Hi, this week there was a lot of debug. I think that for now the map editor contains a lot of great elements, so I will now progress on the database. And also I will start events soon!
-Setting algorithm to only draw visible faces of mountains
-Database: choose the type of floor there will be on top of a drawn mountain:
You can select "none" if you want nothing on top of the mountain, "floor" and select the square of the tileset, or "autotile" and select the ID of your autotile.
-Debug when there is no autotiles
-Height gestion of mountains:
-Remove a mountain (mouse picking, delete the top floor too)
-Mountain applied ingame
-Updating database:
I added elements, here are the default icons for fire, water, grass, wind, light and darkness (RTP ressources):