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Website: http://rpg-paper-maker.com/


Making 3D games is too complex? RPG Paper Maker will simplify your work!

RPG Paper Maker is a game making engine, free for non commercial use, allowing you to create a 3D universe with many 2D sprites and even 3D objects using a simple interface for all available platforms: Windows, Linux, and MacOS.

RPG Paper Maker gives you a way to create RPGs in a full 3D world as simply as it is in 2D! RPG Paper Maker also comes packed with cool retro inspired graphic assets for you to use in your own projects.





Adapted for several type of games

The engine is mainly tailored for J-RPGs, but you can create almost any type of game with it such as Action RPGs, Tactical RPGs, etc.

Designed for beginners...

Our philosophy is simple: being able to create a 3D video game without any knowledge in:

  • programming
  • 3D modeling


The user friendly interface lets you build your game without worrying about complex algorithms!

... and for experienced users!

If you have any knowledge in programming and/or modeling, we've got you covered. You will be able to:

  • Create or modify JavaScript plugins
  • Import your own 3D models in .obj format


Combining your knowledge with RPG Paper Maker can makes your games even more special!

Publish and share your games for free...

As long as you don't have any profit with your games, you can use RPG Paper Maker freely! So if you only want to create games for fun and share it to a community, don't be afraid, you will be able to do it for free!

You can contribute to the project on GitHub here: https://github.com/Wano-k/RPG-Paper-Maker.

... and commercialize your games with some fees!

Any commercial game made with RPG Paper Maker will require a license to be sold for one person in a team with unlimited games. The actual price is $70, check out more information here: http://rpg-paper-maker.com/index.php/downloads.

Team

Wano as Founder, Project Manager, Developer, Web Designer and Graphic & Objects Designer
Elias Luukkanen as Music Composer.
Nick as Webmaster.
Adam Faur, Leyn (hsandt) as developers contributors for source code organization and automation.

And...

Special thanks to Solidboko!

Latest Blog

NEWS: 1.3.0 & 1.3.1 patch release available!

1.3.0:

New features:

  • Documentation: event commands reorder correctly
  • Software huge code cleaning
  • Rotation for sprites and 3D objects



  • Mountains new option: force collision or non collision
  • Collisions manager: 3D objetcs and mountains
  • Choose number frames
  • New object reactions option: ignore the other received events when at least one is triggered
  • Object properties




  • Map properties: map startup reactions



  • Camera properties for map properties and battle maps



  • Detections



  • Title screen completion: video, commands list (new game, load game, options, quit, script), keyboard configuration



  • Objects moves (path when not reacting, speed, frequency)





Fixes:

  • Ingame windows choices work again with scroll up down
  • New class / hero / monster empty lists
  • Rename blocking hero to block hero when reaction
  • Time event not working
  • Remove copy reaction / paste reaction on objects (will be replaced by multiple commands selection)
  • Focus issues
  • Cancel collision window transform 3D objets
  • Import obj correction: ingame error + no texture crash + quads faces
  • No decimals when setting parameter value in objects
  • Crash when adding new model
  • Autotiles issue 48x48
  • Autotiles / Walls / Mountains issues in engine only for transparent parts


1.3.1:

New features:

  • Custom shape previewer: show shape without texture


Fixes:

  • Ingame sound for Windows
  • Object linking issue: fix try (+ message error in case it happen again)
  • Ingame logs
  • Semi transparent sprite layer show what's behind wall
  • Semi transparent floor layered weird behavior
  • Ingame message error when use deleted class
  • Bug monster with empty loots
  • Custom object in 3D object previewer not correctly updated
  • Route: hide select object ID
  • Move random not ignoring when not possible
  • Reaction not pausing move route
  • Title screen script global variable $that
  • Rename enum options to settings in title screen commands
  • Send hero touch to detection self
  • Crash ingame when item none icon and empty description
  • 3D object center X Y issues duplication
  • Correction 3D object rotation: different behavior
  • Collisions 3D Object by default
  • Height issue going up too much high
  • Crash when empty reaction in condition/loop
  • Save states & properties ingame
  • Production
  • Commercial
  • Wano
  • Custom
  • Action Adventure RPG
  • 08/07/2015 02:39 PM
  • 09/09/2019 09:19 PM
  • N/A
  • 110987
  • 115
  • 39

Posts

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Ratty524
The 524 is for 524 Stone Crabs
12637
what are the system requirements for this?
benos
My mind is full of fuck.
527
Didn't work for me when I opened it. But, whether it was my resolution or sys specs, it still looks amazing.
Gave it a try and this program is actually really sick. Really is a nice sweet spot between RPGMaker and Unity. My only hang up right away is that I wish the default ingame GUI was a little more polished. Like letter by letter for messages and juicy cursor things you'd expect an rpgmaker project to have out of the box. Though that's probably something on the bucket list.

Really like the dev interface so far and the combination between being able to go from flat sprites to voxel-pretend cubes all the way to OBJs. Didn't have to look at any tutorials to get something going. It's a potentially insane deal changer for indie RPGs imo.

I'd probably make a short game in it if I wasn't so tied up with my current project adsfjsafdaisfdsadf
It says version 0.2.0, so somehow I do have the wrong version. Even though it was uploaded this July? Odd.

Finally, I get it to download. Maybe I got an earlier version last year and it was pulling from that?

I installed to a different location and it seems to work now.
What is your current version? You can see it on the main window title. The last version is 1.2.2.

I just tried to download on Windows with this link and I have nothing like you described (but options in tabs are still disabled because the software is still in huge development!).
Even with the option checked, I don't have all the graphics shown in the tutorial.

As for changing the tileset, it will appear to work, but if you go back in and look at the tiles again in the tileset manager and go back to the tileset you just changed, it crashes. Setting it for use on the map to try to get around the problem also crashes, or defaults to the main tileset.

There's a lot more in the tutorial. Maybe the wrong version got uploaded?

Stuff such as half the options in each tab being grayed out and unchangeable, more graphics than I have, even more options than I have points to either this being the wrong version or yours is way ahead of ours.

Thank you for your feedback. Could you tell me what were the steps to make the engine crash please?

Here are the guides for using resources: https://rpg-paper-maker.github.io/basics/manage-your-resources/. I think that you didn't check the "Show available content of ..." option to see the complete list of available assets.
I downloaded this and I must say... I'm disappointed. It looks nothing like the screenshots show, it crashes when I try to change tilesets, it's not ready. I don't even have all the graphics shown in the screenshots.

Unfortunately, it looks like I'll be sticking with RPG Maker or Smile Game Builder.
Ahah I need to give more feedbacks to updates here! I'm back. :D
kentona
only 90s kids will like this admin
20511
A random download has appeared! :O
I NOMINATE YOU!
RAIDEST SETTING! 111!
TRIPLE JACKPOF!
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
2765
Amazing stuff! When able, I'd love to see more of the editing interface; I'm curious to see how similar the database stats and what-not are to RPG Maker.

Either way, love how the graphics in the sample stuff look, and this sounds like an amazing concept. =D
This looks awesome! Think of the possibilities! Subscribed and eager for more. :)
Gretgor
I like to think of myself as a sweater knitting granny, but instead of sweaters, I make games. Not great games, but hopefully nice enough to be enjoyed by a handful of people in a small community.
2164
Maybe I should wait to make my new super secret project in this engine instead of RM2K3. This looks so epic.
wow! This is fantastic! Can't wait for it's release.
Thanks ! :3

will there be key input processing? Could someone make a legend of zelda like game in this engine?


Yep, you can assign your key inputs for the game, and even create your own commands (it only allows you to use it on your event commands). For Zelda, yep it could be, but for now I don't plan to code it. You'll have to fiddle with scripts and events, such as RPG Maker.
will there be key input processing? Could someone make a legend of zelda like game in this engine?
I though I had subscribed to this project until I realized that there had been some updates without me being informed do not fear the issue has been rectified. I can not wait for the release of this you can be sure you will have at least one buyer.
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