• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
When Ally is left behind during her colony's evacuation, she meets a mysterious alien lifeform; One that seeks her help in repelling dimensional invaders known as the Syndrome from her universe. But is she willing to risk her life for the people that abandoned her in the first place?

Red Syndrome is a short sci-fi RPG. Explore the colony, learning new skills and fighting back the encroaching mist. Total gameplay time: 1 - 1.5 hours.

Created as an entry for the Indie Game Maker Contest (IGMC) 2015. If you like it, please vote for it on the official website!:
http://contest.gamedevfort.com/submission/401

Latest Blog

Hey sweet, front page feature

So I guess for the record, I AM planning to make a much more indepth game with this engine later on. Like I'm REALLY stymied that I built this engine and haven't yet done anything truly awesome with it.

Right now I'm really busy with something else that demands the entirety of my free time. But eventually somewhere down the line...

Anyways, that all for now.
  • Completed
  • Neok
  • RPG Maker VX Ace
  • RPG
  • 08/04/2015 05:46 PM
  • 07/16/2022 10:59 AM
  • 08/04/2015
  • 108393
  • 50
  • 1657

Tags

Posts

Pages: first 123 next last
The download isn't working? It says the dropbox file was deleted.
author=Dyhalto
Congrats on the Feature :D

Current Download for Red Syndrome:

Red Syndrome (mega.nz)

Until we can get the main download working again.
Here's a link to the latest build of Red Syndrome, courtesy of cool RMN discord member nyarune
(thank you again dude!)
why game file cant be found when trying to download?
author=Neok
Okay, I updated the link. Sorry for the wait!


Neok, where the download link? Please, post it.
Greetings. I'm intrigued by this game. Where can I download and try it?
No worries, a guy I know on Discord sent me a copy. lol
Okay, I updated the link. Sorry for the wait!
Sweet. I'll check back in a day or two and see if the d/l is working.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1786
I'll PM Neok. I can supply the game if he lost his somehow. Because Dragnfly never deletes anything LOL
Would love to play this, but DropBox appears to have lost the file.
CashmereCat
Self-proclaimed Puzzle Snob
11638
I really need to play this one. It's kind of ridiculous that I haven't.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1786
Yeah I still replay this one sometimes.
The only entry I checked out other then escalia, but still the only game I actually played through :D never loses charm.
Hi Neok :D

I really loved your Alter AILA games, even AAV demo in AAG and i was really sad that you cancelled AAV, and this game is really awesome! :D

Spent two hours, found all 3 endings, just logged in to say thank you :D

(btw, any chance you will tell me what you've planned for AAV ending please? ;-;)
Hey, thanks man! I don't know if I've said this somewhere, but I am slowly putting together another game using these systems, that'll be longer and more indepth. I haven't thought about the story in a pretty long time, so can't say where I was going with it anymore. On the mist question, just rooms visited. Falling in battle indirectly penalizes you that way, since you start back at the central terminal again. Mostly though, these days I'm trying not to "punish" the player for losing (like game over, reload save file, that sort of thing)
Finally got around to this! It was really good. The gameplay was really fun and engaging; I love open-ended RPGs. The running around to fight different bosses and get skills reminded me a bit of Wine & Roses. The battle system was really neat, too -- I normally don't like cooldown-based systems that much, but combined with enemies having cooldowns too, I think it worked well. It's an especially good way for a single-character RPG to still feel engaging.

I thought the difficulty curve was a little funky though -- I got absolutely wrecked by most encounters in the early game (the Child enemies were particularly nasty), but after a certain point -- level 6 or so, I think -- I was able to steamroll everything pretty effortlessly.

I'm surprised you're so disparaging of the story, though. It was short and simple, but so was the game itself; I think it did what it needed to do. The ending twist confused me a bit, though.

If Blue is of the same species as the invading aliens, why does it want to stop them? What caused it to break away from the rest, what is it getting out of this, where will it go from here? It feels kind of like a setup for a sequel with a more involved setting.

I was also surprised by how easily things were resolved in the ending. I expected Natalie to die after the battle. I wonder, does something special happen if you defeat all the eyes before Natalie? Is that the route to ending 2?


Now I just have to find ending 2. My best guess is that it's the bad end for if the mist reaches the terminal. What influences that, by the way? Just the number of rooms you've visited? Or does falling in battle influence it? I did find it odd how there seemed to be no consequences to losing...
Oh man, I absolutely love Ally as a character. She has enough potential for character growth to last a full-length game. You should definitely consider having a similar character in a later project.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1786
Perfect plays are practiced and measured and thus lack the personal and genuine appeal of seeing somebody else die and I think "yep, that enemy got me too." Never be afraid to show your fails. They're just as much a part of you as the rest of your play.
Pages: first 123 next last