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Official website: http://rpg-paper-maker.com/


Making 3D games is too complex? RPG Paper Maker will simplify your work!

RPG Paper Maker is a game making engine, free for non commercial use, allowing you to create a 3D universe with many 2D sprites and even 3D objects using a simple interface for all available platforms: Windows, Linux, and MacOS.

RPG Paper Maker gives you a way to create RPGs in a full 3D world as simply as it is in 2D! RPG Paper Maker also comes packed with cool retro inspired graphic assets for you to use in your own projects.



Adapted for several type of games

The engine is mainly tailored for J-RPGs, but you can create almost any type of game with it such as Action RPGs, Tactical RPGs, etc.



Designed for beginners...

Our philosophy is simple: being able to create a 3D video game without any knowledge in:

  • programming
  • 3D modeling


The user friendly interface lets you build your game without worrying about complex algorithms!



... and for experienced users!

If you have any knowledge in programming and/or modeling, we've got you covered. You will be able to:

  • Create or modify JavaScript plugins
  • Import your own 3D models in .obj format


Combining your knowledge with RPG Paper Maker can makes your games even more special!



Publish and share your games for free...

As long as you don't have any profit with your games, you can use RPG Paper Maker freely! So if you only want to create games for fun and share it to a community, don't be afraid, you will be able to do it for free!

You can contribute to the project on GitHub here: https://github.com/Wano-k/RPG-Paper-Maker.



... and commercialize your games with some fees!

Any commercial game made with RPG Paper Maker will require a license to be sold for one person in a team with unlimited games. The actual price is $79.99, check out more information here: http://rpg-paper-maker.com/index.php/downloads.

Latest Blog

[NEWS] 2.0.10 patch release available!

New features:

  • Improve ingame performances
  • Add Inputs touch event
  • Remove F12 shortcut to quit game (use alt+F4 instead)
  • On level up, don't display statistics that doesn't apply to the hero
  • Level up window: diplay window always at the same Y position
  • No more wait when status effect doesn't apply in battle
  • No more wait when effect common reaction is instant commands in battles
  • Don't display affected status icon if it doesn't have any picture
  • Fusion status message into just one for every target affected


Fixes:

  • Engine crash if model hero map object set to none
  • Poison, burnt status should at least inflict 1 by default
  • Example game chest in tent not giving a potion
  • Weird camera small behaviour
  • Skills/Items description: no display decimals on damages
  • Centered Picture2D with reverse is not centered
  • Status effect skip only apply when trying to remove status
  • Battles miss damage repeated visually if several enemies target
  • Correct error message when wrong element res ID
  • Battle for ennemies selection, left and right arrow are reverted
  • Status issue when missing or not first effect
  • No sprite object cannot be triggered at 0,0
  • Try fix battler move not always correct on final position
  • Switch texture command: problem with empty textures
  • Production
  • Commercial
  • Wano
  • Custom
  • Action Adventure RPG
  • 08/07/2015 02:39 PM
  • 10/04/2023 08:21 PM
  • N/A
  • 222509
  • 118
  • 334

Posts

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Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
Woooooooow omg this is so awesome!
HOLY SHIT this is great!!
This could be great for many people out there! :D
unity
You're magical to me.
12540
This looks amazing! What are battles like?
Thank you all ! :3

This looks amazing! What are battles like?


Today, there is this kind of CBS :



But the default CBS would be a classic RPG with a side view (without grids). Many customizations for HUD would be available too. :)
unity
You're magical to me.
12540
Wow! So cool! I've subscribed and will be keeping an eye on this ^_^
This is wicked awesome! Cant wait for it to come out.
I NEED THIS IN MY LIFE
HERE
HAVE MY BODY AND SOUL ITS YOURS

edit: please make sure to allow for rendering resolutions and etc.
I for one would be happy to be able to render the game in 320x240 or lower (and then properly scale it) which I feel it's the best for this kind of aesthetic.
Also, for higher resolutions, filtered rendering to avoid jaggy edges would also be nice (because the pixelated and obviously scaled up characters clash really heavily with the resolution)

but it's a hella cool mannn keep it up!
Happy to see that you like it. :D

please make sure to allow for rendering resolutions and etc.


Of course. You will be able to :
- Choose your own native resolution
- Allow/prevent players to change resolution or/and choose a full screen mode in a launcher
- Choose your own tile size (multiples of 8)

Also, for higher resolutions, filtered rendering to avoid jaggy edges would also be nice (because the pixelated and obviously scaled up characters clash really heavily with the resolution)


I'm sorry I don't understand this paragraph ! Are you talking about blur for huge sprites ? There actually is a filter to let the textures clear. For example, if I choose to play in my screen resolution and full-screen, this is perfectly clear !
charblar
"wait you made this a career?"
3574
This is... beautiful......
I'm crying. This is amazing. So many new ideas for puzzle games...

Don't cry omfg ! :O

What kind of puzzle games are you thinking about, for example ?

Please let me know if you require any feature you trully wish in that kind of engine. I will try something if it's possible and helpful.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
Will this engine be capable of making horror games too? And can we use 2D sprites that will be converted automatically to 3D to look like this?(As you can see the grass and trees are 2D but they also flip around as the player moves)
Will this engine be capable of making horror games too?

Why not ? You can put dark graphics, and there will be many possibilities with the camera display.

And can we use 2D sprites that will be converted automatically to 3D to look like this?(As you can see the grass and trees are 2D but they also flip around as the player moves)

Do you mean something like these trees ? (old screenshot)



That's the principal strength of the engine : sprites always face to camera ! You can also see more use of 2D sprites on the video I posted.


Edit for mawk : I plan to do a Paper mario fan-game too with it... a childhood dream that have to be done ! I just found textures and sprites of Paper Mario 64 and I will do something with it ! :3
anti-aliasing options would probably be a benefit here, but this looks pretty neat! if someone decides to make a game like Paper Mario with this, that's basically all I could want.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
Yes! Exactly what I meant :D That's awesome! Now I'm twice as hype! One last question, will it have a template system similar to rpg maker or will all the sprites be seperate?
Good question. I was thinking about that. In fact I did this at the begining to simplify images loading. But I think that I will work on this part to have something similar to rpg maker without slow down the game !
Wow, this looks amazing! When do you think it'll be finished?
I can't estimate today. One or two months later I should be able to answer to your question because I started the editor's HUD recently. However, you can be sure that I will work on it everyday and after my classes !
Ratty524
The 524 is for 524 Stone Crabs
12986
Looks sweet dude! I think I'll keep an eye on this.
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