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Official website: http://rpg-paper-maker.com/


Making 3D games is too complex? RPG Paper Maker will simplify your work!

RPG Paper Maker is a game making engine, free for non commercial use, allowing you to create a 3D universe with many 2D sprites and even 3D objects using a simple interface for all available platforms: Windows, Linux, and MacOS.

RPG Paper Maker gives you a way to create RPGs in a full 3D world as simply as it is in 2D! RPG Paper Maker also comes packed with cool retro inspired graphic assets for you to use in your own projects.



Adapted for several type of games

The engine is mainly tailored for J-RPGs, but you can create almost any type of game with it such as Action RPGs, Tactical RPGs, etc.



Designed for beginners...

Our philosophy is simple: being able to create a 3D video game without any knowledge in:

  • programming
  • 3D modeling


The user friendly interface lets you build your game without worrying about complex algorithms!



... and for experienced users!

If you have any knowledge in programming and/or modeling, we've got you covered. You will be able to:

  • Create or modify JavaScript plugins
  • Import your own 3D models in .obj format


Combining your knowledge with RPG Paper Maker can makes your games even more special!



Publish and share your games for free...

As long as you don't have any profit with your games, you can use RPG Paper Maker freely! So if you only want to create games for fun and share it to a community, don't be afraid, you will be able to do it for free!

You can contribute to the project on GitHub here: https://github.com/Wano-k/RPG-Paper-Maker.



... and commercialize your games with some fees!

Any commercial game made with RPG Paper Maker will require a license to be sold for one person in a team with unlimited games. The actual price is $79.99, check out more information here: http://rpg-paper-maker.com/index.php/downloads.

Latest Blog

[NEWS] 2.0.10 patch release available!

New features:

  • Improve ingame performances
  • Add Inputs touch event
  • Remove F12 shortcut to quit game (use alt+F4 instead)
  • On level up, don't display statistics that doesn't apply to the hero
  • Level up window: diplay window always at the same Y position
  • No more wait when status effect doesn't apply in battle
  • No more wait when effect common reaction is instant commands in battles
  • Don't display affected status icon if it doesn't have any picture
  • Fusion status message into just one for every target affected


Fixes:

  • Engine crash if model hero map object set to none
  • Poison, burnt status should at least inflict 1 by default
  • Example game chest in tent not giving a potion
  • Weird camera small behaviour
  • Skills/Items description: no display decimals on damages
  • Centered Picture2D with reverse is not centered
  • Status effect skip only apply when trying to remove status
  • Battles miss damage repeated visually if several enemies target
  • Correct error message when wrong element res ID
  • Battle for ennemies selection, left and right arrow are reverted
  • Status issue when missing or not first effect
  • No sprite object cannot be triggered at 0,0
  • Try fix battler move not always correct on final position
  • Switch texture command: problem with empty textures
  • Production
  • Commercial
  • Wano
  • Custom
  • Action Adventure RPG
  • 08/07/2015 02:39 PM
  • 10/04/2023 08:21 PM
  • N/A
  • 222518
  • 118
  • 334

Posts

Pages: first prev 1234 last
Even with the option checked, I don't have all the graphics shown in the tutorial.

As for changing the tileset, it will appear to work, but if you go back in and look at the tiles again in the tileset manager and go back to the tileset you just changed, it crashes. Setting it for use on the map to try to get around the problem also crashes, or defaults to the main tileset.

There's a lot more in the tutorial. Maybe the wrong version got uploaded?

Stuff such as half the options in each tab being grayed out and unchangeable, more graphics than I have, even more options than I have points to either this being the wrong version or yours is way ahead of ours.

What is your current version? You can see it on the main window title. The last version is 1.2.2.

I just tried to download on Windows with this link and I have nothing like you described (but options in tabs are still disabled because the software is still in huge development!).
It says version 0.2.0, so somehow I do have the wrong version. Even though it was uploaded this July? Odd.

Finally, I get it to download. Maybe I got an earlier version last year and it was pulling from that?

I installed to a different location and it seems to work now.
Gave it a try and this program is actually really sick. Really is a nice sweet spot between RPGMaker and Unity. My only hang up right away is that I wish the default ingame GUI was a little more polished. Like letter by letter for messages and juicy cursor things you'd expect an rpgmaker project to have out of the box. Though that's probably something on the bucket list.

Really like the dev interface so far and the combination between being able to go from flat sprites to voxel-pretend cubes all the way to OBJs. Didn't have to look at any tutorials to get something going. It's a potentially insane deal changer for indie RPGs imo.

I'd probably make a short game in it if I wasn't so tied up with my current project adsfjsafdaisfdsadf
benos
My mind is full of fuck.
624
Didn't work for me when I opened it. But, whether it was my resolution or sys specs, it still looks amazing.
Ratty524
The 524 is for 524 Stone Crabs
12986
what are the system requirements for this?
author=benos
Didn't work for me when I opened it. But, whether it was my resolution or sys specs, it still looks amazing.

Are you try again?
author=Ratty524
what are the system requirements for this?

Intresting... not say that :( not even read me :( ...
Finally got around to trying this. The results are amazing. I'm remaking FFL3 to learn the engine and it's such a blast to see that old game in 3D!

Here's my comments/issues:


That's all I can think of for now. I only spent 2 days in it and haven't tried many functions yet. I spent most of my time so far on importing graphics and making maps. It's very easy to do, however lack of select/copy/pasting makes editing maps very tedious.

I'm looking forward to getting into RPG battles, although I suspect there won't be much to work with.

Please give us more buttons to bind functions to!


Edit: Found a bug.


While in map properties I added code:

Wait 5 seconds
teleport to another map

Picked the spot, hit OK, OK

-Program crash-

Problem signature:
Problem Event Name: APPCRASH
Application Name: RPG Paper Maker.exe
Application Version: 0.0.0.0
Application Timestamp: 602ab508
Fault Module Name: Qt5Gui.dll
Fault Module Version: 5.10.0.0
Fault Module Timestamp: 5a209c99
Exception Code: c0000005
Exception Offset: 00367150
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 4105
Additional Information 1: 5861
Additional Information 2: 5861822e1919d7c014bbb064c64908b2
Additional Information 3: 9d53
Additional Information 4: 9d539ab2d38cfad867f683ba4be72a2d

author=TheNecromancer
Finally got around to trying this. The results are amazing. I'm remaking FFL3 to learn the engine and it's such a blast to see that old game in 3D!

Here's my comments/issues:

The only real bug I came across was in having the ground be non walkable tile, water. And land is a 1 tile high mountain, with sloping sides. If I walk down the slope and touch the waters edge, my character 80% of the time get's stuck and can't walk back up the slope.
*This happens with most surfaces, not just floor. I get stuck in walls when going up and down slopes*

I find the hit detection on map stuff kind of wonky. It seems like everything is using boxes, but my character will get caught up between sprites when walking diagonally along them. It seems to depend on the camera angle and position of the sprites. Sometimes it's fine, other times my character has to avoid touching stuff or get stuck. Also, objects like teleports, it seems like my character doesn't have to come very close to the object and it triggers. So the player will accidentally trigger them and the collision doesn't seem to represent true visual contact.

Oh, and I hope to see ability to choose direction facing after a teleport. Character always faces down.
*I see now it's a greyed out option*

It's IMPOSSIBLE to make my character walk through single tile paths. If the camera is front facing, and my character tries to walk up a bridge, it's not happening. No matter what, even if I try to walk diagonally into it. If I turn the camera side facing, no problem. If camera is front facing, and I move it back and forth while trying to cross the bridge, sometimes my character will enter that seemingly 1 pixel size path of walkablility. Then I can walk up the bridge with the camera front facing(until I leave the bridge and move left/right). Then for some reason after I do that, it becomes possible for me to diagonally walk along the water, and when I come to the bridge it will allow my character in, where it wouldn't let me do that at first. It's very inconsistent. Almost like the game moves my character in 2+ pixel steps, and I'm trying to enter a 1 pixel wide path. It doesn't always line up, but once it does it works until I get out of alignment. I dunno.
*Workaround was to reduce hero hitbox by 1 pixel, but still seems odd I would have to*


I'm sure it's being worked on, but I'd like more options with walls. I'd like to be able to use tileset tiles, and have my wall be 1x1 tile. Not forced 1x2 with special large size tiles. Turning some 16x16 pixel tiles into 48x48 doesn't work so good.

The documentation is hard to understand and doesn't seem to give much information. It simply tells you where to find an option, but no information on how to make use of it and how it affects the game. I think perhaps language barrier is an issue as well. The way some of it is worded doesn't make it clear what the function even does. If you are interested, and would actually use it, I could write some updated stuff to show what I mean. If you like it, I could help out with that stuff in the future, once I figure out how it all works in more detail.

I couldn't seem to move an existing object to a higher plane. When I first started messing around I was working on flat ground. Then I learned about mountains and made the entire map 1 tile high. And when I tried to move my hero object to the higher plane, he stayed on the lower plane, under the tile. He would start the game inside the ground. I didn't seem to find any options to change it's height, CTRL didn't help. The only thing that worked was to create a new object.

I would like options for certain things that memorize on teleport. For now the main one I notice is that if I change the camera height on a map, then tele away, it goes back to normal. If I give the player the ability to change camera manually, it would suck if it keeps resetting. I couldn't seem to SET the camera, only ADD. Anytime I would use SET for camera height, no matter what number I put in - either 1 or 100 or more, it would give me a high up birds eye view of the map. I can only do +10, or +50, to slowly zoom in and out.
*I see options on the map properties to set things like music, camera, etc. These seem to override any changes I make with events. There should be an option in map properties to disregard this override. Like in RPG Maker where you can choose "rely on event" or something like that. If I make a stage with multiple maps, I would want to set all these things once and have it apply to everything moving forward.



That's all I can think of for now. I only spent 2 days in it and haven't tried many functions yet. I spent most of my time so far on importing graphics and making maps. It's very easy to do, however lack of select/copy/pasting makes editing maps very tedious.

I'm looking forward to getting into RPG battles, although I suspect there won't be much to work with.

Please give us more buttons to bind functions to!


Edit: Found a bug.


While in map properties I added code:

Wait 5 seconds
teleport to another map

Picked the spot, hit OK, OK

-Program crash-

Problem signature:
Problem Event Name: APPCRASH
Application Name: RPG Paper Maker.exe
Application Version: 0.0.0.0
Application Timestamp: 602ab508
Fault Module Name: Qt5Gui.dll
Fault Module Version: 5.10.0.0
Fault Module Timestamp: 5a209c99
Exception Code: c0000005
Exception Offset: 00367150
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 4105
Additional Information 1: 5861
Additional Information 2: 5861822e1919d7c014bbb064c64908b2
Additional Information 3: 9d53
Additional Information 4: 9d539ab2d38cfad867f683ba4be72a2d

Youre better say these at it forum, not here... :(
Edit:
Well... i put it there...
It looks amazing. Can't wait to see it!
wow, first of all
let me tell you that i admire your work and think it frikin awesome,

but i would like to know if it is posible
to make a srpg figth system
like disgaea o final fantasy tactics

thanks a lot for your work
and sorry for the shitty english
author=Rubin
It looks amazing. Can't wait to see it!

Just download and beware bugs.
author=kuro_13
wow, first of all
let me tell you that i admire your work and think it frikin awesome,

but i would like to know if it is posible
to make a srpg figth system
like disgaea o final fantasy tactics

thanks a lot for your work
and sorry for the shitty english
It home page(s) at a forum, welcome!
Pages: first prev 1234 last