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Update 18: Let's start events!!

  • Wano
  • 08/16/2016 06:59 PM
  • 434 views
http://rpgpapermaker.com/index.php/news/23-update-18-let-s-start-events


Hi there! I'm very excited to start events, that means the engine is pretty well progressing. Let's see what have been done.


A new graphic included into the RTP pack: let's create a beach!





Debug, debug, debug...


-Improving textbox langage
-Improving dialog preview list (vertical scroll bar & selection display)
-Relief top: now the top of a relief is different for each different tileset
-Searching for optimizations for drawings
-Making a lot of diagrams for database organization
-Debug: listboxes with drag & drop improved (their content were not displayed if
-General database debug


Stastistics


This part is not completed, still in progress. A statistic can be HP, SP, MP, XP,... And even defense, power etc.





What I will keep:

-Setting the name of a statistic for each langage
-Choose the bar (if there is no bar, you can set to none), and also choose the rectangle of the filled bar (with mouse selection and / or with numerics values).

However...

-The game over implication will be removed. The best thing to do would be to add a global game over condition into the database system, and there the user could choose when a game is over.

Also note that you can now zoom the images in the preview windows!


Database update


The system page has been divided by two pages: system and battle system. Here is the current battle system page:





Note that I had two new lists: the weapons & armors kind.


Events


Here is a gif summarizing what have been done with events for now:





That includes:

-Graphic selection (only sprites for now), including tileset.
-Move animation applied in the event window
-You can choose the number of frames for a character (the default number could be set into the system page database)
-You can also choose if the character has diagonals special profile or not. This will add 4 new rows.
-Set frequency will speed the animation of you character
-(you can't anim tileset)


Next week...


I will work on events of course. Particularly on Conditions, creating / deleting / copying pages, and finally start the commands.

Thanks for following!