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New : you can now map with a tileset system !
  • Wano
  • Added: 08/10/2015 09:50 PM
  • Last updated: 03/29/2020 12:33 PM
  • 4177 views

Posts

Pages: 1
Frogge
"nothing can beat the power of gay"?
13172
This is literally everything I asked for, so......






SHUT UP AND TAKE MY MONEY
unity
You're magical to me.
11150
I am once again AMAZED :D
This looks awkward. You aren't dragging the view with the mouse? And there isn't a smooth right click drag camera change?

You should just have a toolbar with all the buttons there (having to click the arrows for what you want and you don't even see what all the options are).

The windowed tile palette is strange too, just show the full range and have it scroll up and down maybe, having this small window view would get annoying after a while.
Hey, this a WIP don't worry dude. x)

I plan to use the mouse scroll wheel pressure to be able to turn camera as you wish like any 3D model editor.

There are actually arrows to select options and I agree that it's not the best way. I will put a drow-down list when you hover over a button category.

For the tile window, I don't want it to hide the map. I think 5 squares width are enough, and if sometimes you need more just use the arrows.
Hey, this a WIP don't worry dude. x)

Best time for critical and constructive feedback. Dunno why you think I'm worried, though.

For the tile window, I don't want it to hide the map. I think 5 squares width are enough, and if sometimes you need more just use the arrows.

RPG Maker 2003 had 6 and later ones are 8 wide. 5 is just too small. Make the editor window larger, resizable, and capable of being maximized to desktop.
Okay thank you, I will do that with 8 wide and resize the window. However, and I can't do anything for it, you can't resize the window after opening it with Gosu library. But I think that it's not a problem if you can configure the size before opening.
charblar
"wait you made this a career?"
3552
Like the others I'm still blown away by this but I would recommend not using rpg maker rtp in any screenshots so legal issues with enterbrain don't come up even before a release. (Not saying it would happen but better safe then sorry)
you can't resize the window after opening it with Gosu library.

I assume there's a part where before you init the library in your code. You can get the resolution of the user's desktop screen and automatically calculate a good size, and then init with that.

Even so, because it is the editor, people are going to have problems with not being able to resize their workspace since every single toolkit ever had a standard resizable application window.

but I would recommend not using rpg maker rtp in any screenshots so legal issues with enterbrain don't come up even before a release.

It's actually OK here because its just for demonstration purposes. However, you cannot bundle it with your engine downloads nor use these screenshots on something like the engine's web page. Your circumstances may be slightly different, so you should always ask a lawyer to be sure.
charblar
"wait you made this a career?"
3552
author=WolfCoder
so you should always ask a lawyer to be sure.

We are indie, what is this lawyer?
Frogge
"nothing can beat the power of gay"?
13172
author=charblar
author=WolfCoder
so you should always ask a lawyer to be sure.
We are indie, what is this lawyer?

I heard they are dark people who ruin us devs lives.

Anyway, I would really like to see more of this stuff. This gif was way too entertaining to watch.
I would recommend not using rpg maker rtp in any screenshots so legal issues with enterbrain don't come up even before a release. (Not saying it would happen but better safe then sorry)

Geeeh seriously ? I thought only include them on the sold item would be forbidden. You are right I have to be careful with it, I just wanted to show the editor with some different graphics. Anyway, I have to do my own RTP (16x16).

Even so, because it is the editor, people are going to have problems with not being able to resize their workspace since every single toolkit ever had a standard resizable application window.

It's only for the map editor. You can resize the principal window because it's using a special library for it.
It's only for the map editor.

..the map editor part is the only reason people would want to resize the editor window.

because it's using a special library for it.

This is a problem under your control. You can try getting the active window handle HWND and hijacking it using the WIN32 call that changes window style. You can insert a response to the window being resized event and then add a call in there that resets your library to the new resolution (if you really want to keep with this library).
Now that you mention 16x16 tiles, I was wondering... Can you change the texture resolution? Like using 16x16, 32x32, 48x48, 64x64 tiles. In this regard I hope I can standardize all assets of course (not having characters more blocky/pixelated than others).

Keep up the good work! :^).
I said that :
You will be able to :
- Choose your own native resolution
- Allow/prevent players to change resolution or/and choose a full screen mode in a launcher
- Choose your own tile size (multiples of 8)

(hm I should complete it in my description as you are mentionned it)

If you look Clockwork, it's using 32x32. In this screenshot, I set in 16x16 to show that you can perfectly adapt your tile size ! :)
CashmereCat
Self-proclaimed Puzzle Snob
10498
It's understandable that this early build be awkward because it is quite a complex system and UI is pretty hard to get right. It's also important to congratulate at least one positive aspect of the image to gain your way into the developer's heart, so they'll be more receptive to the next point you're going to bring. It's simple psychology, if nothing else.
Personally, I don't care what the UI looks like. I don't care about the texture resolution, or a specific way to resize the workspace. None of this should matter. All I care about, is that someone finally came up with what looks to be the "RPG Maker 2003" of 3D game design. Easy enough for a beginner, open enough for the seasoned developer. Instead of nitpicking, the lone developer deserves some respect. Even Enterbrain couldn't come up with this.

For years I tried to make a successful game. It didn't happen, until I said f*ck what everyone else thinks. I'm going to make something I want to make, and if someone doesn't like.. they don't have to play it. Same situation here, but with an engine. Feedback needs to be filtered when it's accepted.
You need a balance though. Its easy to be "haters gon hate" if its just something you did as a hobby, it is a different story if you want to try and sell something. This place is too specialized and myopic, if you go to a large audience, they react differently. Outside of this enclave, people generally pass on RPG Maker games without even looking at them.

Speaking of which, they do let you submit applications and tools to Greenlight, not just games. You can mashup footage of your game and your editor and easily stand out, from what I've seen. I'm not sure how many people browse the tools and applications there, but if that's the same handicap for the other tools, it will take you fewer votes.
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