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This was an entry for the Indie game Maker Contest 2015!
For more info visit: http://contest.gamedevfort.com/submission/126#.VcERcnkw-70
If you like it, please vote for it on IGMC's site!
The current download is the IGMC 2015 version. Some of the images (for example, the new logo) are from a newer version that is being worked on.


In 1630, the continent of Escalia was cast into turmoil when high king Alexis the Third was betrayed by his most trusted advisor Caelmor. Eventually the Caelmor's reign of terror was put to an end by Olivia Corin and her fellow heroes.

The story of Escalia starts 21 years after Caelmor's defeat and follows Fayhe Corin, Olivia's magically gifted daughter, and her friends Lumia and Seyfer as they find themselves in a series of unfortunate events that could spiral out of control quickly and will decide the fate of the whole continent.


•No random encounters!
•Challenging enemies. Make sure to save often!
•Challenging battle mechanics: Guard has different effects for each character, and is only usable once per battle!
•Skill Synergies: Some skills will deal more damage or a guaranteed critical if a certain buff is applied.!
•Equipment Skills: Some of the best skills are only learnable by wearing your character's specific necklace. Make sure to find them to have access to some of the best skills available.!
•Fully parallaxed maps!
•Quests! Also, optional sidequests.
•Custom Sprites and portraits.
•Custom Menu and Battle Hud.
•An enthralling story, set in the same universe as my main game, Startide.

Latest Blog

New logo! New character page!

So it's been a while since I've updated the main page!
These changes are for the NON-IGMC version of the game.
First of all I've added a new character page. It's by no means finished, but it does contain a new playable character. Curious as to who it is? Go check it out ;)

As for even more exciting news: Escalia has a new logo! Can you guess what the main themes are going to be?


And in case you missed it (and I don't want the info to drop to the second page)
Here's some things I have been working on. It's mainly updates of some scripts and additions I wasn't happy with.

I've been tinkering with a new lightning system which is a lot more dynamic (does require RGD).


I also got the water tiles animated:



And got a weather script ported to VX Ace


Animated Battlebacks


I've been tinkering with a visual novel style for the busts instead:


(Yes there are differences in the text from the IGMC version, can you spot them all? :D)

It's not as noticable since Caelmor and Alexis don't change faces, but the faces can change every message, and even mid-sentence.
Quick sample:


And Olivia has a new face.


And some other minor graphical overhauls.

That being said, since quite a lot has changed so far, I'm looking for beta testers. I'm also looking for people to spar with for (minor) storyline ideas, as I got a bit of a writer's block at the moment. I know where I want to go with the story, but the steps in-between are not so easy to flesh out, so if you have any ideas for mini storylines, quests or anything you'd like to see, poke me and I'll see if I can add it. In due time I'm also looking for people to help with tiles and an OST. Some of the music I've been using needs to be replaced in the future, because the terms have changed.
  • Completed
  • Jenbo
  • RPG Maker VX Ace
  • RPG
  • 08/04/2015 07:27 PM
  • 09/02/2019 07:39 PM
  • 08/06/2015
  • 63475
  • 53
  • 3596

Posts

Pages: first 12 next last
Just testing the comments out :)
Despite
When the going gets tough, go fuck yourself.
1317
Looking good, subbed.
Porkate42
Goes inactive at least every 2 weeks
1850
I remember seeing this game on a different rpg maker site, I was very interested! Subbed.
shayoko
We do not condone harassing other members by PM.
515
Random thoughts may include spoilers

Sexy title screen!

pretty good intro. not to info heavy and a good cutscene

the menu is beautiful! nice to see a custom menu the same one gets dull really fast!

NOOOOOOOOOOOO we cant sleep on bed for full heal! :O

the side quest rescue dottie i think you receive crimson liquor instead of sappire liquor like it says

hmm the skill learning seems to be for show it always stays at 0/100
^not that it matters with game length and that you don't get other skills to learn which would not be needed if there were

the bestary is sadly pointless. you cant view it at 100% completion and the way the game is it has no purpose.
^better if the enemies did respawn (seems it was a glitch in the version i went thru)tho 3 enemies i could not find either way o.o


General1H 15+M
This was a nice and short experience with some pretty menus and character avatars.
i don't know what to say about the plot as i feel it actually starts when the game ends. also the beginning of the game was like never brought up again o.o
the battles were turn based but it was done in a manner which kept it from getting boring.

Overall
This is worth checking out! and maybe hope for a sequel or something? :3
i wish all games with these engines were this good or better
author=shayoko
Random thoughtsmay include spoilers

Sexy title screen!

pretty good intro. not to info heavy and a good cutscene

the menu is beautiful! nice to see a custom menu the same one gets dull really fast!

NOOOOOOOOOOOO we cant sleep on bed for full heal! :O

the side quest rescue dottie i think you receive crimson liquor instead of sappire liquor like it says

hmm the skill learning seems to be for show it always stays at 0/100
^not that it matters with game length and that you don't get other skills to learn which would not be needed if there were

the bestary is sadly pointless. you cant view it at 100% completion and the way the game is it has no purpose.
^better if the enemies did respawn (seems it was a glitch in the version i went thru)tho 3 enemies i could not find either way o.o


General1H 15+M
This was a nice and short experience with some pretty menus and character avatars.
i don't know what to say about the plot as i feel it actually starts when the game ends. also the beginning of the game was like never brought up again o.o
the battles were turn based but it was done in a manner which kept it from getting boring.

Overall
This is worth checking out! and maybe hope for a sequel or something? :3
i wish all games with these engines were this good or better

Thanks a lot for your review!

As for the intro:
The reason why Fayhe can use magic has to do with Caelmor's spell, but I made it somewhat implicit on purpose. I originally wanted to expand on that and end the game on a cliffhanger, but I was told that the game needed a proper ending. So I've saved it, for when I want to expand :)


There indeed seemed to be a problem with my events not respawning, which I'd need to fix eventually. I couldn't fix it on time. However, personally, (and speaking from my betatesters) we never really needed more enemies/higher lvls for the last boss, so I think it should work like this :p
Linkis
Don't hate me cause I'm Cute :)
1025
As for the intro:
Show

And there better be an extension....
Just started and am already looking forward to an expansion of sequal :)

Well this is disheartening :(
Downloaded again...and no respawning for me :( I need more monsters :)
author=Linkis
As for the intro:
Show

And there better be an extension....
Just started and am already looking forward to an expansion of sequal :)

Well this is disheartening :(
Downloaded again...and no respawning for me :( I need more monsters :)

I sadly had to disable the respawning: it didn't properly work at first and when I tried to fix it, my slimes never even despawned to begin with, leaving them to chase you everywhere. But she is perfectly do-able with the level you have after defeating all the monsters, as long as you buy new gear and use mortal strike (which is found in a chest in the cave)

In a future patch I'm going to make mortal strike a baseline ability and I'll fix the respawn system, I just couldn't get it fixed on time.



Well, I just completed a three part Let's Play series for this game.
I must say this was a pretty good short game! The custom graphics in menus, maps and everything in general were really nice! :D

So, is there going to be a continuation of this? I ask this for the fact that the game prompted me to save my end game progress. :P
author=Ilan14
I must say this was a pretty good short game! The custom graphics in menus, maps and everything in general were really nice! :D

So, is there going to be a continuation of this? I ask this for the fact that the game prompted me to save my end game progress. :P


There's a very big chance that it'll get continued :)
Hello, Thank you for the link to the game I am happy to play it, please see part 1 of Escalia on my channel, I hope to continue it until I finish.

Youtube: FellowPlayer
https://www.youtube.com/channel/UCXzcduiD99hcDMhhCzByRiA
Ratty524
The 524 is for 524 Stone Crabs
12637
I don't know if you've updated it since, but... meep!

The intro sequence was okay, for lack of a better word to describe my feelings on it. It wasn't bad, but it didn't really wrap me into the game. It also introduced a lot of characters that seem like they'll only be pertinent later on, but maybe you could have paced it better? I also don't really grasp the conflict going on in this story since that chancellor guy and his NPC-looking cronies got killed and the world was saved...?

It doesn't help that you add an immediate dissolve into the house with your main characters with little to no context in between.

Getting past the terrifying facial expressions (everyone has huge smiles, do they?), I fiddled around in town for a bit before figuring out where I need to go to get to the forest. I encounter my first battle against slimes and it was this point where I started groaning. Those things have way too much HP and all of my characters feel pathetically ill-equipped to handle them, in terms of how it feels to play them.

Your first battle is one of the most important parts to an RPG. It gives the player a sense of the tone of the entire game, and they should allow the player some relative safety to learn basic battle tactics without being punished too harshly for it. You should also think of these battles as mini-puzzles: obstacles with preset enemy tactics for the player to figure out. There is a reason why the slimes from Dragon Quest died in only about 2-3 hits in low levels, because with an introductory enemy that does nothing but land basic attacks you, the player already gets the point of the fight. Dragging it on further doesn't make it challenging, it makes it wear out its welcome and become boring real fast.

Anyway, I got into an encounter with a flower and a slime troop and died, then I realized I didn't save unto that point and quit. I MIGHT be willing to give this game another chance, but right now I'm having mixed thoughts about it.
author=Ratty524
I don't know if you've updated it since, but... meep!

The intro sequence was okay, for lack of a better word to describe my feelings on it. It wasn't bad, but it didn't really wrap me into the game. It also introduced a lot of characters that seem like they'll only be pertinent later on, but maybe you could have paced it better? I also don't really grasp the conflict going on in this story since that chancellor guy and his NPC-looking cronies got killed and the world was saved...?

It doesn't help that you add an immediate dissolve into the house with your main characters with little to no context in between.

Getting past the terrifying facial expressions (everyone has huge smiles, do they?), I fiddled around in town for a bit before figuring out where I need to go to get to the forest. I encounter my first battle against slimes and it was this point where I started groaning. Those things have way too much HP and all of my characters feel pathetically ill-equipped to handle them, in terms of how it feels to play them.

Your first battle is one of the most important parts to an RPG. It gives the player a sense of the tone of the entire game, and they should allow the player some relative safety to learn basic battle tactics without being punished too harshly for it. You should also think of these battles as mini-puzzles: obstacles with preset enemy tactics for the player to figure out. There is a reason why the slimes from Dragon Quest died in only about 2-3 hits in low levels, because with an introductory enemy that does nothing but land basic attacks you, the player already gets the point of the fight. Dragging it on further doesn't make it challenging, it makes it wear out its welcome and become boring real fast.

Anyway, I got into an encounter with a flower and a slime troop and died, then I realized I didn't save unto that point and quit. I MIGHT be willing to give this game another chance, but right now I'm having mixed thoughts about it.


Still working on it. Had hoped to have the updated version out in feb/march, but real life got in the way.
i have a question...is this mad scientist woman i found in bandit cave beatable? cos i spend 2 hours trying to beat her and she kept healing and cast mutation and magic shield +

-----------
nevermind beat it yay!

but why game is such a short? will it be second episode?
Game is awesome
author=Fanatik007
i have a question...is this mad scientist woman i found in bandit cave beatable? cos i spend 2 hours trying to beat her and she kept healing and cast mutation and magic shield +

-----------
nevermind beat it yay!

but why game is such a short? will it be second episode?
Game is awesome


It was made for a gaming contest (IGMC) and the game could only be about an hour. I'm currently working on a v1.1 version with lots of fixes/additions, after that I will indeed, expand the game ;)
i can't download pleas make another link download !
when i download this link it's not work pleas help me !
The game was great! I was shocked that it ended so soon! Im sure everyone wants to see an expansion of this.
So i saw you say monsters don't respawn has that been changed or are you keeping it that way truth be told i like respawning enemies that is why i ask.
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