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Website: http://rpg-paper-maker.com/


Making 3D games is too complex? RPG Paper Maker will simplify your work!

RPG Paper Maker is a game making engine, free for non commercial use, allowing you to create a 3D universe with many 2D sprites and even 3D objects using a simple interface for all available platforms: Windows, Linux, and MacOS.

RPG Paper Maker gives you a way to create RPGs in a full 3D world as simply as it is in 2D! RPG Paper Maker also comes packed with cool retro inspired graphic assets for you to use in your own projects.





Adapted for several type of games

The engine is mainly tailored for J-RPGs, but you can create almost any type of game with it such as Action RPGs, Tactical RPGs, etc.

Designed for beginners...

Our philosophy is simple: being able to create a 3D video game without any knowledge in:

  • programming
  • 3D modeling


The user friendly interface lets you build your game without worrying about complex algorithms!

... and for experienced users!

If you have any knowledge in programming and/or modeling, we've got you covered. You will be able to:

  • Create or modify JavaScript plugins
  • Import your own 3D models in .obj format


Combining your knowledge with RPG Paper Maker can makes your games even more special!

Publish and share your games for free...

As long as you don't have any profit with your games, you can use RPG Paper Maker freely! So if you only want to create games for fun and share it to a community, don't be afraid, you will be able to do it for free!

You can contribute to the project on GitHub here: https://github.com/Wano-k/RPG-Paper-Maker.

... and commercialize your games with some fees!

Any commercial game made with RPG Paper Maker will require a license to be sold for one person in a team with unlimited games. The actual price is $79.99, check out more information here: http://rpg-paper-maker.com/index.php/downloads.

Team

Wano as Founder, Project Manager, Developer, Web Designer and Graphic & Objects Designer
Elias Luukkanen as Music Composer.
Nick as Webmaster.
Adam Faur, Leyn (hsandt) as developers contributors for source code organization and automation.

And...

Special thanks to Solidboko!

Latest Blog

[NEWS] New Patreon goal for 1.7.0 and next major versions

Hello there! Some news coming up.

A huge thank you

First of all, I wanna say a huge thank you to all the people that are/were Patrons in Patreon and/or bought the commercial edition on Steam! Thanks to that, I was able to keep focusing longer on development and make the engine grow more and more!

I also want to say thank you to people that are active in the community by helping other people and sharing their creations!

Patreon goals and new versions

However, it's getting harder and harder to keep being 100% on development with these earnings. As you may know, I'm the only developer on this project and being able to hire someone to speed up all the development is one of my plans. Nevertheless, I'm currently unable to pay only myself so there's a need to gradually increase these earnings.

Here is now what will happen for next versions:

  • Don't be affraid, the engine will keep being free for non commecial use!
  • Each new major version will need a Patreon goal to be speed up (made in 3 weeks)


For example, for the next 1.7.0 version, the speed up development will be started only after reaching a $300 goal on Patreon. As long as the goal isn't reached, I won't progress on development but focus on communication to bring more people into the engine, work on future DLCs assets, and support and bug fixes. If the goal is reached before the end of 1.6.X, this version would be speed up too!

The next goals will be different amounts in order to gradually increase the earnings.

Get advantages from being a Patron!

Also, note that you have a lot of advantages when becoming a Patron:

  • You can receive gifts (reduced price on commercial edition and future DLCs assets Steam keys) according to your total $
  • According to the tier you choose, you can have some special advantages (higher influence on next features, your games being showcased, your logo in the engine splashscreen...)


BECOME A PATRON!

The new features for 1.7.0

Here are the new features that will come for 1.7.0 if we reach a $300 goal:
  • Command enter a name menu
  • Main menu customization
  • Troops battle reactions
  • Object states: options (through, stop animation, direction fix, keep position)
  • Custom fonts
  • Random battles in map properties
  • Base equipment heroes
  • Characteristics for classes
  • Language manager
  • Command create object in map
  • Command move object (complete)
  • Command change status
  • Command input a number
  • Command reset camera
  • Command change battle music
  • Command change victory music
  • Command end battle
  • Items option: can't be sold


Thank you very much for being here in this exciting adventure, let's make awesome games with RPG Paper Maker!

Wano
  • Production
  • Commercial
  • Wano
  • Custom
  • Action Adventure RPG
  • 08/07/2015 02:39 PM
  • 10/27/2020 03:49 PM
  • N/A
  • 134791
  • 117
  • 108

Posts

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Frogge
"nothing can beat the power of gay"?
14742
Woooooooow omg this is so awesome!
HOLY SHIT this is great!!
This could be great for many people out there! :D
unity
You're magical to me.
11392
This looks amazing! What are battles like?
Thank you all ! :3

This looks amazing! What are battles like?


Today, there is this kind of CBS :



But the default CBS would be a classic RPG with a side view (without grids). Many customizations for HUD would be available too. :)
unity
You're magical to me.
11392
Wow! So cool! I've subscribed and will be keeping an eye on this ^_^
This is wicked awesome! Cant wait for it to come out.
JosephSeraph
奇跡なゲイパワー♡
7246
I NEED THIS IN MY LIFE
HERE
HAVE MY BODY AND SOUL ITS YOURS

edit: please make sure to allow for rendering resolutions and etc.
I for one would be happy to be able to render the game in 320x240 or lower (and then properly scale it) which I feel it's the best for this kind of aesthetic.
Also, for higher resolutions, filtered rendering to avoid jaggy edges would also be nice (because the pixelated and obviously scaled up characters clash really heavily with the resolution)

but it's a hella cool mannn keep it up!
Happy to see that you like it. :D

please make sure to allow for rendering resolutions and etc.


Of course. You will be able to :
- Choose your own native resolution
- Allow/prevent players to change resolution or/and choose a full screen mode in a launcher
- Choose your own tile size (multiples of 8)

Also, for higher resolutions, filtered rendering to avoid jaggy edges would also be nice (because the pixelated and obviously scaled up characters clash really heavily with the resolution)


I'm sorry I don't understand this paragraph ! Are you talking about blur for huge sprites ? There actually is a filter to let the textures clear. For example, if I choose to play in my screen resolution and full-screen, this is perfectly clear !
charblar
"wait you made this a career?"
3552
This is... beautiful......
I'm crying. This is amazing. So many new ideas for puzzle games...

Don't cry omfg ! :O

What kind of puzzle games are you thinking about, for example ?

Please let me know if you require any feature you trully wish in that kind of engine. I will try something if it's possible and helpful.
Frogge
"nothing can beat the power of gay"?
14742
Will this engine be capable of making horror games too? And can we use 2D sprites that will be converted automatically to 3D to look like this?(As you can see the grass and trees are 2D but they also flip around as the player moves)
Will this engine be capable of making horror games too?

Why not ? You can put dark graphics, and there will be many possibilities with the camera display.

And can we use 2D sprites that will be converted automatically to 3D to look like this?(As you can see the grass and trees are 2D but they also flip around as the player moves)

Do you mean something like these trees ? (old screenshot)



That's the principal strength of the engine : sprites always face to camera ! You can also see more use of 2D sprites on the video I posted.


Edit for mawk : I plan to do a Paper mario fan-game too with it... a childhood dream that have to be done ! I just found textures and sprites of Paper Mario 64 and I will do something with it ! :3
anti-aliasing options would probably be a benefit here, but this looks pretty neat! if someone decides to make a game like Paper Mario with this, that's basically all I could want.
Frogge
"nothing can beat the power of gay"?
14742
Yes! Exactly what I meant :D That's awesome! Now I'm twice as hype! One last question, will it have a template system similar to rpg maker or will all the sprites be seperate?
Good question. I was thinking about that. In fact I did this at the begining to simplify images loading. But I think that I will work on this part to have something similar to rpg maker without slow down the game !
Wow, this looks amazing! When do you think it'll be finished?
I can't estimate today. One or two months later I should be able to answer to your question because I started the editor's HUD recently. However, you can be sure that I will work on it everyday and after my classes !
Ratty524
The 524 is for 524 Stone Crabs
13391
Looks sweet dude! I think I'll keep an eye on this.
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