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Prologue / Demo & New Teaser

  • Blind
  • 04/27/2020 05:56 AM
  • 1283 views
Hi all-!

I hope you've all been holding up well, and staying healthy during these long days.

One small silver lining to this past month's lockdown in the US: much more free time for development! I'd say we've hit a new stride, in fact.

Prior to Kickstarter, I worked on various cutscenes / dungeons that would span the entire game - in the hopes of showing off some visual diversity for the campaign (plus, testing out new resources).

This past month however, we've hunkered down and focused specifically on the game's prologue section, which spans the first 2 Hours of BR. I believe the Prologue can be a proper demo in its own right - which is my eventual aspiration for it. Ultimately, it'll include numerous exploration maps, battles, a village, a full dungeon, and plenty of whimsical exposition scenes.

Here's a quick montage;




I'd like to have this segment finished by May / Early June at the latest! It'll lay the groundwork for the rest of the game's progression, so it's a good place for our team to start evaluating the pacing, battle fundamentals, writing, visuals, music & other elements.

As everyone knows, the game was rebuilt from scratch with the original assets, so I want to gauge whether it feels at the level of a true indie this time around!

In addition to my team and circle of friends, I'd like to have at least 1-2 folks from RMN help out with the testing. I'll probably make an announcement when it's ready to send!

When it came to RPGMaker, a bad habit I struggled with over the years was designing my content out of order. I'd create a map from the beginning of the game, then start a cut-scene that occurs hours later, etc. XD In that vein, it'll be gratifying to make our recent work more continuous, playable from start-to-finish.

Posts

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Lookin' sick, dude! Glad to see it coming along. Looks like a completely new game. ;)
I'm looking very much forward to playing this. It looks absolutely incredible. Every map feels very much alive. You definitely get a sense of what it would FEEL like to be there.

I often find myself making stuff of out of order, too. It happens a lot when I'm going tired of working on a particular section - I generally jump forward to work on something new for a while. In addition, I sometimes get an amazing idea for a map or dungeon and I want to start on it right away while it's fresh in my mind.
author=Blind
When it came to RPGMaker, a bad habit I struggled with over the years was designing my content out of order. I'd create a map from the beginning of the game, then start a cut-scene that occurs hours later, etc.

I can feel that really heavy!
Tau
RMN sex symbol
3293
I can actually test this now with my new laptop haha. Game's looking great!
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