of puzzles -> exploration -> battles, etc. The cave comes as a moderate initial challenge, while gently introducing simple jRPG mechanics.

There are still a couple of small bugs/the combat is relatively unfinished, but it's pretty close to the final version.

Dungeon & Battle Themes

Here's the full audio track for the cavern area. Andreas was inspired by both Mitsuda and David Wise for the 'soundscape' and style of these instruments. I referenced the audio style of DKC2 in particular in my track notes; as I wanted a song that could feel both melodic and atmosphere-setting.

The battle theme was finished months ago, but we've refined the instruments since that time. Find the updated track below.


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crap the download doesnt work. make a download on this site!
not found!! What happened? I guess the link broke.
Can't wait to play it but I can't! Waiting patiently for a good link download.
Looks good, I haven't downloaded it, but sweet screens
RMN sex symbol
Hey Blind your link is down, unless you took it down on purpose then all good.
Your mapping is awesome, but to be honest, this game bores me. You need more interaction with the player.
I love Beloved Rapture's maps and grass/falls locations. Screw the plot, check out that awesome maps.
Wow, this is certainly a larger download than most of the games on here. I hope it's good!
I loved the maps too! it can still improve though! maybe you should throw in some plot-changin decision or something. Also, change the highlight pattern of choices in the menus, i once chose " quit" instead of "save " and i had to go over a big chunk of the game =_=. i long for the final realease!
This game is fantastic. Who cares what you all think, this guy is a genius. A lot of people may not like this game because they do not understand it from beginning. Well that exactly why it's a super game. I mean wouldn't you wanna know what happens next after being puzzled from start towards near the end. The action and drama is brilliant. So is the dialogue and the music can be boring at times but is also very exciting most of the game as it mainly focuses on the plot. I only wish the game was longer.
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
obsorber, I think you are really far from the truth.
Hey Blindmind. You may've sent me a PM, but I didn't get it. Email me at tylertothemiles@Gmail.com
Developer, Starless Umbra / Heroes of Umbra
Next time you post a screen I wanna see a demo again.>:]

obsorber tell me about yourself. what are your favorite pokemans
So I go to download this...and I see a 26min wait. wee...
Also, the pokemans comment is hilareous.
Sorry about that, Relyt. I'm updating with a new version this summer that I promise will be smaller. =[
I hope you're still working on this!
Conquest is made from the ashes of one's enemies.
This is a nice game! Good job :D only thing is, I wouldn't really say that it's an original soundtrack considering that there are other artists in this game that are not listed in the above credits. :/
Devil's in the details
I'm actually really looking forward to the next demo. Despite what all the people said, I was personally still able to enjoy this game. Though I'm still not very far in the game, but anyway.
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