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Beloved Rapture is a game that takes place amidst an epic conflict, though its heart is most deeply concerned with the intimate human relationships of its characters.

Personal and interpersonal stories take center stage. Characters challenge not only the next looming dungeon boss—but themselves, and their own demons.

Existentialism, spirituality, family trauma, LGBT themes, and friendship are all important elements of Beloved Rapture's story, and are treated with the reverence they are due.




Johan, an introverted young man from the countryside, finds himself thrown into a conflict beyond his comprehension. The Aeons—an enigmatic religious faction—move ever-closer to his hometown.

Now faced with a threat to his once-elysian way of life, Johan must contemplate the role he is destined to play in their escalating conflict.

At his side are Aiden, the mysterious son of a Shrine caretaker, who has trained since childhood in the mystic arts; and Crystal, a runaway noblewoman intent on ending the war before it reaches her family.

Through their travels, Johan is intrigued by Aiden's increasing fascination with him, as well as the appearance of Draco, an Aeon soldier with a connection to his own mother.

Latest Blog

Small Retrospective + Old Screenshots

Hey all!

We're back to development full-throttle now that we've reached out Kickstarter goal! Feels pretty fantastic to be so reinvigorated with the game, after a bit of a lull period. :D

As we finish BR during the next 12 months, I thought it'd be cool to take a moment and reflect on the project's long history. For the sake of nostalgia, I'd like to keep some of the images from the classic freeware game saved here in this blog post. This is the only place they'll be available. I'll post them in chronological order, so everyone can see the evolution!

I know some people (all three of you) might be disappointed they'll never be able to play that version of the game, but I hope everyone can trust me when I say the revamp will be superior in every way possible.

I've learned a lot about script-writing and design over the years, and I'm glad to put those lessons to use with a bit of a "blank canvas", if you will. The wonderful team I've accumulated have added their talents, expanded the vision past anything I could hope to do on my own.


Comparison


Early RMN Era Images

The earliest major demo of BR that I released was back in 2008-2009.

At the time, I was still an extreme novice with Rm2k3, so most of the design choices were questionable at best (..and at worst, downright awful).

I had a lot of ambition, but zero idea how to actually create a game. Nonetheless, I learned quite a lot from how game was received - the reviews and comments were notoriously polarized.












Post-Hiatus Revival (2015-17)

Late in 2009, I suffered a pretty severe hard-drive failure, which lost nearly ten month's work of progress. Out of frustration, I effectively cancelled BR as I began my first year of college, putting it out of my mind.

It wasn't until nearly 7 years later that I was able to recover the files (little did I know a friend had the folder saved), and with the legalization of Rm2k3, I was spurred to start work on it again.

For better or worse, I only shared that version with about ten people, all of whom were from RMN.






Posts

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I'd just like to second the idea of some sort of late backing option, even if it's just the ability to pre-order.

I agree that 9.99 is just about perfect, and I like your reasoning. If Nintendo decided that most gamers are willing to pay $9.99 to play classic SNES RPGs, you may as well use that as a guideline for your own game.
author=Luthan
Early access or stuff like that ... on steam ... would be nice. Or being able to support/pre-order via paypal. Doesn't need all the tiers available on kickstarter. Since don't have much money (but still like to pay for good games and advocate for more rpg makers games selling in steam instead of releasing for free) and about 20 Euros would be my maximum. 9 dollar goal seemed nice for me. Finished game could definitely be higher - if it is good. (There is a lot of competition and a lot of people don't seem to recognize good games. Worse stuff selling higher and better stuff struggling. But there still are steam sales, groupees/humble bundle - for later. And the option of a discount when it is new to get attention.)

The company that made Echoes of Aetheria and Skyborne have them at 14,99 at steam atm. Definitely looking a bit more forward to your game.

Wow, thanks for the advice. :D I can't thank you enough for following the game's progress across so many years, and through its various iterations.

Yeah, I'm definitely curious enough to look into "late backing" or some type of bonus pre-order deal, but I'd want to make sure there's enough fan interest to actually justify it, now that the Kickstarter succeeded. I'm working on a personalized project website and a Steam page as we speak.

As for the pricing for the final game, I'm open to suggestions! I priced the campaign copies at $9 because that seemed reasonable. I think Ara Fell was $10, and most SNES games we resold by Nintendo at 9.99, so that's a fairly decent frame of reference for the style of content and scope.

As for the old KS, yeah, the poster above basically addressed that. Unfortunately, you have to consider a vastly different scope of budget if you're just funding some animations / fan artwork, vs funding the assets for a fully completed game.

The developer explained the "double kickstarter campaign phenomenon" in one of his comments on kickstarter:

(...) The older KS was purely based on fan interest, created for fun. We only asked for about 2k, which is small by indie game standards. We used those funds to commission artwork and various original songs for the project. Unfortunately, there was no possibility of actually releasing BR commercially at that time, since our engine of choice wasn't legally distributed. Thankfully that changed around 2015-16, when the Japanese publisher Degica went ahead and officially localized it! It allowed many older RM games to see new life, such as Ara Fell etc. Since then, the game's scope has increased exponentially. Many staff members have come on board, as you can see from the campaign. Since 2018, I poured about 10k of my own money into the transition to fully custom assets, but funding a jRPG can be costly. (...)
Ah ... too bad I missed the kickstarter. Nice to see there is progress - and with the amount of money generated by kickstarter I guess it should be possible to finishe a nice game with good artwork and music.

I see my last comment here was 2014 ... and I have been "following" this game here for ages now. (Played a very old demo years ago.) Unfortunately I'm not logging in here a lot. And then I'm not reading much of the blog. Too lazy. (Too bad there is not more "action" in the comments here I mainly check those.)

Would be nice if there was a way to still pay/pre-order instead of the kickstarter. Then again I might just buy it once it got released. Since there should be enough money to finish it I guess it does not matter if I pay later.

Early access or stuff like that ... on steam ... would be nice. Or being able to support/pre-order via paypal. Doesn't need all the tiers available on kickstarter. Since don't have much money (but still like to pay for good games and advocate for more rpg makers games selling in steam instead of releasing for free) and about 20 Euros would be my maximum. 9 dollar goal seemed nice for me. Finished game could definitely be higher - if it is good. (There is a lot of competition and a lot of people don't seem to recognize good games. Worse stuff selling higher and better stuff struggling. But there still are steam sales, groupees/humble bundle - for later. And the option of a discount when it is new to get attention.)

The company that made Echoes of Aetheria and Skyborne have them at 14,99 at steam atm. Definitely looking a bit more forward to your game.

What was with the old kickstarter though? I saw there was some similar project from back then 2014 or so? I guess you didn't manage for personal reasons - or because you upgraded your goals so that money was not enough.

Edit: I found in some blog entry from 2018 here the mail list (newsletter) and subscribed. Hopefully this is still being used and I won't miss any important info again. Not much a fan of the social media that is used nowadays and RMN does not seem to offer an option to get mails on new blog entries for subscribed games.

Fun fact: I'm not following a lot of games on here. Only 11 and it seems Beloved Rapture was the first one I followed. I guess because of it I registered here back then 2009.
I'm sure there'll be a freeware demo eventually, but not anytime soon.
There's going to be a commercial version on steam. Yeah, no download.
UPRC
Exciting, but ultimately pointless.
5354
Whoa! This game is still around! Talk about a nostalgia overload.
this looks dope. looking forward to the demo!
I was about to say, I'd give this a try. Unfortunately there was no download yet, so guess I have to wait a little longer ^^
author=Awesomnistic
Screens this beautiful? Consider me subbed!

Thank you!

author=Rose_Guardian
This game looks beautiful. I really like the artwork. Do you know when you'll have a demo, or the complete game for download?

Thanks! I try not to offer up official release dates at this point (..XD), but you can expect Act 1 before this year is over. It will be a full, self-contained game.
Screens this beautiful? Consider me subbed!
Played it several years ago, really enjoyed it!
and then never found it again..
Now its here!! Looking forward to it!!
I can't believe it took me this long to finally see this game, It looks great!
This game looks beautiful. I really like the artwork. Do you know when you'll have a demo, or the complete game for download?
Thanks for the feedback Kalled.

Yeah, some "Design choices" I made as an early twenty-something have come to haunt me. XD The font will definitely be replaced...I just haven't found a great substitute yet.
This is random but... but can you change the title font to not bleeding cowboys? it's a super duper overused and tacky font that does this otherwise pretty-looking game zero justice. if you want a swash font, might recommend the zapfino font? it's admittedly somewhat common but nowhere near as....urrrgh as bleeding cowboys.
author=Blindmind
Giving away a few more links to my most recent beta demo if anyone is interested! Comment or shoot me a message! :)

(I'm looking for some generally extensive feedback, btw).


Well, the description of the game and the art look really nice so if you are still offering your latest beta demo then I certainly would like to take a look :)
author=Blindmind
Giving away a few more links to my most recent beta demo if anyone is interested! Comment or shoot me a message! :)

(I'id love to check your demo
m looking for some generally extensive feedback, btw).
so is this game or even demo available yet
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