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Beloved Rapture is SNES-styled turn-based RPG.
A story focused on existentialism, spirituality, friendship, LGBT themes, and identity.

The pixel art is greatly inspired by the 16-bit classics: Chrono Trigger, Secret of Evermore, FFVI, Terranigma, Rudras, and more.

Interpersonal stories take center stage in our narrative. Characters challenge not only the next looming dungeon boss—but themselves, and their own demons.

  • An original soundtrack inspired by the 16-bit era.
  • Nostalgic pixel art crafted with love.
  • Classic “ATB” system - time-sensitive turn based battles, with fully-animated monsters.
  • Maps and dungeons that are rich in detail, filled with hidden secrets.
  • 5 unique playable characters - spanned across 4 distinct “chapters."




Johan, an introverted man from the countryside, finds himself thrown into a conflict beyond his comprehension. The Aeons—-an enigmatic & cultish militia-—move ever-closer to his hometown.

Now faced with a threat to his once-elysian way of life, Johan must contemplate the role he is destined to play in their escalating conflict.

At his side are Aiden, the mysterious son of a Shrine caretaker, who has trained since childhood in the mystic arts; and Crystal, a runaway noblewoman intent on ending the war before it reaches her family.

Through their travels, Johan is intrigued by Aiden's increasing fascination with him, as well as the appearance of Draco, an Aeon soldier with a connection to his own mother.

Latest Blog

Demo 2.0 Uploaded

Hi all!

Since launching the demo in October 2022, we've received a tremendous amount of support and critiques from all across the spectrum.

I wanted to personally thank everyone who's played the game thus far - it truly means the world to us!

Over the past months, Giznads and I dug into all the feedback, and rebalanced many aspects of the gameplay experience itself. In some cases, we added entirely new systems (such as swimming / fishing).

The demo will still contain the game's first chapter, but with some significant overhaul & refinement. I believe this version represents a more accurate picture of what the final game might feel like!



A list of changes

  • Added GUIDE Menu: A large menu subsection that allows the player to check the map, view quests, enemy details, game mechanics, and more!
  • Swimming: Certain bodies of water are now traversable! The player can also dive to reach hidden gold, chests, or underwater switches!
  • Active vs Wait Modes: The player can now CHOOSE if they want battles to run on ACTIVE mode (a FF7 style ATB), vs WAIT (enemies won't attack continuously until the player chooses). This can be changed at any time in the menu.
  • Maiden Statues Rebalanced: Statues will now only give a GODDESS TEAR item if the game is running on Story Mode. Otherwise, they only offer single-use healing.
  • Fishing: Use your fishing rod + lure at certain locations throughout the game! Over 15 unique fish to catch!
  • Item Messages: The "Item Found" message boxes now will show a small visual icon of each item once it's been obtained!
  • Golden Chests: New varieties of treasure. Chests will look visually distinct if they contain Gear/Equipment.
  • Stats Rebalanced: Some enemies were adjusted according to player feedback.
  • New locations: Chapter 1 has been greatly expanded with over 4 new optional areas & hidden treasures.
  • Graphical Bugs: Minor visual bugs fixed.


    If you haven't played, download it here!

Posts

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this looks dope. looking forward to the demo!
Whoa! This game is still around! Talk about a nostalgia overload.
There's going to be a commercial version on steam. Yeah, no download.
I'm sure there'll be a freeware demo eventually, but not anytime soon.
Ah ... too bad I missed the kickstarter. Nice to see there is progress - and with the amount of money generated by kickstarter I guess it should be possible to finishe a nice game with good artwork and music.

I see my last comment here was 2014 ... and I have been "following" this game here for ages now. (Played a very old demo years ago.) Unfortunately I'm not logging in here a lot. And then I'm not reading much of the blog. Too lazy. (Too bad there is not more "action" in the comments here I mainly check those.)

Would be nice if there was a way to still pay/pre-order instead of the kickstarter. Then again I might just buy it once it got released. Since there should be enough money to finish it I guess it does not matter if I pay later.

Early access or stuff like that ... on steam ... would be nice. Or being able to support/pre-order via paypal. Doesn't need all the tiers available on kickstarter. Since don't have much money (but still like to pay for good games and advocate for more rpg makers games selling in steam instead of releasing for free) and about 20 Euros would be my maximum. 9 dollar goal seemed nice for me. Finished game could definitely be higher - if it is good. (There is a lot of competition and a lot of people don't seem to recognize good games. Worse stuff selling higher and better stuff struggling. But there still are steam sales, groupees/humble bundle - for later. And the option of a discount when it is new to get attention.)

The company that made Echoes of Aetheria and Skyborne have them at 14,99 at steam atm. Definitely looking a bit more forward to your game.

What was with the old kickstarter though? I saw there was some similar project from back then 2014 or so? I guess you didn't manage for personal reasons - or because you upgraded your goals so that money was not enough.

Edit: I found in some blog entry from 2018 here the mail list (newsletter) and subscribed. Hopefully this is still being used and I won't miss any important info again. Not much a fan of the social media that is used nowadays and RMN does not seem to offer an option to get mails on new blog entries for subscribed games.

Fun fact: I'm not following a lot of games on here. Only 11 and it seems Beloved Rapture was the first one I followed. I guess because of it I registered here back then 2009.
The developer explained the "double kickstarter campaign phenomenon" in one of his comments on kickstarter:

(...) The older KS was purely based on fan interest, created for fun. We only asked for about 2k, which is small by indie game standards. We used those funds to commission artwork and various original songs for the project. Unfortunately, there was no possibility of actually releasing BR commercially at that time, since our engine of choice wasn't legally distributed. Thankfully that changed around 2015-16, when the Japanese publisher Degica went ahead and officially localized it! It allowed many older RM games to see new life, such as Ara Fell etc. Since then, the game's scope has increased exponentially. Many staff members have come on board, as you can see from the campaign. Since 2018, I poured about 10k of my own money into the transition to fully custom assets, but funding a jRPG can be costly. (...)
author=Luthan
Early access or stuff like that ... on steam ... would be nice. Or being able to support/pre-order via paypal. Doesn't need all the tiers available on kickstarter. Since don't have much money (but still like to pay for good games and advocate for more rpg makers games selling in steam instead of releasing for free) and about 20 Euros would be my maximum. 9 dollar goal seemed nice for me. Finished game could definitely be higher - if it is good. (There is a lot of competition and a lot of people don't seem to recognize good games. Worse stuff selling higher and better stuff struggling. But there still are steam sales, groupees/humble bundle - for later. And the option of a discount when it is new to get attention.)

The company that made Echoes of Aetheria and Skyborne have them at 14,99 at steam atm. Definitely looking a bit more forward to your game.

Wow, thanks for the advice. :D I can't thank you enough for following the game's progress across so many years, and through its various iterations.

Yeah, I'm definitely curious enough to look into "late backing" or some type of bonus pre-order deal, but I'd want to make sure there's enough fan interest to actually justify it, now that the Kickstarter succeeded. I'm working on a personalized project website and a Steam page as we speak.

As for the pricing for the final game, I'm open to suggestions! I priced the campaign copies at $9 because that seemed reasonable. I think Ara Fell was $10, and most SNES games we resold by Nintendo at 9.99, so that's a fairly decent frame of reference for the style of content and scope.

As for the old KS, yeah, the poster above basically addressed that. Unfortunately, you have to consider a vastly different scope of budget if you're just funding some animations / fan artwork, vs funding the assets for a fully completed game.

I'd just like to second the idea of some sort of late backing option, even if it's just the ability to pre-order.

I agree that 9.99 is just about perfect, and I like your reasoning. If Nintendo decided that most gamers are willing to pay $9.99 to play classic SNES RPGs, you may as well use that as a guideline for your own game.
HOW IN HELL DID I NOT KNOW ABOUT THIS PROJECT! Subbed! Looks excellent <3
author=Ashes of Emerald
HOW IN HELL DID I NOT KNOW ABOUT THIS PROJECT! Subbed! Looks excellent <3

Thanks, friend!

Been following your work for many years too, and Giznads pointed me toward your new project. More broadly speaking, I'm glad that there's such a sudden resurgence of interest in 2k3 projects.
author=Ashes of Emerald
HOW IN HELL DID I NOT KNOW ABOUT THIS PROJECT! Subbed! Looks excellent <3


How the hell didn't you?! I thought for sure y'all had been in touch for some reason! Hah!
author=Blind
author=Ashes of Emerald
HOW IN HELL DID I NOT KNOW ABOUT THIS PROJECT! Subbed! Looks excellent <3
Thanks, friend!

Been following your work for many years too, and Giznads pointed me toward your new project. More broadly speaking, I'm glad that there's such a sudden resurgence of interest in 2k3 projects.


That's amazing! Can't wait to share more with everyone. I kinda fell off the face of the earth for a little bit, but you know how it goes... I'm stoked about 2k3 getting so much love these days!
(Steam version)
Then, when facing Zach, I used Speel Bolt to shock him and activated any non-damaging action like defending or using an item, then Zach attacks because it's on his turn.
I didn't notice in other enemies why I died when I faced the serpents.


After he joined the group and the wolves appeared I ended up selecting the Spell menu while the other character had already prepared to attack and one UI was on top of the other.
It doesn't affect the game, but it's hard to read:
I heard about this game on youtube. Really looking forward to it. I don't know if this game is gay exactly, but it having LGBT themes makes me less fearful of having gay shit in the (hopefully) commercial game I'm currently writing.

You're basically my hero rn. haha
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