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I think everything looks fantastic; the animations and the smooth transitions from one another, especially when using Ascendant Slash, looks great and reminds me a lot of what Ranmaster used to do back in the day with his work. Even the battle background has the same type of water ripple effect and clouds moving in and out just like the actual map does straight out of battle. It’s really something and makes me wonder if this game is going to have something along the lines like Chrono Trigger where the battle backgrounds will (almost) be identical to where the actual battle encounter took place.
The only two things that I noticed that are a bit odd here are those solid grey bars right beside the HP and MP gauge (but they aren’t near the ATB one, for some reason) that looks a bit out of place and almost gives the assumption that the gauge can go even higher than what it initially seems, like your HP and MP can go even higher than 9999 or the designated amount (...can it???). I’m not sure if it's something to do with the system2 file that makes it that way...but it’s a bit strange.
And the other weird thing is that when Ascendant Slash is used, even though it says right beside it that it uses 6 points of some kind, you initially gain 6 points of MP before ultimately losing it right after Ascendant Slash is used. If it’s supposed to be some kind of limit break ability, with the Relica meter down below the character portrait representing how much a character currently has – then why is it tied to MP??? Unless the 6 points IS for the Relica meter down below and it just uses that instead... I dunno, maybe I'm missing something here.
Other than that - everything’s looks great! Keep on with the good work, you guys.
The only two things that I noticed that are a bit odd here are those solid grey bars right beside the HP and MP gauge (but they aren’t near the ATB one, for some reason) that looks a bit out of place and almost gives the assumption that the gauge can go even higher than what it initially seems, like your HP and MP can go even higher than 9999 or the designated amount (...can it???). I’m not sure if it's something to do with the system2 file that makes it that way...but it’s a bit strange.
And the other weird thing is that when Ascendant Slash is used, even though it says right beside it that it uses 6 points of some kind, you initially gain 6 points of MP before ultimately losing it right after Ascendant Slash is used. If it’s supposed to be some kind of limit break ability, with the Relica meter down below the character portrait representing how much a character currently has – then why is it tied to MP??? Unless the 6 points IS for the Relica meter down below and it just uses that instead... I dunno, maybe I'm missing something here.
Other than that - everything’s looks great! Keep on with the good work, you guys.
Everything about this just looks and feels so good. This an RPG by someone who really -gets- that RPG seratonin.
I love the animation! (and I love the fact that whenever I look at stuff from this game the URL is "/games/8/"
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